r4652 - in trunk: . Docs/server

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Tue Oct 7 08:03:17 EDT 2008


Author: div0
Date: 2008-10-07 08:03:16 -0400 (Tue, 07 Oct 2008)
New Revision: 4652

Modified:
   trunk/Docs/server/server.cfg
   trunk/changes-since-last-release
Log:
update change list


Modified: trunk/Docs/server/server.cfg
===================================================================
--- trunk/Docs/server/server.cfg	2008-10-07 08:54:02 UTC (rev 4651)
+++ trunk/Docs/server/server.cfg	2008-10-07 12:03:16 UTC (rev 4652)
@@ -29,7 +29,11 @@
 //g_domination_point_limit -1  // frag/point limit for DOM
 //g_runematch_point_limit -1   // frag/point limit for RUNE
 //g_keyhunt_point_limit -1     // frag/point limit for KH
+//g_lms_lives_override -1      // lives for LMS
 
+// TEAMS for key hunt (change this to 2, 3, 4 to set a fixed keyhunt style)
+//g_keyhunt_teams_override -1  // teams for KH
+
 // GAME MODE: what type of server do you want to host? Only uncomment ONE of these.
 //g_dm 1          // deathmatch
 //g_tdm 1         // team deathmatch
@@ -81,7 +85,7 @@
 //sv_vote_master 1 // 0 will disable voting to become masters
 //sv_vote_master_password "" // when set, vdo login master will allow you to run votable commands directly using vdo
 //sv_vote_simple_majority 0 // 1 will make votes succeed if there are more yes than no votes.  with 0 (default), more than half of the players have to say yes
-//sv_vote_majority_factor 0.5 // 0.667 will require a 2/3 majority instead of a regular 1/2 one
+//sv_vote_majority_factor 0.5 // 0.666 will require a 2/3 majority instead of a regular 1/2 one
 
 /////////////////////////////////////////////////////////////////////
 // Some more advanced settings.  You probably are not interested in changing them at all.

Modified: trunk/changes-since-last-release
===================================================================
--- trunk/changes-since-last-release	2008-10-07 08:54:02 UTC (rev 4651)
+++ trunk/changes-since-last-release	2008-10-07 12:03:16 UTC (rev 4652)
@@ -1,4 +1,4 @@
-CHANGES since 2.4.2 to r4251:
+CHANGES since 2.4.2 to r4651:
 compat-q3a: switch crylink/hagar, as crylink is closer to BFG and hagar is closer to Plasmagun
 game: assault bugfixed
 game: cmd maplist improved
@@ -9,10 +9,12 @@
 game: command nospectators
 game: command vlogin must be used instead of vdo login now
 game: command weapbest
+game: more crosshairs
 game: crylink bounce does half damage
 game: crylink primary does 2 cells
 game: crylink weakened
 game: ctf flag touching when dead bug fixed
+game: ctf win mode 3 = scores, but no frags
 game: cvar cl_weaponpriority* (custom weapon orders)
 game: cvar cl_weaponpriority_useforcycling
 game: cvar g_instagib REMOVED (no demand)
@@ -29,6 +31,7 @@
 game: cvar sv_ready_restart_repeatable
 game: cvar teamplay_lockonrestart
 game: fix some memory leaks
+game: handle sv_foginterval on the client now
 game: hook attaches to moving objects
 game: hook can pull players (but detaches when that player shoots you)
 game: hook detaches when teleporting
@@ -36,23 +39,27 @@
 game: hook sky-attach bug fixed
 game: improved weapon system, new weapons Port-O-Launch and MinstaNex; now up to 24 weapons supported
 game: item respawn: 20s for 50health and 25armor
+game: kick banned players also when they try to talk
 game: lemmings countdown ;)
 game: log can get :time: events
 game: map voting: nodetail 1 as default
 game: map voting: with previews
 game: new music track by meoblast001 (TODO nexuiz-credits.txt)
+game: new particles
 game: performance improved (fteqcc -O3)
 game: race game type
 game: scoreboard improved
 game: scores per-team
 game: sounds: model specific player sounds
 game: sv_foginterval
+game: team radar
 game: texturecompression for lightmaps off (workaround for OS X bug)
 game: timeout feature
 game: turrets
 game: vote call is now possible for server admins too
 game: zoom unlagged, detect zoom scripts (for spectating/demos)
 map: aggressor supports keyhunt
+map: all maps recompiled, now with external lightmaps
 mapping: allow mins/maxs specification for brush entities instead of models (as alternative)
 mapping: automatic shader generator script
 mapping: entities.def updated
@@ -68,6 +75,7 @@
 mapping: entity trigger_items
 mapping: field nottargeted overrides targetname checks in e.g. func_door (so it can be used for misc_follow without needing an extra trigger)
 mapping: field team on items
+mapping: LOD for misc_models and similar entities
 mapping: mapname.cfg is deprecated. Use clientsettemp_for_type and cdtrack in mapname.mapinfo
 mapping: triggers now MUST be common/trigger; their exact shape now works (no longer their bbox)
 mapping: zeroradiant support, bugfix patchset updated
@@ -80,6 +88,7 @@
 menu: mouse fixed in -game pro
 menu: new playermodel previews (sev)
 menu: play button in map info
+menu: server favorites
 menu: weapon priority dialog
 menuskins: big buttons as extra graphics
 menuskins: COLOR_SCROLLBAR_C




More information about the nexuiz-commits mailing list