r4749 - branches/nexuiz-2.0

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Tue Oct 14 05:30:36 EDT 2008


Author: div0
Date: 2008-10-14 05:30:36 -0400 (Tue, 14 Oct 2008)
New Revision: 4749

Modified:
   branches/nexuiz-2.0/.patchsets
   branches/nexuiz-2.0/changes-since-last-release
Log:
r4748 | div0 | 2008-10-14 11:29:12 +0200 (Tue, 14 Oct 2008) | 2 lines
more changes

Modified: branches/nexuiz-2.0/.patchsets
===================================================================
--- branches/nexuiz-2.0/.patchsets	2008-10-14 09:29:12 UTC (rev 4748)
+++ branches/nexuiz-2.0/.patchsets	2008-10-14 09:30:36 UTC (rev 4749)
@@ -1,2 +1,2 @@
 master = svn://svn.icculus.org/nexuiz/trunk
-revisions_applied = 1-4746
+revisions_applied = 1-4748

Modified: branches/nexuiz-2.0/changes-since-last-release
===================================================================
--- branches/nexuiz-2.0/changes-since-last-release	2008-10-14 09:29:12 UTC (rev 4748)
+++ branches/nexuiz-2.0/changes-since-last-release	2008-10-14 09:30:36 UTC (rev 4749)
@@ -1,4 +1,4 @@
-CHANGES since 2.4.2 to r4651:
+CHANGES since 2.4.2 to r4746:
 compat-q3a: switch crylink/hagar, as crylink is closer to BFG and hagar is closer to Plasmagun
 game: assault bugfixed
 game: cmd maplist improved
@@ -17,6 +17,10 @@
 game: ctf win mode 3 = scores, but no frags
 game: cvar cl_weaponpriority* (custom weapon orders)
 game: cvar cl_weaponpriority_useforcycling
+game: cvar g_balance_ctf_damageforcescale
+game: cvar g_balance_teams_complain can now be turned off
+game: cvar g_ctf_allow_drop
+game: cvar g_ctf_fullbrightflags
 game: cvar g_instagib REMOVED (no demand)
 game: cvar g_jump_grunt
 game: cvar g_maxplayers
@@ -31,10 +35,13 @@
 game: cvar sv_ready_restart_repeatable
 game: cvar teamplay_lockonrestart
 game: fix some memory leaks
+game: fix flag falling through bunker
+game: fix q3skoredm1
 game: handle sv_foginterval on the client now
 game: hook attaches to moving objects
 game: hook can pull players (but detaches when that player shoots you)
 game: hook detaches when teleporting
+game: hook is no longer "seta"
 game: hook jitter-less
 game: hook sky-attach bug fixed
 game: improved weapon system, new weapons Port-O-Launch and MinstaNex; now up to 24 weapons supported
@@ -44,15 +51,17 @@
 game: log can get :time: events
 game: map voting: nodetail 1 as default
 game: map voting: with previews
+game: more different death types
 game: new music track by meoblast001 (TODO nexuiz-credits.txt)
 game: new particles
+game: new tokenizer fixing weirdly split kick reasons/vote commands
 game: performance improved (fteqcc -O3)
 game: race game type
 game: scoreboard improved
 game: scores per-team
 game: sounds: model specific player sounds
 game: sv_foginterval
-game: team radar
+game: team radar (sv_cmd bbox, sv_cmd radarmap commands to create/debug it!)
 game: texturecompression for lightmaps off (workaround for OS X bug)
 game: timeout feature
 game: turrets
@@ -71,7 +80,9 @@
 mapping: entity info_null now removes itself (as it should); this DOES break some maps that need fixing now
 mapping: entity misc_follow
 mapping: entity misc_laser changed and improved
+mapping: entity target_spawn (BEWARE OF THE)
 mapping: entity trigger_flipflop, trigger_monoflip, trigger_multivibrator
+mapping: entity trigger_hurt now can set a message2 as death message for push-kills
 mapping: entity trigger_items
 mapping: field nottargeted overrides targetname checks in e.g. func_door (so it can be used for misc_follow without needing an extra trigger)
 mapping: field team on items
@@ -96,3 +107,4 @@
 menu: wicked skins
 misc: +exec benchmark.cfg
 rcon2irc: disconnect fix
+rcon2irc: irc_trigger




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