r4337 - in trunk/data: gfx scripts

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Thu Sep 4 08:35:39 EDT 2008


Author: div0
Date: 2008-09-04 08:35:39 -0400 (Thu, 04 Sep 2008)
New Revision: 4337

Added:
   trunk/data/gfx/inv_weapon9.tga
Modified:
   trunk/data/scripts/entities.def
Log:
update entities.def; add working inv_weapon9


Added: trunk/data/gfx/inv_weapon9.tga
===================================================================
(Binary files differ)


Property changes on: trunk/data/gfx/inv_weapon9.tga
___________________________________________________________________
Name: svn:mime-type
   + application/octet-stream

Modified: trunk/data/scripts/entities.def
===================================================================
--- trunk/data/scripts/entities.def	2008-09-04 12:23:14 UTC (rev 4336)
+++ trunk/data/scripts/entities.def	2008-09-04 12:35:39 UTC (rev 4337)
@@ -274,6 +274,7 @@
 respawntime: time till it respawns (default: 30)
 armorvalue: amount of armor it gives (default: 100 (g_pickup_armorlarge))
 max_armorvalue: max of armor it increases to (default: 999 (g_pickup_armorlarge_max))
+team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
 -------- SPAWNFLAGS --------
 FLOATING: the item will float in air, instead of aligning to the floor by falling
 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
@@ -286,6 +287,7 @@
 respawntime: time till it respawns (default: 20)
 armorvalue: amount of armor it gives (default: 25 (g_pickup_armormedium))
 max_armorvalue: max of armor it increases to (default: 999 (g_pickup_armormedium_max))
+team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
 -------- SPAWNFLAGS --------
 FLOATING: the item will float in air, instead of aligning to the floor by falling
 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
@@ -298,6 +300,7 @@
 respawntime: time till it respawns (default: 15)
 armorvalue: amount of armor it gives (default: 5 (g_pickup_armorsmall))
 max_armorvalue: max of armor it increases to (default: 999 (g_pickup_armorsmall_max))
+team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
 -------- SPAWNFLAGS --------
 FLOATING: the item will float in air, instead of aligning to the floor by falling
 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
@@ -309,6 +312,7 @@
 -------- KEYS --------
 ammo_nails: bullets gained by this item (if unset, g_pickup_nails is used)
 respawntime: time till it respawns (default: 15)
+team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
 -------- SPAWNFLAGS --------
 FLOATING: the item will float in air, instead of aligning to the floor by falling
 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
@@ -320,6 +324,7 @@
 -------- KEYS --------
 ammo_cells: cells gained by this item (if unset, g_pickup_cells is used)
 respawntime: time till it respawns (default: 15)
+team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
 -------- SPAWNFLAGS --------
 FLOATING: the item will float in air, instead of aligning to the floor by falling
 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
@@ -354,6 +359,7 @@
 respawntime: time till it respawns (default: 20)
 health: amount of health it gives (default: 50 (g_pickup_healthlarge))
 max_health: max of health it increases to (default: 999 (g_pickup_healthlarge_max))
+team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
 -------- SPAWNFLAGS --------
 FLOATING: the item will float in air, instead of aligning to the floor by falling
 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
@@ -366,6 +372,7 @@
 respawntime: time till it respawns (default: 15)
 health: amount of health it gives (default: 25 (g_pickup_healthmedium))
 max_health: max of health it increases to (default: 999 (g_pickup_healthmedium_max))
+team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
 -------- SPAWNFLAGS --------
 FLOATING: the item will float in air, instead of aligning to the floor by falling
 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
@@ -379,6 +386,7 @@
 respawntime: time till it respawns (default: 30)
 health: amount of health it gives (default: 100 (g_pickup_healthmega))
 max_health: max of health it increases to (default: 999 (g_pickup_healthmega_max))
+team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
 -------- SPAWNFLAGS --------
 FLOATING: the item will float in air, instead of aligning to the floor by falling
 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
@@ -391,6 +399,7 @@
 respawntime: time till it respawns (default: 15)
 health: amount of health it gives (default: 5 (g_pickup_healthsmall))
 max_health: max of health it increases to (default: 5 (g_pickup_healthsmall_max))
+team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
 -------- SPAWNFLAGS --------
 FLOATING: the item will float in air, instead of aligning to the floor by falling
 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
@@ -402,6 +411,7 @@
 In Minstagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120.
 -------- KEYS --------
 respawntime: time till it respawns (default: 120)
+team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
 -------- SPAWNFLAGS --------
 FLOATING: the item will float in air, instead of aligning to the floor by falling
 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
@@ -414,6 +424,7 @@
 It only appears when playing Minstagib and prevents auto-replacement of weapon_nex & weapon_rocketlauncher when used.
 -------- KEYS --------
 respawntime: time till it respawns (default: 45)
+team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
 -------- SPAWNFLAGS --------
 FLOATING: the item will float in air, instead of aligning to the floor by falling
 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
@@ -425,6 +436,7 @@
 -------- KEYS --------
 ammo_rockets: rockets gained by this item (if unset, g_pickup_rockets is used)
 respawntime: time till it respawns (default: 15)
+team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
 -------- SPAWNFLAGS --------
 FLOATING: the item will float in air, instead of aligning to the floor by falling
 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
@@ -436,6 +448,7 @@
 -------- KEYS --------
 ammo_shells: shells gained by this item (if unset, g_pickup_shells is used)
 respawntime: time till it respawns (default: 15)
+team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
 -------- SPAWNFLAGS --------
 FLOATING: the item will float in air, instead of aligning to the floor by falling
 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
@@ -447,6 +460,7 @@
 In Minstagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120.
 -------- KEYS --------
 respawntime: time till it respawns (default: 120)
+team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
 -------- SPAWNFLAGS --------
 FLOATING: the item will float in air, instead of aligning to the floor by falling
 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
@@ -783,6 +797,7 @@
 -------- KEYS --------
 ammo_cells: initial cells of the weapon (if unset, g_pickup_cells is used)
 respawntime: time till it respawns (default: 15)
+team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
 -------- SPAWNFLAGS --------
 FLOATING: the item will float in air, instead of aligning to the floor by falling
 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
@@ -794,6 +809,7 @@
 -------- KEYS --------
 ammo_cells: initial cells of the weapon (if unset, g_pickup_cells is used)
 respawntime: time till it respawns (default: 15)
+team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
 -------- SPAWNFLAGS --------
 FLOATING: the item will float in air, instead of aligning to the floor by falling
 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
@@ -805,6 +821,7 @@
 -------- KEYS --------
 ammo_rockets: initial rockets of the weapon (if unset, g_pickup_rockets is used)
 respawntime: time till it respawns (default: 15)
+team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
 -------- SPAWNFLAGS --------
 FLOATING: the item will float in air, instead of aligning to the floor by falling
 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
@@ -816,6 +833,7 @@
 -------- KEYS --------
 ammo_rockets: initial rockets of the weapon (if unset, g_pickup_rockets is used)
 respawntime: time till it respawns (default: 15)
+team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
 -------- SPAWNFLAGS --------
 FLOATING: the item will float in air, instead of aligning to the floor by falling
 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
@@ -828,6 +846,7 @@
 -------- KEYS --------
 ammo_cells: initial cells of the weapon (if unset, g_pickup_cells is used)
 respawntime: time till it respawns (default: 15 * g_balance_nex_respawntime_modifier)
+team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
 -------- SPAWNFLAGS --------
 FLOATING: the item will float in air, instead of aligning to the floor by falling
 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
@@ -840,6 +859,7 @@
 -------- KEYS --------
 ammo_rockets: initial rockets of the weapon (if unset, g_pickup_rockets is used)
 respawntime: time till it respawns (default: 15)
+team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
 -------- SPAWNFLAGS --------
 FLOATING: the item will float in air, instead of aligning to the floor by falling
 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
@@ -851,6 +871,7 @@
 -------- KEYS --------
 ammo_shells: initial shells of the weapon (if unset, g_pickup_shells is used)
 respawntime: time till it respawns (default: 15)
+team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
 -------- SPAWNFLAGS --------
 FLOATING: the item will float in air, instead of aligning to the floor by falling
 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
@@ -862,6 +883,7 @@
 -------- KEYS --------
 ammo_nails: initial bullets of the weapon (if unset, g_pickup_nails is used)
 respawntime: time till it respawns (default: 15)
+team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
 -------- SPAWNFLAGS --------
 FLOATING: the item will float in air, instead of aligning to the floor by falling
 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
@@ -969,3 +991,26 @@
 target: points to the entity to move (e.g. something that won't move by itself)
 killtarget: points to the entity that is to be used as the source (e.g. a func_plat)
 */
+
+/*QUAKED weapon_minstanex (1 0 .5) (-30 -30 0) (30 30 32) FLOATING
+the MinstaGib Nex. Always kills with one shot.
+-------- KEYS --------
+ammo_cells: initial cells of the weapon (if unset, g_pickup_cells is used)
+respawntime: time till it respawns (default: 15)
+team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
+-------- SPAWNFLAGS --------
+FLOATING: the item will float in air, instead of aligning to the floor by falling
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+model="models/weapons/g_minstanex.md3"
+*/
+
+/*QUAKED weapon_porto (1 0 .5) (-30 -30 0) (30 30 32) FLOATING
+the Port-O-Launch. Only can be shot once.
+-------- KEYS --------
+respawntime: time till it respawns (default: 120)
+team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
+-------- SPAWNFLAGS --------
+FLOATING: the item will float in air, instead of aligning to the floor by falling
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+model="models/weapons/g_porto.md3"
+*/




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