r4889 - trunk
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Sun Oct 26 12:06:57 EDT 2008
Author: div0
Date: 2008-10-26 12:06:54 -0400 (Sun, 26 Oct 2008)
New Revision: 4889
Modified:
trunk/changes-since-last-release
Log:
more changes
Modified: trunk/changes-since-last-release
===================================================================
--- trunk/changes-since-last-release 2008-10-26 15:54:47 UTC (rev 4888)
+++ trunk/changes-since-last-release 2008-10-26 16:06:54 UTC (rev 4889)
@@ -1,5 +1,8 @@
-CHANGES since 2.4.2 to r4746:
+CHANGES since 2.4.2 to r4887:
compat-q3a: switch crylink/hagar, as crylink is closer to BFG and hagar is closer to Plasmagun
+game: airshot announcer
+game: alternate HUD is now default
+game: antilag improved
game: assault bugfixed
game: cmd maplist improved
game: colors improved (TODO credit sev in nexuiz-credits.txt!)
@@ -9,7 +12,7 @@
game: command nospectators
game: command vlogin must be used instead of vdo login now
game: command weapbest
-game: more crosshairs
+game: crosshairs added
game: crylink bounce does half damage
game: crylink primary does 2 cells
game: crylink weakened
@@ -26,7 +29,8 @@
game: cvar g_maxplayers
game: cvar g_spawn_furthest
game: cvar g_spawnpoints_auto_move_out_of_solid
-game: cvar g_tourney*
+game: cvar g_start_delay
+game: cvar g_warmup
game: cvar g_weaponreplace_*
game: cvar sv_gentle
game: cvar sv_maxidle
@@ -44,7 +48,7 @@
game: hook is no longer "seta"
game: hook jitter-less
game: hook sky-attach bug fixed
-game: improved weapon system, new weapons Port-O-Launch and MinstaNex; now up to 24 weapons supported
+game: improved weapon system, new weapons Port-O-Launch, MinstaNex, On-hand hook, TAG Seeker, HLAC; now up to 24 weapons supported
game: item respawn: 20s for 50health and 25armor
game: kick banned players also when they try to talk
game: lemmings countdown ;)
@@ -57,11 +61,13 @@
game: new tokenizer fixing weirdly split kick reasons/vote commands
game: performance improved (fteqcc -O3)
game: race game type
+game: rocket launcher detonation fixed when button was pressed only for a very short time
game: scoreboard improved
game: scores per-team
game: sounds: model specific player sounds
game: sv_foginterval
game: team radar (sv_cmd bbox, sv_cmd radarmap commands to create/debug it!)
+game: teamkill and typekill complaints
game: texturecompression for lightmaps off (workaround for OS X bug)
game: timeout feature
game: turrets
@@ -88,6 +94,7 @@
mapping: field team on items
mapping: LOD for misc_models and similar entities
mapping: mapname.cfg is deprecated. Use clientsettemp_for_type and cdtrack in mapname.mapinfo
+mapping: turrets
mapping: triggers now MUST be common/trigger; their exact shape now works (no longer their bbox)
mapping: zeroradiant support, bugfix patchset updated
map: reslimed: less distracting fog
@@ -98,6 +105,7 @@
menu: input box margin now in chars, not percent
menu: mouse fixed in -game pro
menu: new playermodel previews (sev)
+menu: new skin "wickedz"
menu: play button in map info
menu: server favorites
menu: weapon priority dialog
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