r4831 - in trunk/data: . gfx

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Thu Oct 23 06:53:23 EDT 2008


Author: tzork
Date: 2008-10-23 06:53:23 -0400 (Thu, 23 Oct 2008)
New Revision: 4831

Added:
   trunk/data/gfx/inv_weapon12.tga
   trunk/data/gfx/inv_weapon13.tga
Modified:
   trunk/data/weapons.cfg
Log:
oops configs and inv icons is nice to have too.

Added: trunk/data/gfx/inv_weapon12.tga
===================================================================
(Binary files differ)


Property changes on: trunk/data/gfx/inv_weapon12.tga
___________________________________________________________________
Name: svn:mime-type
   + application/octet-stream

Added: trunk/data/gfx/inv_weapon13.tga
===================================================================
(Binary files differ)


Property changes on: trunk/data/gfx/inv_weapon13.tga
___________________________________________________________________
Name: svn:mime-type
   + application/octet-stream

Modified: trunk/data/weapons.cfg
===================================================================
--- trunk/data/weapons.cfg	2008-10-23 10:48:56 UTC (rev 4830)
+++ trunk/data/weapons.cfg	2008-10-23 10:53:23 UTC (rev 4831)
@@ -1,243 +1,332 @@
-set g_start_weapon_laser 1
-set g_start_weapon_shotgun 1
-set g_start_weapon_uzi 0
-set g_start_weapon_grenadelauncher 0
-set g_start_weapon_electro 0
-set g_start_weapon_crylink 0
-set g_start_weapon_nex 0
-set g_start_weapon_hagar 0
-set g_start_weapon_rocketlauncher 0
-set g_start_weapon_minstanex 0
-set g_start_weapon_porto 0
-set g_start_weapon_hook 0
-set g_start_ammo_shells 50
-set g_start_ammo_nails 0
-set g_start_ammo_rockets 0
-set g_start_ammo_cells 0
-set g_pickup_shells 15
-set g_pickup_shells_max 999
-set g_pickup_nails 120
-set g_pickup_nails_max 999
-set g_pickup_rockets 15
-set g_pickup_rockets_max 999
-set g_pickup_cells 25
-set g_pickup_cells_max 999
-set g_pickup_armorsmall 5
-set g_pickup_armorsmall_max 999
-set g_pickup_armormedium 25
-set g_pickup_armormedium_max 999
-set g_pickup_armorlarge 100
-set g_pickup_armorlarge_max 999
-set g_pickup_healthsmall 5
-set g_pickup_healthsmall_max 999
-set g_pickup_healthmedium 25
-set g_pickup_healthmedium_max 999
-set g_pickup_healthlarge 50
-set g_pickup_healthlarge_max 999
-set g_pickup_healthmega 100
-set g_pickup_healthmega_max 999
-set g_pickup_respawntime_short 15
-set g_pickup_respawntime_medium 20
-set g_pickup_respawntime_long 30
-set g_pickup_respawntime_powerup 120
-
-set g_balance_laser_primary_damage 35
-set g_balance_laser_primary_edgedamage 10
-set g_balance_laser_primary_force 400
-set g_balance_laser_primary_radius 70
-set g_balance_laser_primary_speed 9000
-set g_balance_laser_primary_refire 0.7
-set g_balance_laser_primary_animtime 0.3
-set g_balance_laser_primary_lifetime 30
-set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
-set g_balance_laser_secondary_damage 35
-set g_balance_laser_secondary_edgedamage 10
-set g_balance_laser_secondary_force 400
-set g_balance_laser_secondary_radius 70
-set g_balance_laser_secondary_speed 9000
-set g_balance_laser_secondary_refire 0.7
-set g_balance_laser_secondary_animtime 0.3
-set g_balance_laser_secondary_lifetime 30
-
-set g_balance_shotgun_primary_bullets 5
-set g_balance_shotgun_primary_damage 12
-set g_balance_shotgun_primary_force 60
-set g_balance_shotgun_primary_spread 0.08
-set g_balance_shotgun_primary_refire 0.5
-set g_balance_shotgun_primary_animtime 0.2
-set g_balance_shotgun_primary_ammo 1
-set g_balance_shotgun_secondary_bullets 5
-set g_balance_shotgun_secondary_damage 12
-set g_balance_shotgun_secondary_force 60
-set g_balance_shotgun_secondary_spread 0.12
-set g_balance_shotgun_secondary_refire 1.35
-set g_balance_shotgun_secondary_animtime 0.2
-set g_balance_shotgun_secondary_ammo 1
-
-set g_balance_uzi_first_damage 30
-set g_balance_uzi_first_force 50
-set g_balance_uzi_first_spread 0.01
-set g_balance_uzi_first_refire 0.2
-set g_balance_uzi_first_ammo 1
-set g_balance_uzi_sustained_damage 16
-set g_balance_uzi_sustained_force 27
-set g_balance_uzi_sustained_spread 0.05
-set g_balance_uzi_sustained_refire 0.1
-set g_balance_uzi_sustained_ammo 1
-
-set g_balance_grenadelauncher_primary_damage 65
-set g_balance_grenadelauncher_primary_edgedamage 35
-set g_balance_grenadelauncher_primary_force 400
-set g_balance_grenadelauncher_primary_radius 140
-set g_balance_grenadelauncher_primary_speed 2000
-set g_balance_grenadelauncher_primary_speed_up 200
-set g_balance_grenadelauncher_primary_lifetime 30
-set g_balance_grenadelauncher_primary_refire 0.7
-set g_balance_grenadelauncher_primary_animtime 0.3
-set g_balance_grenadelauncher_primary_ammo 2
-set g_balance_grenadelauncher_secondary_damage 65
-set g_balance_grenadelauncher_secondary_edgedamage 35
-set g_balance_grenadelauncher_secondary_force 400
-set g_balance_grenadelauncher_secondary_radius 140
-set g_balance_grenadelauncher_secondary_speed 1400
-set g_balance_grenadelauncher_secondary_speed_up 200
-set g_balance_grenadelauncher_secondary_lifetime 2.5
-set g_balance_grenadelauncher_secondary_refire 0.6
-set g_balance_grenadelauncher_secondary_animtime 0.3
-set g_balance_grenadelauncher_secondary_ammo 2
-set g_balance_grenadelauncher_secondary_health 10
-
-set g_balance_electro_primary_damage 80
-set g_balance_electro_primary_edgedamage 0
-set g_balance_electro_primary_force 200
-set g_balance_electro_primary_radius 150
-set g_balance_electro_primary_speed 2000
-set g_balance_electro_primary_lifetime 30
-set g_balance_electro_primary_refire 0.6
-set g_balance_electro_primary_animtime 0.3
-set g_balance_electro_primary_ammo 2
-set g_balance_electro_secondary_damage 60
-set g_balance_electro_secondary_spread 0.05
-set g_balance_electro_secondary_edgedamage 0
-set g_balance_electro_secondary_force 200
-set g_balance_electro_secondary_radius 150
-set g_balance_electro_secondary_speed 900
-set g_balance_electro_secondary_speed_up 200
-set g_balance_electro_secondary_lifetime 5
-set g_balance_electro_secondary_refire 0.3
-set g_balance_electro_secondary_animtime 0.3
-set g_balance_electro_secondary_ammo 2
-set g_balance_electro_secondary_health 5
-set g_balance_electro_combo_damage 70
-set g_balance_electro_combo_edgedamage 0
-set g_balance_electro_combo_force 200
-set g_balance_electro_combo_radius 250
-
-set g_balance_crylink_primary_damage 20
-set g_balance_crylink_primary_edgedamage 0
-set g_balance_crylink_primary_force -55
-set g_balance_crylink_primary_radius 80
-set g_balance_crylink_primary_speed 7000
-set g_balance_crylink_primary_spread 0.03
-set g_balance_crylink_primary_shots 4
-set g_balance_crylink_primary_bounces 1
-set g_balance_crylink_primary_refire 0.4
-set g_balance_crylink_primary_animtime 0.3
-set g_balance_crylink_primary_ammo 2
-set g_balance_crylink_primary_bouncedamagefactor 0.5
-
-set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
-set g_balance_crylink_primary_middle_fadetime 5
-set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2100
-set g_balance_crylink_primary_star_fadetime 0.2
-set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2100
-set g_balance_crylink_primary_other_fadetime 0.2
-
-set g_balance_crylink_secondary_damage 20
-set g_balance_crylink_secondary_edgedamage 0
-set g_balance_crylink_secondary_force -55
-set g_balance_crylink_secondary_radius 3
-set g_balance_crylink_secondary_speed 7000
-set g_balance_crylink_secondary_spread 0.08
-set g_balance_crylink_secondary_shots 7
-set g_balance_crylink_secondary_bounces 0
-set g_balance_crylink_secondary_refire 0.5
-set g_balance_crylink_secondary_animtime 0.3
-set g_balance_crylink_secondary_ammo 2
-set g_balance_crylink_secondary_bouncedamagefactor 0.5
-
-set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
-set g_balance_crylink_secondary_middle_fadetime 5
-set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
-set g_balance_crylink_secondary_line_fadetime 2
-
-set g_balance_nex_damage 140
-set g_balance_nex_force 600
-set g_balance_nex_refire 1.5
-set g_balance_nex_animtime 0.3
-set g_balance_nex_ammo 5
-
-set g_balance_minstanex_refire 1
-set g_balance_minstanex_animtime 0.3
-set g_balance_minstanex_ammo 10
-
-set g_balance_hagar_primary_damage 40
-set g_balance_hagar_primary_edgedamage 15
-set g_balance_hagar_primary_force 100
-set g_balance_hagar_primary_radius 70
-set g_balance_hagar_primary_spread 0.010
-set g_balance_hagar_primary_speed 3000
-set g_balance_hagar_primary_lifetime 30
-set g_balance_hagar_primary_refire 0.15
-set g_balance_hagar_primary_ammo 1
-set g_balance_hagar_secondary_damage 40
-set g_balance_hagar_secondary_edgedamage 15
-set g_balance_hagar_secondary_force 100
-set g_balance_hagar_secondary_radius 70
-set g_balance_hagar_secondary_spread 0.015
-set g_balance_hagar_secondary_speed 1400
-set g_balance_hagar_secondary_lifetime 30
-set g_balance_hagar_secondary_refire 0.15
-set g_balance_hagar_secondary_ammo 1
-
-set g_balance_rocketlauncher_damage 130
-set g_balance_rocketlauncher_edgedamage 50
-set g_balance_rocketlauncher_force 600
-set g_balance_rocketlauncher_radius 170
-set g_balance_rocketlauncher_speed 850
-set g_balance_rocketlauncher_speedaccel 0
-set g_balance_rocketlauncher_speedstart 850
-set g_balance_rocketlauncher_lifetime 30
-set g_balance_rocketlauncher_refire 1
-set g_balance_rocketlauncher_animtime 0.3
-set g_balance_rocketlauncher_ammo 3
-set g_balance_rocketlauncher_health 30
-set g_balance_rocketlauncher_detonatedelay 0.2 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_rocketlauncher_laserguided_speed 1000  //650
-set g_balance_rocketlauncher_laserguided_speedaccel 0
-set g_balance_rocketlauncher_laserguided_speedstart 1000
-set g_balance_rocketlauncher_laserguided_turnrate	0.75  //0.5
-set g_balance_rocketlauncher_laserguided_allow_steal	1
-
-// TESTING: port-o-launch
-set g_balance_porto_primary_refire 1.5
-set g_balance_porto_primary_speed 2000
-set g_balance_porto_primary_lifetime 30
-set g_balance_porto_primary_ammo 25
-set g_balance_portal_health 200 // these get recharged whenever the portal is used
-set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
-
-// TESTING: on-hand hook with bomb
-set g_balance_hook_primary_ammo 0 // hook monkeys
-set g_balance_hook_primary_refire 0 // hook monkeys
-set g_balance_hook_primary_animtime 0.3 // good shoot anim
-set g_balance_hook_secondary_damage 25 // not much
-set g_balance_hook_secondary_edgedamage 5 // not much
-set g_balance_hook_secondary_radius 800 // LOTS
-set g_balance_hook_secondary_force -2000 // LOTS
-set g_balance_hook_secondary_ammo 25 // a whole pack
-set g_balance_hook_secondary_lifetime 30 // infinite
-set g_balance_hook_secondary_speed 0 // not much throwing
-set g_balance_hook_secondary_gravity 5 // fast falling
-set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
-set g_balance_hook_secondary_animtime 0.3 // good shoot anim
+set g_start_weapon_laser 1
+set g_start_weapon_shotgun 1
+set g_start_weapon_uzi 0
+set g_start_weapon_grenadelauncher 0
+set g_start_weapon_electro 0
+set g_start_weapon_crylink 0
+set g_start_weapon_nex 0
+set g_start_weapon_hagar 0
+set g_start_weapon_rocketlauncher 0
+set g_start_weapon_minstanex 0
+set g_start_weapon_porto 0
+set g_start_weapon_hook 0
+set g_start_weapon_hlac 0
+set g_start_weapon_seeker 0
+set g_start_ammo_shells 50
+set g_start_ammo_nails 0
+set g_start_ammo_rockets 0
+set g_start_ammo_cells 0
+set g_pickup_shells 15
+set g_pickup_shells_max 999
+set g_pickup_nails 120
+set g_pickup_nails_max 999
+set g_pickup_rockets 15
+set g_pickup_rockets_max 999
+set g_pickup_cells 25
+set g_pickup_cells_max 999
+set g_pickup_armorsmall 5
+set g_pickup_armorsmall_max 999
+set g_pickup_armormedium 25
+set g_pickup_armormedium_max 999
+set g_pickup_armorlarge 100
+set g_pickup_armorlarge_max 999
+set g_pickup_healthsmall 5
+set g_pickup_healthsmall_max 999
+set g_pickup_healthmedium 25
+set g_pickup_healthmedium_max 999
+set g_pickup_healthlarge 50
+set g_pickup_healthlarge_max 999
+set g_pickup_healthmega 100
+set g_pickup_healthmega_max 999
+set g_pickup_respawntime_short 15
+set g_pickup_respawntime_medium 20
+set g_pickup_respawntime_long 30
+set g_pickup_respawntime_powerup 120
+
+set g_balance_laser_primary_damage 35
+set g_balance_laser_primary_edgedamage 10
+set g_balance_laser_primary_force 400
+set g_balance_laser_primary_radius 70
+set g_balance_laser_primary_speed 9000
+set g_balance_laser_primary_refire 0.7
+set g_balance_laser_primary_animtime 0.3
+set g_balance_laser_primary_lifetime 30
+set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
+set g_balance_laser_secondary_damage 35
+set g_balance_laser_secondary_edgedamage 10
+set g_balance_laser_secondary_force 400
+set g_balance_laser_secondary_radius 70
+set g_balance_laser_secondary_speed 9000
+set g_balance_laser_secondary_refire 0.7
+set g_balance_laser_secondary_animtime 0.3
+set g_balance_laser_secondary_lifetime 30
+
+set g_balance_shotgun_primary_bullets 5
+set g_balance_shotgun_primary_damage 12
+set g_balance_shotgun_primary_force 60
+set g_balance_shotgun_primary_spread 0.08
+set g_balance_shotgun_primary_refire 0.5
+set g_balance_shotgun_primary_animtime 0.2
+set g_balance_shotgun_primary_ammo 1
+set g_balance_shotgun_secondary_bullets 5
+set g_balance_shotgun_secondary_damage 12
+set g_balance_shotgun_secondary_force 60
+set g_balance_shotgun_secondary_spread 0.12
+set g_balance_shotgun_secondary_refire 1.35
+set g_balance_shotgun_secondary_animtime 0.2
+set g_balance_shotgun_secondary_ammo 1
+
+set g_balance_uzi_first_damage 30
+set g_balance_uzi_first_force 50
+set g_balance_uzi_first_spread 0.01
+set g_balance_uzi_first_refire 0.2
+set g_balance_uzi_first_ammo 1
+set g_balance_uzi_sustained_damage 16
+set g_balance_uzi_sustained_force 27
+set g_balance_uzi_sustained_spread 0.05
+set g_balance_uzi_sustained_refire 0.1
+set g_balance_uzi_sustained_ammo 1
+
+set g_balance_grenadelauncher_primary_damage 65
+set g_balance_grenadelauncher_primary_edgedamage 35
+set g_balance_grenadelauncher_primary_force 400
+set g_balance_grenadelauncher_primary_radius 140
+set g_balance_grenadelauncher_primary_speed 2000
+set g_balance_grenadelauncher_primary_speed_up 200
+set g_balance_grenadelauncher_primary_lifetime 30
+set g_balance_grenadelauncher_primary_refire 0.7
+set g_balance_grenadelauncher_primary_animtime 0.3
+set g_balance_grenadelauncher_primary_ammo 2
+set g_balance_grenadelauncher_secondary_damage 65
+set g_balance_grenadelauncher_secondary_edgedamage 35
+set g_balance_grenadelauncher_secondary_force 400
+set g_balance_grenadelauncher_secondary_radius 140
+set g_balance_grenadelauncher_secondary_speed 1400
+set g_balance_grenadelauncher_secondary_speed_up 200
+set g_balance_grenadelauncher_secondary_lifetime 2.5
+set g_balance_grenadelauncher_secondary_refire 0.6
+set g_balance_grenadelauncher_secondary_animtime 0.3
+set g_balance_grenadelauncher_secondary_ammo 2
+set g_balance_grenadelauncher_secondary_health 10
+
+set g_balance_electro_primary_damage 80
+set g_balance_electro_primary_edgedamage 0
+set g_balance_electro_primary_force 200
+set g_balance_electro_primary_radius 150
+set g_balance_electro_primary_speed 2000
+set g_balance_electro_primary_lifetime 30
+set g_balance_electro_primary_refire 0.6
+set g_balance_electro_primary_animtime 0.3
+set g_balance_electro_primary_ammo 2
+set g_balance_electro_secondary_damage 60
+set g_balance_electro_secondary_spread 0.05
+set g_balance_electro_secondary_edgedamage 0
+set g_balance_electro_secondary_force 200
+set g_balance_electro_secondary_radius 150
+set g_balance_electro_secondary_speed 900
+set g_balance_electro_secondary_speed_up 200
+set g_balance_electro_secondary_lifetime 5
+set g_balance_electro_secondary_refire 0.3
+set g_balance_electro_secondary_animtime 0.3
+set g_balance_electro_secondary_ammo 2
+set g_balance_electro_secondary_health 5
+set g_balance_electro_combo_damage 70
+set g_balance_electro_combo_edgedamage 0
+set g_balance_electro_combo_force 200
+set g_balance_electro_combo_radius 250
+
+set g_balance_crylink_primary_damage 20
+set g_balance_crylink_primary_edgedamage 0
+set g_balance_crylink_primary_force -55
+set g_balance_crylink_primary_radius 80
+set g_balance_crylink_primary_speed 7000
+set g_balance_crylink_primary_spread 0.03
+set g_balance_crylink_primary_shots 4
+set g_balance_crylink_primary_bounces 1
+set g_balance_crylink_primary_refire 0.4
+set g_balance_crylink_primary_animtime 0.3
+set g_balance_crylink_primary_ammo 2
+set g_balance_crylink_primary_bouncedamagefactor 0.5
+
+set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
+set g_balance_crylink_primary_middle_fadetime 5
+set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2100
+set g_balance_crylink_primary_star_fadetime 0.2
+set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2100
+set g_balance_crylink_primary_other_fadetime 0.2
+
+set g_balance_crylink_secondary_damage 20
+set g_balance_crylink_secondary_edgedamage 0
+set g_balance_crylink_secondary_force -55
+set g_balance_crylink_secondary_radius 3
+set g_balance_crylink_secondary_speed 7000
+set g_balance_crylink_secondary_spread 0.08
+set g_balance_crylink_secondary_shots 7
+set g_balance_crylink_secondary_bounces 0
+set g_balance_crylink_secondary_refire 0.5
+set g_balance_crylink_secondary_animtime 0.3
+set g_balance_crylink_secondary_ammo 2
+set g_balance_crylink_secondary_bouncedamagefactor 0.5
+
+set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
+set g_balance_crylink_secondary_middle_fadetime 5
+set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
+set g_balance_crylink_secondary_line_fadetime 2
+
+set g_balance_nex_damage 140
+set g_balance_nex_force 600
+set g_balance_nex_refire 1.5
+set g_balance_nex_animtime 0.3
+set g_balance_nex_ammo 5
+
+set g_balance_minstanex_refire 1
+set g_balance_minstanex_animtime 0.3
+set g_balance_minstanex_ammo 10
+
+set g_balance_hagar_primary_damage 40
+set g_balance_hagar_primary_edgedamage 15
+set g_balance_hagar_primary_force 100
+set g_balance_hagar_primary_radius 70
+set g_balance_hagar_primary_spread 0.010
+set g_balance_hagar_primary_speed 3000
+set g_balance_hagar_primary_lifetime 30
+set g_balance_hagar_primary_refire 0.15
+set g_balance_hagar_primary_ammo 1
+set g_balance_hagar_secondary_damage 40
+set g_balance_hagar_secondary_edgedamage 15
+set g_balance_hagar_secondary_force 100
+set g_balance_hagar_secondary_radius 70
+set g_balance_hagar_secondary_spread 0.015
+set g_balance_hagar_secondary_speed 1400
+set g_balance_hagar_secondary_lifetime 30
+set g_balance_hagar_secondary_refire 0.15
+set g_balance_hagar_secondary_ammo 1
+
+set g_balance_rocketlauncher_damage 130
+set g_balance_rocketlauncher_edgedamage 50
+set g_balance_rocketlauncher_force 600
+set g_balance_rocketlauncher_radius 170
+set g_balance_rocketlauncher_speed 850
+set g_balance_rocketlauncher_speedaccel 0
+set g_balance_rocketlauncher_speedstart 850
+set g_balance_rocketlauncher_lifetime 30
+set g_balance_rocketlauncher_refire 1
+set g_balance_rocketlauncher_animtime 0.3
+set g_balance_rocketlauncher_ammo 3
+set g_balance_rocketlauncher_health 30
+set g_balance_rocketlauncher_detonatedelay 0.2 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+set g_balance_rocketlauncher_laserguided_speed 1000  //650
+set g_balance_rocketlauncher_laserguided_speedaccel 0
+set g_balance_rocketlauncher_laserguided_speedstart 1000
+set g_balance_rocketlauncher_laserguided_turnrate	0.75  //0.5
+set g_balance_rocketlauncher_laserguided_allow_steal	1
+
+// TESTING: port-o-launch
+set g_balance_porto_primary_refire 1.5
+set g_balance_porto_primary_speed 2000
+set g_balance_porto_primary_lifetime 30
+set g_balance_porto_primary_ammo 25
+set g_balance_portal_health 200 // these get recharged whenever the portal is used
+set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
+
+// TESTING: on-hand hook with bomb
+set g_balance_hook_primary_ammo 0 // hook monkeys
+set g_balance_hook_primary_refire 0 // hook monkeys
+set g_balance_hook_primary_animtime 0.3 // good shoot anim
+set g_balance_hook_secondary_damage 25 // not much
+set g_balance_hook_secondary_edgedamage 5 // not much
+set g_balance_hook_secondary_radius 800 // LOTS
+set g_balance_hook_secondary_force -2000 // LOTS
+set g_balance_hook_secondary_ammo 25 // a whole pack
+set g_balance_hook_secondary_lifetime 30 // infinite
+set g_balance_hook_secondary_speed 0 // not much throwing
+set g_balance_hook_secondary_gravity 5 // fast falling
+set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
+set g_balance_hook_secondary_animtime 0.3 // good shoot anim
+
+// HLAC 
+set g_balance_hlac_primary_spread_min 0.01
+set g_balance_hlac_primary_spread_max 0.25
+set g_balance_hlac_primary_spread_add 0.0045
+set g_balance_hlac_primary_spread_crouchmod 0.25
+
+set g_balance_hlac_primary_damage 30
+set g_balance_hlac_primary_edgedamage 10
+set g_balance_hlac_primary_force 100
+set g_balance_hlac_primary_radius 70
+set g_balance_hlac_primary_speed 9000
+set g_balance_hlac_primary_lifetime 5
+
+set g_balance_hlac_primary_refire 0.1
+set g_balance_hlac_primary_animtime 0.1
+set g_balance_hlac_primary_ammo 1
+
+set g_balance_hlac_secondary_spread 0.15
+set g_balance_hlac_secondary_spread_crouchmod 0.5
+
+set g_balance_hlac_secondary_damage 30
+set g_balance_hlac_secondary_edgedamage 10
+set g_balance_hlac_secondary_force 150
+set g_balance_hlac_secondary_radius 100
+set g_balance_hlac_secondary_speed 9000
+set g_balance_hlac_secondary_lifetime 5
+
+set g_balance_hlac_secondary_refire 1
+set g_balance_hlac_secondary_animtime 0.3
+set g_balance_hlac_secondary_ammo 10
+
+
+// TAG Seeker
+set g_balance_seeker_tag_speed   9000
+set g_balance_seeker_tag_ammo    1
+set g_balance_seeker_tag_animtime 0.1
+set g_balance_seeker_tag_refire  0.7
+
+set g_balance_seeker_missile_delay 0.25
+set g_balance_seeker_missile_activate_delay 0.1
+
+set g_balance_seeker_missile_speed        700
+set g_balance_seeker_missile_accel		1.05
+set g_balance_seeker_missile_decel		0.9
+
+set g_balance_seeker_missile_speed_max    1250
+set g_balance_seeker_missile_turnrate     0.65
+
+set g_balance_seeker_missile_damage       45
+set g_balance_seeker_missile_edgedamage   10
+set g_balance_seeker_missile_radius       80
+set g_balance_seeker_missile_force        250
+
+set g_balance_seeker_missile_count		    4
+set g_balance_seeker_missile_lifetime 	    15
+set g_balance_seeker_missile_refire           0.5
+set g_balance_seeker_missile_animtime 	    0.25
+set g_balance_seeker_missile_ammo             1
+
+set g_balance_seeker_missile_proxy            0
+set g_balance_seeker_missile_proxy_maxrange   45
+set g_balance_seeker_missile_proxy_delay      0.2
+
+// World avoidance
+set g_balance_seeker_missile_smart             1
+set g_balance_seeker_missile_smart_mindist     800
+set g_balance_seeker_missile_smart_trace_max   2500
+set g_balance_seeker_missile_smart_trace_min   1000
+// End new seeker
+
+
+set g_balance_seeker_flac_lifetime      0.1
+set g_balance_seeker_flac_lifetime_rand 0.05
+set g_balance_seeker_flac_speed         3000
+set g_balance_seeker_flac_spread	    0.25
+
+set g_balance_seeker_flac_damage       15
+set g_balance_seeker_flac_edgedamage   10
+set g_balance_seeker_flac_radius       100
+set g_balance_seeker_flac_force        50
+
+set g_balance_seeker_flac_refire       0.1
+set g_balance_seeker_flac_animtime     0.1
+set g_balance_seeker_flac_ammo         0.5
+
+




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