r4792 - trunk/data

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Tue Oct 21 04:08:47 EDT 2008


Author: div0
Date: 2008-10-21 04:08:24 -0400 (Tue, 21 Oct 2008)
New Revision: 4792

Modified:
   trunk/data/defaultNexuiz.cfg
   trunk/data/weaponsPro.cfg
Log:
improved settings, fixed pro


Modified: trunk/data/defaultNexuiz.cfg
===================================================================
--- trunk/data/defaultNexuiz.cfg	2008-10-21 06:34:20 UTC (rev 4791)
+++ trunk/data/defaultNexuiz.cfg	2008-10-21 08:08:24 UTC (rev 4792)
@@ -1111,7 +1111,7 @@
 
 alias allready "sv_cmd allready"
 
-seta cl_weaponpriority "10 9 8 11 7 6 5 4 3 2 1 12"
+seta cl_weaponpriority "9 8 11 7 6 5 4 3 2 1 10 12" // default porto and hook as LOW priority, use the weapon key numbers otherwise
 seta cl_weaponpriority_useforcycling 0
 // impulse 200, 210, 220:
 seta cl_weaponpriority0 "9 8 4"      // explosives    (RL Hagar Mortar)
@@ -1120,7 +1120,7 @@
 seta cl_weaponpriority2 "7 3"        // hitscan exact (Nex MG)
 seta cl_weaponpriority3 "7 3 2"      // hitscan all   (Nex MG Shotgun)
 seta cl_weaponpriority4 "8 6 5 2"    // spam          (Hagar Crylink Electro Shotgun)
-seta cl_weaponpriority5 ""
+seta cl_weaponpriority5 "1 12 10"    // for moving    (Laser Hook Port-O-Launch)
 seta cl_weaponpriority6 ""
 seta cl_weaponpriority7 ""
 seta cl_weaponpriority8 ""

Modified: trunk/data/weaponsPro.cfg
===================================================================
--- trunk/data/weaponsPro.cfg	2008-10-21 06:34:20 UTC (rev 4791)
+++ trunk/data/weaponsPro.cfg	2008-10-21 08:08:24 UTC (rev 4792)
@@ -9,6 +9,7 @@
 set g_start_weapon_rocketlauncher 0
 set g_start_weapon_minstanex 0
 set g_start_weapon_porto 0
+set g_start_weapon_hook 0
 set g_start_ammo_shells 40
 set g_start_ammo_nails 0
 set g_start_ammo_rockets 0
@@ -104,6 +105,7 @@
 set g_balance_grenadelauncher_secondary_refire 0.5
 set g_balance_grenadelauncher_secondary_animtime 0.3
 set g_balance_grenadelauncher_secondary_ammo 2
+set g_balance_grenadelauncher_secondary_health 10
 
 set g_balance_electro_primary_damage 50
 set g_balance_electro_primary_edgedamage 10
@@ -125,6 +127,7 @@
 set g_balance_electro_secondary_refire 0.3
 set g_balance_electro_secondary_animtime 0.3
 set g_balance_electro_secondary_ammo 2
+set g_balance_electro_secondary_health 5
 set g_balance_electro_combo_damage 70
 set g_balance_electro_combo_edgedamage 0
 set g_balance_electro_combo_force 200
@@ -220,3 +223,20 @@
 set g_balance_porto_primary_speed 2000
 set g_balance_porto_primary_lifetime 30
 set g_balance_porto_primary_ammo 25
+set g_balance_portal_health 200 // these get recharged whenever the portal is used
+set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
+
+// TESTING: on-hand hook with bomb
+set g_balance_hook_primary_ammo 0 // hook monkeys
+set g_balance_hook_primary_refire 0 // hook monkeys
+set g_balance_hook_primary_animtime 0.3 // good shoot anim
+set g_balance_hook_secondary_damage 25 // not much
+set g_balance_hook_secondary_edgedamage 5 // not much
+set g_balance_hook_secondary_radius 800 // LOTS
+set g_balance_hook_secondary_force -2000 // LOTS
+set g_balance_hook_secondary_ammo 25 // a whole pack
+set g_balance_hook_secondary_lifetime 30 // infinite
+set g_balance_hook_secondary_speed 0 // not much throwing
+set g_balance_hook_secondary_gravity 5 // fast falling
+set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
+set g_balance_hook_secondary_animtime 0.3 // good shoot anim




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