r4882 - in trunk/data: . qcsrc/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Sun Oct 26 08:41:41 EDT 2008
Author: div0
Date: 2008-10-26 08:41:40 -0400 (Sun, 26 Oct 2008)
New Revision: 4882
Modified:
trunk/data/qcsrc/server/cl_weaponsystem.qc
trunk/data/qcsrc/server/g_subs.qc
trunk/data/qcsrc/server/w_hlac.qc
trunk/data/qcsrc/server/w_seeker.qc
trunk/data/weapons.cfg
Log:
add a cvar for HLAC shots
fix allow more than 4 seeker missiles
fix playerclip
Modified: trunk/data/qcsrc/server/cl_weaponsystem.qc
===================================================================
--- trunk/data/qcsrc/server/cl_weaponsystem.qc 2008-10-26 12:02:38 UTC (rev 4881)
+++ trunk/data/qcsrc/server/cl_weaponsystem.qc 2008-10-26 12:41:40 UTC (rev 4882)
@@ -33,8 +33,8 @@
float nudge = 1; // added to traceline target and subtracted from result
local vector trueaimpoint;
local float oldsolid;
- oldsolid = self.solid;
- self.solid = SOLID_BBOX; // make all shot test traces bypass playerclip
+ oldsolid = self.dphitcontentsmask;
+ self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
traceline(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * MAX_SHOT_DISTANCE, MOVE_NOMONSTERS, self);
trueaimpoint = trace_endpos;
@@ -162,7 +162,7 @@
}
#endif
- self.solid = oldsolid; // restore solid type (generally SOLID_SLIDEBOX)
+ self.dphitcontentsmask = oldsolid; // restore solid type (generally SOLID_SLIDEBOX)
if (!g_norecoil)
self.punchangle_x = recoil * -1;
Modified: trunk/data/qcsrc/server/g_subs.qc
===================================================================
--- trunk/data/qcsrc/server/g_subs.qc 2008-10-26 12:02:38 UTC (rev 4881)
+++ trunk/data/qcsrc/server/g_subs.qc 2008-10-26 12:41:40 UTC (rev 4882)
@@ -242,8 +242,8 @@
lag = 0; // only antilag for clients
// change shooter to SOLID_BBOX so the shot can hit corpses
- oldsolid = source.solid;
- source.solid = SOLID_BBOX;
+ oldsolid = source.dphitcontentsmask;
+ source.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
if (lag)
{
@@ -271,7 +271,7 @@
}
// restore shooter solid type
- source.solid = oldsolid;
+ source.dphitcontentsmask = oldsolid;
}
void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag)
{
Modified: trunk/data/qcsrc/server/w_hlac.qc
===================================================================
--- trunk/data/qcsrc/server/w_hlac.qc 2008-10-26 12:02:38 UTC (rev 4881)
+++ trunk/data/qcsrc/server/w_hlac.qc 2008-10-26 12:41:40 UTC (rev 4882)
@@ -163,7 +163,7 @@
self.ammo_cells = self.ammo_cells - cvar("g_balance_hlac_secondary_ammo");
}
- for(i=0;i<6;++i)
+ for(i=cvar("g_balance_hlac_secondary_shots");i>0;--i)
W_HLAC_Attack2f();
if (!g_norecoil)
Modified: trunk/data/qcsrc/server/w_seeker.qc
===================================================================
--- trunk/data/qcsrc/server/w_seeker.qc 2008-10-26 12:02:38 UTC (rev 4881)
+++ trunk/data/qcsrc/server/w_seeker.qc 2008-10-26 12:41:40 UTC (rev 4882)
@@ -230,21 +230,7 @@
oldenemy = self.enemy;
self.enemy = oldself.enemy;
- switch(oldself.cnt)
- {
- case 0:
- Seeker_Fire_Missile('37.5 17 -22');
- break;
- case 1:
- Seeker_Fire_Missile('37.5 9.5 -22');
- break;
- case 2:
- Seeker_Fire_Missile('40 17 -29');
- break;
- case 3:
- Seeker_Fire_Missile('40 09.5 -29');
- break;
- }
+ Seeker_Fire_Missile('56 13 -15' + 7 * randomvec());
@@ -403,27 +389,11 @@
void Seeker_Fire_Flac()
{
local entity missile;
- vector f_org;
if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
self.ammo_rockets = self.ammo_rockets - cvar("g_balance_seeker_flac_ammo");
- switch(floor(random() * 3))
- {
- case 0:
- f_org = '37.5 17 -22';
- break;
- case 1:
- f_org = '37.5 9.5 -22';
- break;
- case 2:
- f_org = '40 17 -29';
- break;
- case 3:
- f_org = '40 9.5 -29';
- break;
- }
- W_SetupShot (self, f_org, FALSE, 2, "weapons/hagar_fire.wav");
+ W_SetupShot (self, '56 13 -15', FALSE, 2, "weapons/hagar_fire.wav");
pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
@@ -501,7 +471,7 @@
else if (req == WR_CHECKAMMO1)
return self.ammo_rockets >= cvar("g_balance_seeker_tag_ammo");
else if (req == WR_CHECKAMMO2)
- return self.ammo_rockets >= cvar("g_balance_seeker_secondary_ammo");
+ return self.ammo_rockets >= cvar("g_balance_seeker_flac_ammo");
else if (req == WR_SUICIDEMESSAGE)
w_deathtypestring = "played with tiny rockets";
else if (req == WR_KILLMESSAGE)
Modified: trunk/data/weapons.cfg
===================================================================
--- trunk/data/weapons.cfg 2008-10-26 12:02:38 UTC (rev 4881)
+++ trunk/data/weapons.cfg 2008-10-26 12:41:40 UTC (rev 4882)
@@ -274,6 +274,7 @@
set g_balance_hlac_secondary_refire 1
set g_balance_hlac_secondary_animtime 0.3
set g_balance_hlac_secondary_ammo 10
+set g_balance_hlac_secondary_shots 6
// TAG Seeker
@@ -318,7 +319,7 @@
set g_balance_seeker_flac_lifetime 0.1
set g_balance_seeker_flac_lifetime_rand 0.05
set g_balance_seeker_flac_speed 3000
-set g_balance_seeker_flac_spread 0.25
+set g_balance_seeker_flac_spread 0.5
set g_balance_seeker_flac_damage 15
set g_balance_seeker_flac_edgedamage 10
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