r4652 - in trunk: . Docs/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Tue Oct 7 08:03:17 EDT 2008
Author: div0
Date: 2008-10-07 08:03:16 -0400 (Tue, 07 Oct 2008)
New Revision: 4652
Modified:
trunk/Docs/server/server.cfg
trunk/changes-since-last-release
Log:
update change list
Modified: trunk/Docs/server/server.cfg
===================================================================
--- trunk/Docs/server/server.cfg 2008-10-07 08:54:02 UTC (rev 4651)
+++ trunk/Docs/server/server.cfg 2008-10-07 12:03:16 UTC (rev 4652)
@@ -29,7 +29,11 @@
//g_domination_point_limit -1 // frag/point limit for DOM
//g_runematch_point_limit -1 // frag/point limit for RUNE
//g_keyhunt_point_limit -1 // frag/point limit for KH
+//g_lms_lives_override -1 // lives for LMS
+// TEAMS for key hunt (change this to 2, 3, 4 to set a fixed keyhunt style)
+//g_keyhunt_teams_override -1 // teams for KH
+
// GAME MODE: what type of server do you want to host? Only uncomment ONE of these.
//g_dm 1 // deathmatch
//g_tdm 1 // team deathmatch
@@ -81,7 +85,7 @@
//sv_vote_master 1 // 0 will disable voting to become masters
//sv_vote_master_password "" // when set, vdo login master will allow you to run votable commands directly using vdo
//sv_vote_simple_majority 0 // 1 will make votes succeed if there are more yes than no votes. with 0 (default), more than half of the players have to say yes
-//sv_vote_majority_factor 0.5 // 0.667 will require a 2/3 majority instead of a regular 1/2 one
+//sv_vote_majority_factor 0.5 // 0.666 will require a 2/3 majority instead of a regular 1/2 one
/////////////////////////////////////////////////////////////////////
// Some more advanced settings. You probably are not interested in changing them at all.
Modified: trunk/changes-since-last-release
===================================================================
--- trunk/changes-since-last-release 2008-10-07 08:54:02 UTC (rev 4651)
+++ trunk/changes-since-last-release 2008-10-07 12:03:16 UTC (rev 4652)
@@ -1,4 +1,4 @@
-CHANGES since 2.4.2 to r4251:
+CHANGES since 2.4.2 to r4651:
compat-q3a: switch crylink/hagar, as crylink is closer to BFG and hagar is closer to Plasmagun
game: assault bugfixed
game: cmd maplist improved
@@ -9,10 +9,12 @@
game: command nospectators
game: command vlogin must be used instead of vdo login now
game: command weapbest
+game: more crosshairs
game: crylink bounce does half damage
game: crylink primary does 2 cells
game: crylink weakened
game: ctf flag touching when dead bug fixed
+game: ctf win mode 3 = scores, but no frags
game: cvar cl_weaponpriority* (custom weapon orders)
game: cvar cl_weaponpriority_useforcycling
game: cvar g_instagib REMOVED (no demand)
@@ -29,6 +31,7 @@
game: cvar sv_ready_restart_repeatable
game: cvar teamplay_lockonrestart
game: fix some memory leaks
+game: handle sv_foginterval on the client now
game: hook attaches to moving objects
game: hook can pull players (but detaches when that player shoots you)
game: hook detaches when teleporting
@@ -36,23 +39,27 @@
game: hook sky-attach bug fixed
game: improved weapon system, new weapons Port-O-Launch and MinstaNex; now up to 24 weapons supported
game: item respawn: 20s for 50health and 25armor
+game: kick banned players also when they try to talk
game: lemmings countdown ;)
game: log can get :time: events
game: map voting: nodetail 1 as default
game: map voting: with previews
game: new music track by meoblast001 (TODO nexuiz-credits.txt)
+game: new particles
game: performance improved (fteqcc -O3)
game: race game type
game: scoreboard improved
game: scores per-team
game: sounds: model specific player sounds
game: sv_foginterval
+game: team radar
game: texturecompression for lightmaps off (workaround for OS X bug)
game: timeout feature
game: turrets
game: vote call is now possible for server admins too
game: zoom unlagged, detect zoom scripts (for spectating/demos)
map: aggressor supports keyhunt
+map: all maps recompiled, now with external lightmaps
mapping: allow mins/maxs specification for brush entities instead of models (as alternative)
mapping: automatic shader generator script
mapping: entities.def updated
@@ -68,6 +75,7 @@
mapping: entity trigger_items
mapping: field nottargeted overrides targetname checks in e.g. func_door (so it can be used for misc_follow without needing an extra trigger)
mapping: field team on items
+mapping: LOD for misc_models and similar entities
mapping: mapname.cfg is deprecated. Use clientsettemp_for_type and cdtrack in mapname.mapinfo
mapping: triggers now MUST be common/trigger; their exact shape now works (no longer their bbox)
mapping: zeroradiant support, bugfix patchset updated
@@ -80,6 +88,7 @@
menu: mouse fixed in -game pro
menu: new playermodel previews (sev)
menu: play button in map info
+menu: server favorites
menu: weapon priority dialog
menuskins: big buttons as extra graphics
menuskins: COLOR_SCROLLBAR_C
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