r4749 - branches/nexuiz-2.0
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Tue Oct 14 05:30:36 EDT 2008
Author: div0
Date: 2008-10-14 05:30:36 -0400 (Tue, 14 Oct 2008)
New Revision: 4749
Modified:
branches/nexuiz-2.0/.patchsets
branches/nexuiz-2.0/changes-since-last-release
Log:
r4748 | div0 | 2008-10-14 11:29:12 +0200 (Tue, 14 Oct 2008) | 2 lines
more changes
Modified: branches/nexuiz-2.0/.patchsets
===================================================================
--- branches/nexuiz-2.0/.patchsets 2008-10-14 09:29:12 UTC (rev 4748)
+++ branches/nexuiz-2.0/.patchsets 2008-10-14 09:30:36 UTC (rev 4749)
@@ -1,2 +1,2 @@
master = svn://svn.icculus.org/nexuiz/trunk
-revisions_applied = 1-4746
+revisions_applied = 1-4748
Modified: branches/nexuiz-2.0/changes-since-last-release
===================================================================
--- branches/nexuiz-2.0/changes-since-last-release 2008-10-14 09:29:12 UTC (rev 4748)
+++ branches/nexuiz-2.0/changes-since-last-release 2008-10-14 09:30:36 UTC (rev 4749)
@@ -1,4 +1,4 @@
-CHANGES since 2.4.2 to r4651:
+CHANGES since 2.4.2 to r4746:
compat-q3a: switch crylink/hagar, as crylink is closer to BFG and hagar is closer to Plasmagun
game: assault bugfixed
game: cmd maplist improved
@@ -17,6 +17,10 @@
game: ctf win mode 3 = scores, but no frags
game: cvar cl_weaponpriority* (custom weapon orders)
game: cvar cl_weaponpriority_useforcycling
+game: cvar g_balance_ctf_damageforcescale
+game: cvar g_balance_teams_complain can now be turned off
+game: cvar g_ctf_allow_drop
+game: cvar g_ctf_fullbrightflags
game: cvar g_instagib REMOVED (no demand)
game: cvar g_jump_grunt
game: cvar g_maxplayers
@@ -31,10 +35,13 @@
game: cvar sv_ready_restart_repeatable
game: cvar teamplay_lockonrestart
game: fix some memory leaks
+game: fix flag falling through bunker
+game: fix q3skoredm1
game: handle sv_foginterval on the client now
game: hook attaches to moving objects
game: hook can pull players (but detaches when that player shoots you)
game: hook detaches when teleporting
+game: hook is no longer "seta"
game: hook jitter-less
game: hook sky-attach bug fixed
game: improved weapon system, new weapons Port-O-Launch and MinstaNex; now up to 24 weapons supported
@@ -44,15 +51,17 @@
game: log can get :time: events
game: map voting: nodetail 1 as default
game: map voting: with previews
+game: more different death types
game: new music track by meoblast001 (TODO nexuiz-credits.txt)
game: new particles
+game: new tokenizer fixing weirdly split kick reasons/vote commands
game: performance improved (fteqcc -O3)
game: race game type
game: scoreboard improved
game: scores per-team
game: sounds: model specific player sounds
game: sv_foginterval
-game: team radar
+game: team radar (sv_cmd bbox, sv_cmd radarmap commands to create/debug it!)
game: texturecompression for lightmaps off (workaround for OS X bug)
game: timeout feature
game: turrets
@@ -71,7 +80,9 @@
mapping: entity info_null now removes itself (as it should); this DOES break some maps that need fixing now
mapping: entity misc_follow
mapping: entity misc_laser changed and improved
+mapping: entity target_spawn (BEWARE OF THE)
mapping: entity trigger_flipflop, trigger_monoflip, trigger_multivibrator
+mapping: entity trigger_hurt now can set a message2 as death message for push-kills
mapping: entity trigger_items
mapping: field nottargeted overrides targetname checks in e.g. func_door (so it can be used for misc_follow without needing an extra trigger)
mapping: field team on items
@@ -96,3 +107,4 @@
menu: wicked skins
misc: +exec benchmark.cfg
rcon2irc: disconnect fix
+rcon2irc: irc_trigger
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