r4297 - in trunk/data: . qcsrc/common qcsrc/server scripts

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Tue Sep 2 15:06:56 EDT 2008


Author: div0
Date: 2008-09-02 15:06:56 -0400 (Tue, 02 Sep 2008)
New Revision: 4297

Modified:
   trunk/data/qcsrc/common/constants.qh
   trunk/data/qcsrc/server/cl_weapons.qc
   trunk/data/qcsrc/server/portals.qc
   trunk/data/qcsrc/server/progs.src
   trunk/data/qcsrc/server/w_grenadelauncher.qc
   trunk/data/scripts/entities.def
   trunk/data/weapons.cfg
   trunk/data/weaponsPro.cfg
Log:
new weapon (no models for it yet, and still using debug code): the Port-O-Launch
To activate, use impulse 99 and impulse 239.


Modified: trunk/data/qcsrc/common/constants.qh
===================================================================
--- trunk/data/qcsrc/common/constants.qh	2008-09-02 18:49:58 UTC (rev 4296)
+++ trunk/data/qcsrc/common/constants.qh	2008-09-02 19:06:56 UTC (rev 4297)
@@ -277,23 +277,25 @@
 // Weapon indexes
 // %weaponaddpoint
 float WEP_FIRST				= 1;
-float WEP_LASER				= 1; float WEPBIT_LASER				= 1; // always: 2^(w-1)
-float WEP_SHOTGUN			= 2; float WEPBIT_SHOTGUN			= 2;
-float WEP_UZI				= 3; float WEPBIT_UZI				= 4;
-float WEP_GRENADE_LAUNCHER	= 4; float WEPBIT_GRENADE_LAUNCHER	= 8;
-float WEP_ELECTRO			= 5; float WEPBIT_ELECTRO			= 16;
-float WEP_CRYLINK			= 6; float WEPBIT_CRYLINK			= 32;
-float WEP_NEX				= 7; float WEPBIT_NEX				= 64;
-float WEP_HAGAR				= 8; float WEPBIT_HAGAR				= 128;
-float WEP_ROCKET_LAUNCHER	= 9; float WEPBIT_ROCKET_LAUNCHER	= 256;
-float WEP_LAST				= 9; float WEPBIT_ALL               = 511;
-float WEP_COUNT             = 10;
+float WEP_LASER				=  1; float WEPBIT_LASER			= 1; // always: 2^(w-1)
+float WEP_SHOTGUN			=  2; float WEPBIT_SHOTGUN			= 2;
+float WEP_UZI				=  3; float WEPBIT_UZI				= 4;
+float WEP_GRENADE_LAUNCHER	=  4; float WEPBIT_GRENADE_LAUNCHER	= 8;
+float WEP_ELECTRO			=  5; float WEPBIT_ELECTRO			= 16;
+float WEP_CRYLINK			=  6; float WEPBIT_CRYLINK			= 32;
+float WEP_NEX				=  7; float WEPBIT_NEX				= 64;
+float WEP_HAGAR				=  8; float WEPBIT_HAGAR			= 128;
+float WEP_ROCKET_LAUNCHER	=  9; float WEPBIT_ROCKET_LAUNCHER	= 256;
+float WEP_PORTO				= 10; float WEPBIT_PORTO			= 512;
+float WEP_LAST				= 10; float WEPBIT_ALL              = 1023;
+float WEP_COUNT             = 11;
 
 float	IT_SHELLS				= 256;
 float	IT_NAILS				= 512;
 float	IT_ROCKETS				= 1024;
 float	IT_CELLS				= 2048;
-float	IT_AMMO					= 3840;
+float	IT_SUPERWEAPON			= 4096;
+float	IT_AMMO					= 7936;
 float	IT_STRENGTH				= 8192;
 float	IT_INVINCIBLE			= 16384;
 float	IT_HEALTH				= 32768;

Modified: trunk/data/qcsrc/server/cl_weapons.qc
===================================================================
--- trunk/data/qcsrc/server/cl_weapons.qc	2008-09-02 18:49:58 UTC (rev 4296)
+++ trunk/data/qcsrc/server/cl_weapons.qc	2008-09-02 19:06:56 UTC (rev 4297)
@@ -415,13 +415,14 @@
 void RegisterWeapons()
 {
 	// %weaponaddpoint
-	register_weapon(WEP_LASER, w_laser, 0, "laser", "laser", "Laser");
-	register_weapon(WEP_SHOTGUN, w_shotgun, IT_SHELLS, "shotgun", "shotgun", "Shotgun");
-	register_weapon(WEP_UZI, w_uzi, IT_NAILS, "uzi", "uzi", "Machine Gun");
-	register_weapon(WEP_GRENADE_LAUNCHER, w_glauncher, IT_ROCKETS, "gl", "grenadelauncher", "Mortar");
-	register_weapon(WEP_ELECTRO, w_electro, IT_CELLS, "electro", "electro", "Electro");
-	register_weapon(WEP_CRYLINK, w_crylink, IT_CELLS, "crylink", "crylink", "Crylink");
-	register_weapon(WEP_NEX, w_nex, IT_CELLS, "nex", "nex", "Nex");
-	register_weapon(WEP_HAGAR, w_hagar, IT_ROCKETS, "hagar", "hagar", "Hagar");
-	register_weapon(WEP_ROCKET_LAUNCHER, w_rlauncher, IT_ROCKETS, "rl", "rocketlauncher", "Rocket Launcher");
+	register_weapon(WEP_LASER,            w_laser,     0,          "laser",   "laser",           "Laser");
+	register_weapon(WEP_SHOTGUN,          w_shotgun,   IT_SHELLS,  "shotgun", "shotgun",         "Shotgun");
+	register_weapon(WEP_UZI,              w_uzi,       IT_NAILS,   "uzi",     "uzi",             "Machine Gun");
+	register_weapon(WEP_GRENADE_LAUNCHER, w_glauncher, IT_ROCKETS, "gl",      "grenadelauncher", "Mortar");
+	register_weapon(WEP_ELECTRO,          w_electro,   IT_CELLS,   "electro", "electro",         "Electro");
+	register_weapon(WEP_CRYLINK,          w_crylink,   IT_CELLS,   "crylink", "crylink",         "Crylink");
+	register_weapon(WEP_NEX,              w_nex,       IT_CELLS,   "nex",     "nex",             "Nex");
+	register_weapon(WEP_HAGAR,            w_hagar,     IT_ROCKETS, "hagar",   "hagar",           "Hagar");
+	register_weapon(WEP_ROCKET_LAUNCHER,  w_rlauncher, IT_ROCKETS, "rl",      "rocketlauncher",  "Rocket Launcher");
+	register_weapon(WEP_PORTO,            w_porto,     IT_CELLS,   "porto" ,  "porto",           "Port-O-Launch");
 }

Modified: trunk/data/qcsrc/server/portals.qc
===================================================================
--- trunk/data/qcsrc/server/portals.qc	2008-09-02 18:49:58 UTC (rev 4296)
+++ trunk/data/qcsrc/server/portals.qc	2008-09-02 19:06:56 UTC (rev 4297)
@@ -143,6 +143,8 @@
 
 void Portal_Touch()
 {
+	if(other.classname == "porto")
+		return;
 	if(time < self.portal_activatetime)
 		return;
 	makevectors(self.angles);

Modified: trunk/data/qcsrc/server/progs.src
===================================================================
--- trunk/data/qcsrc/server/progs.src	2008-09-02 18:49:58 UTC (rev 4296)
+++ trunk/data/qcsrc/server/progs.src	2008-09-02 19:06:56 UTC (rev 4297)
@@ -80,6 +80,7 @@
 w_nex.qc
 w_hagar.qc
 w_rocketlauncher.qc
+w_porto.qc
 
 t_items.qc
 cl_weapons.qc

Modified: trunk/data/qcsrc/server/w_grenadelauncher.qc
===================================================================
--- trunk/data/qcsrc/server/w_grenadelauncher.qc	2008-09-02 18:49:58 UTC (rev 4296)
+++ trunk/data/qcsrc/server/w_grenadelauncher.qc	2008-09-02 19:06:56 UTC (rev 4297)
@@ -1,8 +1,3 @@
-#ifdef PORTAR
-.float portar_grenade_id;
-#endif
-
-#ifndef PORTAR
 void W_Grenade_Explode (void)
 {
 	vector	org2;
@@ -76,27 +71,6 @@
 		self.think ();
 	}
 }
-#else
-void W_Grenade_Explode (void)
-{
-	remove(self);
-}
-void W_Grenade_Touch1 (void)
-{
-	print(vtos(trace_plane_normal), "\n");
-	if(self.portar_grenade_id == 0)
-	{
-		self.portar_grenade_id = time;
-		if(!Portal_SpawnInPortalAtTrace(self.owner, self.velocity, self.portar_grenade_id))
-			remove(self);
-	}
-	else
-	{
-		Portal_SpawnOutPortalAtTrace(self.owner, self.velocity, self.portar_grenade_id);
-		remove(self);
-	}
-}
-#endif
 
 void W_Grenade_Attack (void)
 {
@@ -104,11 +78,7 @@
 
 	if (cvar("g_use_ammunition"))
 		self.ammo_rockets = self.ammo_rockets - cvar("g_balance_grenadelauncher_primary_ammo");
-#ifndef PORTAR
 	W_SetupShot (self, '25 6 -8', FALSE, 4, "weapons/grenade_fire.wav");
-#else
-	W_SetupShot (self, '0 0 0', FALSE, 4, "weapons/grenade_fire.wav");
-#endif
 	//W_SetupShot (self, '25 8 -8', FALSE, 4, "weapons/grenade_fire.wav"); // TODO: move model to the right a little
 
 	pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
@@ -118,11 +88,7 @@
 	gren.classname = "grenade";
 	gren.bot_dodge = TRUE;
 	gren.bot_dodgerating = cvar("g_balance_grenadelauncher_primary_damage");
-#ifndef PORTAR
 	gren.movetype = MOVETYPE_BOUNCE;
-#else
-	gren.movetype = MOVETYPE_BOUNCEMISSILE;
-#endif
 	gren.solid = SOLID_BBOX;
 	gren.effects = EF_LOWPRECISION;
 	gren.modelflags = MF_GRENADE;
@@ -133,11 +99,7 @@
 	gren.nextthink = time + cvar("g_balance_grenadelauncher_primary_lifetime");
 	gren.think = W_Grenade_Explode;
 	gren.touch = W_Grenade_Touch1;
-#ifndef PORTAR
 	gren.velocity = w_shotdir * cvar("g_balance_grenadelauncher_primary_speed") + v_up * cvar("g_balance_grenadelauncher_primary_speed_up");
-#else
-	gren.velocity = w_shotdir * cvar("g_balance_grenadelauncher_primary_speed");
-#endif
 	W_SetupProjectileVelocity(gren);
 	gren.avelocity_x = random () * -500 - 500;
 
@@ -147,7 +109,6 @@
 
 void W_Grenade_Attack2 (void)
 {
-#ifndef PORTAR
 	local entity gren;
 
 	if (cvar("g_use_ammunition"))
@@ -183,9 +144,6 @@
 
 	gren.angles = vectoangles (gren.velocity);
 	gren.flags = FL_PROJECTILE;
-#else
-	// nothing yet (maybe find the last one and detonate it?)
-#endif
 }
 
 void spawnfunc_weapon_grenadelauncher (void)

Modified: trunk/data/scripts/entities.def
===================================================================
--- trunk/data/scripts/entities.def	2008-09-02 18:49:58 UTC (rev 4296)
+++ trunk/data/scripts/entities.def	2008-09-02 19:06:56 UTC (rev 4297)
@@ -500,7 +500,7 @@
 Laser beam emitter
 -------- KEYS --------
 target: target_position the laser targets (may be another entity, preferably target_position, possibly controlled by misc_follow)
-mdl: name of particle effect for the beam end point (see effectinfo.txt; default is misc_laser_beam_end)
+mdl: name of particle effect for the beam end point (see effectinfo.txt; default is laser_deadly if dmg is set, and none if not)
 colormod: color of the laser beam (default: red, that is, 1 0 0)
 dmg: damage inflicted by the beam per second, or -1 for an instant-death ray
 targetname: name to target this (then its state is toggled)

Modified: trunk/data/weapons.cfg
===================================================================
--- trunk/data/weapons.cfg	2008-09-02 18:49:58 UTC (rev 4296)
+++ trunk/data/weapons.cfg	2008-09-02 19:06:56 UTC (rev 4297)
@@ -169,7 +169,6 @@
 set g_balance_minstagib_nex_refire 1.5
 set g_balance_minstagib_nex_animtime 0.3
 set g_balance_nex_ammo 5
-set g_balance_nex_respawntime_modifier 1
 
 set g_balance_hagar_primary_damage 40
 set g_balance_hagar_primary_edgedamage 15
@@ -207,3 +206,9 @@
 set g_balance_rocketlauncher_laserguided_speedstart 1000
 set g_balance_rocketlauncher_laserguided_turnrate	0.75  //0.5
 set g_balance_rocketlauncher_laserguided_allow_steal	1
+
+// TESTING: port-o-launch
+set g_balance_porto_primary_refire 1.5
+set g_balance_porto_primary_speed 400
+set g_balance_porto_primary_lifetime 10
+set g_balance_porto_primary_ammo 25

Modified: trunk/data/weaponsPro.cfg
===================================================================
--- trunk/data/weaponsPro.cfg	2008-09-02 18:49:58 UTC (rev 4296)
+++ trunk/data/weaponsPro.cfg	2008-09-02 19:06:56 UTC (rev 4297)
@@ -158,7 +158,6 @@
 set g_balance_minstagib_nex_refire 1.5
 set g_balance_minstagib_nex_animtime 0.3
 set g_balance_nex_ammo 5
-set g_balance_nex_respawntime_modifier 1
 
 set g_balance_hagar_primary_damage 40
 set g_balance_hagar_primary_edgedamage 20




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