r4741 - in trunk/data/qcsrc/server: . tturrets/include tturrets/system tturrets/units

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Mon Oct 13 11:23:02 EDT 2008


Author: tzork
Date: 2008-10-13 11:23:02 -0400 (Mon, 13 Oct 2008)
New Revision: 4741

Modified:
   trunk/data/qcsrc/server/miscfunctions.qc
   trunk/data/qcsrc/server/tturrets/include/turret_tturrets_early.qh
   trunk/data/qcsrc/server/tturrets/system/turret_system_damage.qc
   trunk/data/qcsrc/server/tturrets/system/turret_system_main.qc
   trunk/data/qcsrc/server/tturrets/units/turret_unit_common.qc
   trunk/data/qcsrc/server/tturrets/units/turret_unit_flac.qc
   trunk/data/qcsrc/server/tturrets/units/turret_unit_fusionreactor.qc
   trunk/data/qcsrc/server/tturrets/units/turret_unit_hellion.qc
   trunk/data/qcsrc/server/tturrets/units/turret_unit_hk.qc
   trunk/data/qcsrc/server/tturrets/units/turret_unit_machinegun.qc
   trunk/data/qcsrc/server/tturrets/units/turret_unit_mlrs.qc
   trunk/data/qcsrc/server/tturrets/units/turret_unit_phaser.qc
   trunk/data/qcsrc/server/tturrets/units/turret_unit_plasma.qc
   trunk/data/qcsrc/server/tturrets/units/turret_unit_tessla.qc
Log:
Turrets precache fixed. Turrets now work with ONS.

Modified: trunk/data/qcsrc/server/miscfunctions.qc
===================================================================
--- trunk/data/qcsrc/server/miscfunctions.qc	2008-10-13 13:12:10 UTC (rev 4740)
+++ trunk/data/qcsrc/server/miscfunctions.qc	2008-10-13 15:23:02 UTC (rev 4741)
@@ -731,7 +731,7 @@
 
 entity get_weaponinfo(float w);
 
-void readplayerstartcvars() 
+void readplayerstartcvars()
 {
 	entity e;
 	float i;
@@ -1021,6 +1021,11 @@
 		precache_model ("models/runematch/rune.mdl");
 	}
 
+#ifdef TTURRETS_ENABLED
+    if(cvar("g_turrets"))
+        turrets_precash();
+#endif
+
 	// Precache all player models if desired
 	if (cvar("sv_precacheplayermodels"))
 	{
@@ -1432,7 +1437,7 @@
 }
 
 //
-// func_breakable 
+// func_breakable
 // - basically func_assault_destructible for general gameplay use
 //
 float () crandom;
@@ -1440,10 +1445,10 @@
 void LaunchDebris (string debrisname) =
 {
 	local	entity dbr;
-	
+
 	if (debrisname == "" || !debrisname)
 		return;
-	
+
 	dbr = spawn();
 	dbr.origin = self.origin;
 	setmodel (dbr, debrisname );
@@ -1470,14 +1475,14 @@
 		self.solid = SOLID_NOT;
 	}
 	self.takedamage = DAMAGE_NO;
-	
+
 	// now throw around the debris
 	LaunchDebris(self.debris1);
 	LaunchDebris(self.debris2);
 	LaunchDebris(self.debris3);
-	
+
 	SUB_UseTargets();
-	
+
 	self.event_damage = SUB_Null;
 }
 
@@ -1505,12 +1510,12 @@
 
 
 
-	self.classname = "func_breakable";	
+	self.classname = "func_breakable";
 	self.mdl = self.model;
 	setmodel(self, self.mdl);
-	
+
 	self.solid = SOLID_BSP;
-	
+
 	// precache all the models
 	if (self.mdl_dead)
 		precache_model(self.mdl_dead);
@@ -1520,7 +1525,7 @@
 		precache_model(self.debris2);
 	if (self.debris3)
 		precache_model(self.debris3);
-	
+
 	self.use = assault_destructible_use;	// shared use function, b/c they woudl do the same thing anyways
 	self.event_damage = func_breakable_damage;
 }

Modified: trunk/data/qcsrc/server/tturrets/include/turret_tturrets_early.qh
===================================================================
--- trunk/data/qcsrc/server/tturrets/include/turret_tturrets_early.qh	2008-10-13 13:12:10 UTC (rev 4740)
+++ trunk/data/qcsrc/server/tturrets/include/turret_tturrets_early.qh	2008-10-13 15:23:02 UTC (rev 4741)
@@ -331,8 +331,8 @@
 .void()  turret_firefunc;
 /// prefire checks go here. return 1 to go bang, 0 not to.
 .float() turret_firecheckfunc;
-/// Execure BEFORE main ai loop. return 0 to cancel any following proccessing.
-.float() turret_prethink;
+// Execure BEFORE main ai loop. return 0 to cancel any following proccessing.
+//.float() turret_prethink;
 /// Execure AFTER main AI loop UNLESS turret_prethink returnd 0
 .void()  turret_postthink;
 
@@ -387,7 +387,7 @@
 /*
 * Damage, death and respawn.
 */
-void turret_gibs_precash();
+//void turret_gibs_precash();
 // generalized so save mem (on fields)
 // Function to handle incomming damage. usualy turret_stdproc_damage
 //.void(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector vforce) turret_damagefunc;
@@ -420,7 +420,7 @@
 /// Generic fairly smart bias-aware target selection.
 float   turret_stdproc_targetscore_generic(entity e_turret, entity e_target);
 /// Experimental supportunits targetselector
-float turret_stdproc_targetscore_support(entity e_turret,entity e_target);
+float   turret_stdproc_targetscore_support(entity e_turret,entity e_target);
 
 /*
 * Aim functions
@@ -462,4 +462,5 @@
 .vector tur_shotorg_updated;
 .vector tur_shotdir_updated;
 
+void turrets_precash();
 #endif // TTURRETS_ENABLED

Modified: trunk/data/qcsrc/server/tturrets/system/turret_system_damage.qc
===================================================================
--- trunk/data/qcsrc/server/tturrets/system/turret_system_damage.qc	2008-10-13 13:12:10 UTC (rev 4740)
+++ trunk/data/qcsrc/server/tturrets/system/turret_system_damage.qc	2008-10-13 15:23:02 UTC (rev 4741)
@@ -5,19 +5,7 @@
 {
     self.velocity += vforce;
 }
-void turret_gibs_precash()
-{
-    precache_model("models/turrets/base-gib1.md3");
-    precache_model("models/turrets/base-gib2.md3");
-    precache_model("models/turrets/base-gib3.md3");
-    precache_model("models/turrets/base-gib4.md3");
 
-    precache_model("models/turrets/head-gib1.md3");
-    precache_model("models/turrets/head-gib2.md3");
-    precache_model("models/turrets/head-gib3.md3");
-    precache_model("models/turrets/head-gib4.md3");
-}
-
 void turret_trowgib(
     vector v_from, vector v_to, vector v_colormod,
     string smodel,
@@ -60,7 +48,7 @@
     float i;
     string s;
 
-    for (i=1;i<5;i++)
+    for (i = 1; i < 5; i = i +1)
     {
         gib = spawn();
         gib.classname = "turret_gib";

Modified: trunk/data/qcsrc/server/tturrets/system/turret_system_main.qc
===================================================================
--- trunk/data/qcsrc/server/tturrets/system/turret_system_main.qc	2008-10-13 13:12:10 UTC (rev 4740)
+++ trunk/data/qcsrc/server/tturrets/system/turret_system_main.qc	2008-10-13 15:23:02 UTC (rev 4741)
@@ -510,6 +510,36 @@
 
     self.nextthink = (time + self.ticrate);
 
+    // ONS uses somewhat backwards linking.
+    if(teamplay)
+    {
+        if(g_onslaught)
+        {
+
+            /*
+            // see turret_stdproc_use()
+            if(self.targetname)
+            {
+                e = find(world,target,self.targetname);
+                if(e != world)
+                    self.team = e.team;
+            }*/
+        }
+        else
+        {
+            if(self.target)
+            {
+                e = find(world,targetname,self.target);
+                if(e != world)
+                    self.team = e.team;
+            }
+        }
+
+        if(self.team != self.tur_head.team)
+            turret_stdproc_respawn();
+    }
+
+
     if (cvar("g_turrets_reloadcvars") == 1)
     {
         e = nextent(world);
@@ -538,7 +568,7 @@
 #endif
 
     //Do custom prethink, and bail if it fails.
-    if (!self.turret_prethink()) return;
+    //if (!self.turret_prethink()) return;
 
     // Handle ammo
     if (self.ammo < self.ammo_max)
@@ -660,11 +690,29 @@
 
 void turret_stdproc_use()
 {
-    // bprint("Used:",self.netname,"\n");
-    if (self.tur_active)
-        self.tur_active = 0;
+    // bprint("Used:",self.netname, " By ",other.netname,"\n");
+
+    if(g_onslaught)
+    {
+        entity e;
+
+        if(self.targetname)
+        {
+            e = find(world,target,self.targetname);
+            if(e != world)
+                self.team = e.team;
+        }
+
+        if(self.team != self.tur_head.team)
+            turret_stdproc_respawn();
+    }
     else
-        self.tur_active = 1;
+    {
+        if (self.tur_active)
+            self.tur_active = 0;
+        else
+            self.tur_active = 1;
+    }
 
 }
 
@@ -681,7 +729,7 @@
     if (cvar("g_turrets") == 0) return 0;
 
     // Better more then once then never.
-    turret_gibs_precash();
+    // turret_gibs_precash();
 
     if (self.spawnflags & 2)
     {
@@ -922,7 +970,7 @@
     // Attach stdprocs. override when and what needed
     if (self.turrcaps_flags & TFL_TURRCAPS_SUPPORT)
     {
-        self.turret_prethink        = turret_stdproc_true;
+        //self.turret_prethink        = turret_stdproc_true;
         self.turret_score_target    = turret_stdproc_targetscore_support;
         //self.turret_aim             = turret_stdproc_aim_generic;
         //self.turret_track           = turret_stdproc_track;
@@ -941,7 +989,7 @@
     else
     {
 
-        self.turret_prethink        = turret_stdproc_true;
+        //self.turret_prethink        = turret_stdproc_true;
         self.turret_score_target    = turret_stdproc_targetscore_generic;
 
         //if (self.aim_flags & TFL_AIM_SIMPLE)

Modified: trunk/data/qcsrc/server/tturrets/units/turret_unit_common.qc
===================================================================
--- trunk/data/qcsrc/server/tturrets/units/turret_unit_common.qc	2008-10-13 13:12:10 UTC (rev 4740)
+++ trunk/data/qcsrc/server/tturrets/units/turret_unit_common.qc	2008-10-13 15:23:02 UTC (rev 4741)
@@ -4,7 +4,7 @@
     float f;
 
     // Laters dooz
-    if(linked)
+    if (linked)
         return 0;
 
     f = gettagindex(self,"tag_head");
@@ -45,72 +45,104 @@
                   float bforce,float f_dmg,float f_velfactor, float deathtype)
 
 {
-	local vector hitloc, force, endpoint, dir;
-	local entity ent;
+    local vector hitloc, force, endpoint, dir;
+    local entity ent;
 
-	dir = normalize(end - start);
-	force = dir * bforce;
+    dir = normalize(end - start);
+    force = dir * bforce;
 
-	// go a little bit into the wall because we need to hit this wall later
-	end = end + dir;
+    // go a little bit into the wall because we need to hit this wall later
+    end = end + dir;
 
-	// trace multiple times until we hit a wall, each obstacle will be made unsolid.
-	// note down which entities were hit so we can damage them later
-	while (1)
-	{
+    // trace multiple times until we hit a wall, each obstacle will be made unsolid.
+    // note down which entities were hit so we can damage them later
+    while (1)
+    {
         tracebox(start, smin, smax, end, FALSE, self);
 
-		// if it is world we can't hurt it so stop now
-		if (trace_ent == world || trace_fraction == 1)
-			break;
+        // if it is world we can't hurt it so stop now
+        if (trace_ent == world || trace_fraction == 1)
+            break;
 
-		if (trace_ent.solid == SOLID_BSP)
+        if (trace_ent.solid == SOLID_BSP)
             break;
 
-		// make the entity non-solid so we can hit the next one
-		trace_ent.railgunhit = TRUE;
-		trace_ent.railgunhitloc = end;
-		trace_ent.railgunhitsolidbackup = trace_ent.solid;
+        // make the entity non-solid so we can hit the next one
+        trace_ent.railgunhit = TRUE;
+        trace_ent.railgunhitloc = end;
+        trace_ent.railgunhitsolidbackup = trace_ent.solid;
 
-		// stop if this is a wall
+        // stop if this is a wall
 
 
-		// make the entity non-solid
-		trace_ent.solid = SOLID_NOT;
-	}
+        // make the entity non-solid
+        trace_ent.solid = SOLID_NOT;
+    }
 
-	endpoint = trace_endpos;
+    endpoint = trace_endpos;
 
-	// find all the entities the railgun hit and restore their solid state
-	ent = findfloat(world, railgunhit, TRUE);
-	while (ent)
-	{
-		// restore their solid type
-		ent.solid = ent.railgunhitsolidbackup;
-		ent = findfloat(ent, railgunhit, TRUE);
-	}
+    // find all the entities the railgun hit and restore their solid state
+    ent = findfloat(world, railgunhit, TRUE);
+    while (ent)
+    {
+        // restore their solid type
+        ent.solid = ent.railgunhitsolidbackup;
+        ent = findfloat(ent, railgunhit, TRUE);
+    }
 
-	// find all the entities the railgun hit and hurt them
-	ent = findfloat(world, railgunhit, TRUE);
-	while (ent)
-	{
-		// get the details we need to call the damage function
-		hitloc = ent.railgunhitloc;
-		ent.railgunhitloc = '0 0 0';
-		ent.railgunhitsolidbackup = SOLID_NOT;
-		ent.railgunhit = FALSE;
+    // find all the entities the railgun hit and hurt them
+    ent = findfloat(world, railgunhit, TRUE);
+    while (ent)
+    {
+        // get the details we need to call the damage function
+        hitloc = ent.railgunhitloc;
+        ent.railgunhitloc = '0 0 0';
+        ent.railgunhitsolidbackup = SOLID_NOT;
+        ent.railgunhit = FALSE;
 
-		// apply the damage
-		if (ent.takedamage)
-		{
-			Damage (ent, self, self, f_dmg, deathtype, hitloc, force);
+        // apply the damage
+        if (ent.takedamage)
+        {
+            Damage (ent, self, self, f_dmg, deathtype, hitloc, force);
             ent.velocity = ent.velocity * f_velfactor;
             //ent.alpha = 0.25 + random() * 0.75;
-		}
+        }
 
-		// advance to the next entity
-		ent = findfloat(ent, railgunhit, TRUE);
-	}
-	trace_endpos = endpoint;
+        // advance to the next entity
+        ent = findfloat(ent, railgunhit, TRUE);
+    }
+    trace_endpos = endpoint;
 }
 
+void turrets_precash()
+{
+    precache_sound ("turrets/phaser.ogg");
+
+    precache_model ("models/turrets/base-gib1.md3");
+    precache_model ("models/turrets/base-gib2.md3");
+    precache_model ("models/turrets/base-gib3.md3");
+    precache_model ("models/turrets/base-gib4.md3");
+
+    precache_model ("models/turrets/head-gib1.md3");
+    precache_model ("models/turrets/head-gib2.md3");
+    precache_model ("models/turrets/head-gib3.md3");
+    precache_model ("models/turrets/head-gib4.md3");
+
+    precache_model ("models/turrets/base.md3");
+    precache_model ("models/turrets/flac.md3");
+    precache_model ("models/turrets/pd_proj.md3");
+    precache_model ("models/turrets/reactor.md3");
+    precache_model ("models/turrets/mlrs_rocket.md3");
+    precache_model ("models/turrets/hellion.md3");
+    precache_model ("models/turrets/hunter2.md3");
+    precache_model ("models/turrets/hk.md3");
+    precache_model ("models/turrets/machinegun.md3");
+    precache_model ("models/turrets/rocket.md3");
+    precache_model ("models/turrets/mlrs.md3");
+    precache_model ("models/turrets/phaser.md3");
+    precache_model ("models/turrets/phaser_beam.md3");
+    precache_model ("models/turrets/plasmad.md3");
+    precache_model ("models/turrets/plasma.md3");
+    precache_model ("models/turrets/tesla_head.md3");
+    precache_model ("models/turrets/tesla_base.md3");
+}

Modified: trunk/data/qcsrc/server/tturrets/units/turret_unit_flac.qc
===================================================================
--- trunk/data/qcsrc/server/tturrets/units/turret_unit_flac.qc	2008-10-13 13:12:10 UTC (rev 4740)
+++ trunk/data/qcsrc/server/tturrets/units/turret_unit_flac.qc	2008-10-13 15:23:02 UTC (rev 4741)
@@ -93,9 +93,9 @@
 
 void spawnfunc_turret_flac()
 {
-    precache_model ("models/turrets/base.md3");
-    precache_model ("models/turrets/flac.md3");
-    precache_model("models/turrets/pd_proj.md3");
+    //precache_model ("models/turrets/base.md3");
+    //precache_model ("models/turrets/flac.md3");
+    //precache_model("models/turrets/pd_proj.md3");
 
     self.think = turret_flac_dinit;
     self.nextthink = time + 0.5;

Modified: trunk/data/qcsrc/server/tturrets/units/turret_unit_fusionreactor.qc
===================================================================
--- trunk/data/qcsrc/server/tturrets/units/turret_unit_fusionreactor.qc	2008-10-13 13:12:10 UTC (rev 4740)
+++ trunk/data/qcsrc/server/tturrets/units/turret_unit_fusionreactor.qc	2008-10-13 15:23:02 UTC (rev 4741)
@@ -66,7 +66,6 @@
     self.turret_firecheckfunc = turret_fusionreactor_firecheck;
     self.turret_firefunc = turret_fusionreactor_fire;
 
-    // re-color badge & handle recoil effect
     self.turret_postthink = turret_fusionreactor_postthink;
 }
 
@@ -74,8 +73,8 @@
 */
 void spawnfunc_turret_fusionreactor()
 {
-    precache_model ("models/turrets/reactor.md3");
-    precache_model ("models/turrets/base.md3");
+    //precache_model ("models/turrets/reactor.md3");
+    //precache_model ("models/turrets/base.md3");
 
     self.think = turret_fusionreactor_dinit;
     self.nextthink = time + 0.5;

Modified: trunk/data/qcsrc/server/tturrets/units/turret_unit_hellion.qc
===================================================================
--- trunk/data/qcsrc/server/tturrets/units/turret_unit_hellion.qc	2008-10-13 13:12:10 UTC (rev 4740)
+++ trunk/data/qcsrc/server/tturrets/units/turret_unit_hellion.qc	2008-10-13 15:23:02 UTC (rev 4741)
@@ -210,9 +210,9 @@
 */
 void spawnfunc_turret_hellion()
 {
-    precache_model ( "models/turrets/mlrs_rocket.md3");
-    precache_model ("models/turrets/hellion.md3");
-    precache_model ("models/turrets/base.md3");
+    //precache_model ( "models/turrets/mlrs_rocket.md3");
+    //precache_model ("models/turrets/hellion.md3");
+    //precache_model ("models/turrets/base.md3");
 
     self.think = turret_hellion_dinit;
     self.nextthink = time + 0.5;

Modified: trunk/data/qcsrc/server/tturrets/units/turret_unit_hk.qc
===================================================================
--- trunk/data/qcsrc/server/tturrets/units/turret_unit_hk.qc	2008-10-13 13:12:10 UTC (rev 4740)
+++ trunk/data/qcsrc/server/tturrets/units/turret_unit_hk.qc	2008-10-13 15:23:02 UTC (rev 4741)
@@ -460,9 +460,9 @@
 
 void spawnfunc_turret_hk()
 {
-    precache_model ( "models/turrets/hunter2.md3");
-    precache_model ("models/turrets/base.md3");
-    precache_model ("models/turrets/hk.md3");
+    //precache_model ( "models/turrets/hunter2.md3");
+    //precache_model ("models/turrets/base.md3");
+    //precache_model ("models/turrets/hk.md3");
 
     self.think = turret_hk_dinit;
     self.nextthink = time + 0.5;

Modified: trunk/data/qcsrc/server/tturrets/units/turret_unit_machinegun.qc
===================================================================
--- trunk/data/qcsrc/server/tturrets/units/turret_unit_machinegun.qc	2008-10-13 13:12:10 UTC (rev 4740)
+++ trunk/data/qcsrc/server/tturrets/units/turret_unit_machinegun.qc	2008-10-13 15:23:02 UTC (rev 4741)
@@ -62,8 +62,8 @@
 */
 void spawnfunc_turret_machinegun()
 {
-    precache_model ("models/turrets/machinegun.md3");
-    precache_model ("models/turrets/base.md3");
+    //precache_model ("models/turrets/machinegun.md3");
+    //precache_model ("models/turrets/base.md3");
 
     self.think = turret_machinegun_std_init;
     self.nextthink = time + 0.5;

Modified: trunk/data/qcsrc/server/tturrets/units/turret_unit_mlrs.qc
===================================================================
--- trunk/data/qcsrc/server/tturrets/units/turret_unit_mlrs.qc	2008-10-13 13:12:10 UTC (rev 4740)
+++ trunk/data/qcsrc/server/tturrets/units/turret_unit_mlrs.qc	2008-10-13 15:23:02 UTC (rev 4741)
@@ -106,9 +106,9 @@
 
 void spawnfunc_turret_mlrs()
 {
-    precache_model ( "models/turrets/rocket.md3");
-    precache_model ("models/turrets/mlrs.md3");
-    precache_model ("models/turrets/base.md3");
+    //precache_model ( "models/turrets/rocket.md3");
+    //precache_model ("models/turrets/mlrs.md3");
+    //precache_model ("models/turrets/base.md3");
 
     self.think = turret_mlrs_dinit;
     self.nextthink = time + 0.5;

Modified: trunk/data/qcsrc/server/tturrets/units/turret_unit_phaser.qc
===================================================================
--- trunk/data/qcsrc/server/tturrets/units/turret_unit_phaser.qc	2008-10-13 13:12:10 UTC (rev 4740)
+++ trunk/data/qcsrc/server/tturrets/units/turret_unit_phaser.qc	2008-10-13 15:23:02 UTC (rev 4741)
@@ -137,10 +137,10 @@
 */
 void spawnfunc_turret_phaser()
 {
-    precache_sound ("turrets/phaser.ogg");
-    precache_model ("models/turrets/phaser.md3");
-    precache_model ("models/turrets/phaser_beam.md3");
-    precache_model ("models/turrets/base.md3");
+    //precache_sound ("turrets/phaser.ogg");
+    //precache_model ("models/turrets/phaser.md3");
+    //precache_model ("models/turrets/phaser_beam.md3");
+    //precache_model ("models/turrets/base.md3");
 
     self.think = turret_phaser_dinit;
     self.nextthink = time + 0.5;

Modified: trunk/data/qcsrc/server/tturrets/units/turret_unit_plasma.qc
===================================================================
--- trunk/data/qcsrc/server/tturrets/units/turret_unit_plasma.qc	2008-10-13 13:12:10 UTC (rev 4740)
+++ trunk/data/qcsrc/server/tturrets/units/turret_unit_plasma.qc	2008-10-13 15:23:02 UTC (rev 4741)
@@ -163,8 +163,8 @@
 */
 void spawnfunc_turret_plasma()
 {
-    precache_model ("models/turrets/plasma.md3");
-    precache_model ("models/turrets/base.md3");
+    //precache_model ("models/turrets/plasma.md3");
+    //precache_model ("models/turrets/base.md3");
 
     self.think = turret_plasma_std_init;
     self.nextthink = time + 0.5;
@@ -174,8 +174,8 @@
 */
 void spawnfunc_turret_plasma_dual()
 {
-    precache_model ("models/turrets/plasmad.md3");
-    precache_model ("models/turrets/base.md3");
+    //precache_model ("models/turrets/plasmad.md3");
+    //precache_model ("models/turrets/base.md3");
 
     self.think = turret_plasma_dual_init;
     self.nextthink = time + 0.5;

Modified: trunk/data/qcsrc/server/tturrets/units/turret_unit_tessla.qc
===================================================================
--- trunk/data/qcsrc/server/tturrets/units/turret_unit_tessla.qc	2008-10-13 13:12:10 UTC (rev 4740)
+++ trunk/data/qcsrc/server/tturrets/units/turret_unit_tessla.qc	2008-10-13 15:23:02 UTC (rev 4741)
@@ -72,7 +72,7 @@
 
     self.attack_finished_single = time + self.shot_refire;
     self.ammo = self.ammo - self.shot_dmg;
-    for (i = 0;i < 10;i++)
+    for (i = 0;i < 10;i = i + 1)
     {
         d *= 0.5;
         r *= 0.75;
@@ -137,8 +137,8 @@
 */
 void spawnfunc_turret_tesla()
 {
-    precache_model ("models/turrets/tesla_head.md3");
-    precache_model ("models/turrets/tesla_base.md3");
+    //precache_model ("models/turrets/tesla_head.md3");
+    //precache_model ("models/turrets/tesla_base.md3");
 
 
     self.think = turret_tesla_dinit;




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