r5132 - trunk/Docs
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Fri Nov 28 02:41:19 EST 2008
Author: div0
Date: 2008-11-28 02:41:19 -0500 (Fri, 28 Nov 2008)
New Revision: 5132
Modified:
trunk/Docs/eventlog.txt
Log:
event log: update the spec to what the code does now
Modified: trunk/Docs/eventlog.txt
===================================================================
--- trunk/Docs/eventlog.txt 2008-11-27 20:25:15 UTC (rev 5131)
+++ trunk/Docs/eventlog.txt 2008-11-28 07:41:19 UTC (rev 5132)
@@ -14,7 +14,7 @@
log format:
______________
- :logversion:2
+ :logversion:3
:gamestart:<gametype>_<mapname>:<matchid>
:gameinfo:mutators:LIST:mutator1:mutator2:...
@@ -93,15 +93,20 @@
T = player is typing (console, menu or chat)
and weapon IDs are:
- 1 = Shotgun
- 2 = Uzi
+ 1 = Laser
+ 2 = Shotgun
+ 3 = Uzi
4 = Mortar
- 8 = Electro
- 16 = Crylink
- 32 = Nex
- 64 = Hagar
- 128 = Rocket Launcher
- 4096 = Laser
+ 5 = Electro
+ 6 = Crylink
+ 7 = Nex
+ 8 = Hagar
+ 9 = Rocket Launcher
+ 10 = Port-O-Launch
+ 11 = MinstaNex
+ 12 = Grappling Hook
+ 13 = Heavy Laser Assault Cannon
+ 14 = T.A.G. Seeker
runes/curses are stored as a bit mask with the following values:
1 = Strength
@@ -116,7 +121,7 @@
131072 = Empathy
death type:
- either a weapon ID (see above), or one of:
+ either a weapon ID ORed with weapon death flags, or one of:
10000 = fallen to death
10001 = telefragged
10002 = drowned
@@ -130,6 +135,15 @@
10010 = auto team change
10011 = camping protection
10012 = player became too fast (should never happen)
+ 10013 = health rot
+ 10014 = mirror damage
+ 10015 = g_touchexplode
+ 10100 = turret
+ weapon death flags are:
+ 256 = secondary fire
+ 512 = splash damage
+ 1024 = bounced projectile
+
There will be a log analyzer parsing this file format soon. Note that weapon
IDs are below 10000.
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