r5067 - in trunk/Docs: . htmlfiles

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Fri Nov 21 04:52:15 EST 2008


Author: esteel
Date: 2008-11-21 04:52:15 -0500 (Fri, 21 Nov 2008)
New Revision: 5067

Modified:
   trunk/Docs/basics.html
   trunk/Docs/htmlfiles/basics.aft
Log:
added ONS, AS and RACE to basics documentation


Modified: trunk/Docs/basics.html
===================================================================
--- trunk/Docs/basics.html	2008-11-21 06:36:09 UTC (rev 5066)
+++ trunk/Docs/basics.html	2008-11-21 09:52:15 UTC (rev 5067)
@@ -239,7 +239,7 @@
 <li>Runematch places five runes into the map in addition to the normal items.  A rune gives you a bonus but also a curse - but you only get points for fragging if you carry a rune, so make sure you have one.  You also get points for fragging a rune carrier, and for just holding a rune (but fragging is the quicker way to gain points).  The player with the most points wins.</li>
 </ul>
 <ul>
-<li>Domination is also a team mode.  Throughout the map are domination points.  Touch them and your team will own that point.  You get points for each second you own such a domination point.  Touch points the other team holds to turn it into your own.  The team with the most points wins.</li>
+<li>Domination (DOM) is also a team mode.  Throughout the map are domination points.  Touch them and your team will own that point.  You get points for each second you own such a domination point.  Touch points the other team holds to turn it into your own.  The team with the most points wins.</li>
 </ul>
 <ul>
 <li>Last Man Standing (LMS) puts all players into a map without any items.  Each player has several lives, and starts with all weapons when he spawns.  Each time you are fragged you lose a life.  The winner is the last surviving player.</li>
@@ -250,6 +250,30 @@
 <ul>
 <li>Keyhunt (KH) is a new team mode in Nexuiz 2.3.  Each team has one key and the goal is the collect all keys.  The team with the most points wins.  You get small points for fragging, fragging a keycarrier and picking up a key but you should go for the BIG points you get when <em>one team has all the keys and all the keycarriers meet</em>.  Of cource it also works when ONE player gets all the keys for his team but this is <em>much</em> harder.</li>
 </ul>
+<ul>
+<li>Onslaught (ONS) is a new team mode in Nexuiz 2.4.  Each team has a powergenerator and the goal is to destroy the enemies generator.  Each generator and all except one checkpoint in the map are protected by an forcefield which is powered by nearby checkpoint.  Your team has to start at the one unprotected checkpoint and work your way up to the enemies generator.  Find the perfect balance between attacking the enemies checkpoints/generator and protecting your own.</li>
+</ul>
+<ul>
+<li>Assault (AS) is a similar team mode and also new in Nexuiz 2.4.  There are objects in the map, only one is active at a time and you have to complete that one to unlock the next objective.  One round ends if the last objective is completed or timelimit is hit.  After the round the teams swap the attackers/defender roles.</li>
+</ul>
+<ul>
+<li>Race is a new mode for all the quick people in Nexuiz 2.5.  The goal is to race through the level as fast as possible.  A timer is set off at the startline and stopped at the endline.  Checkpoints in between give you an update on your time and compared to the top player.  There are three different race modes:</li>
+</ul>
+<ul>
+<ul>
+<li>Qualifying mode saves each player's fastest lap time and the player with the fastest time wins. When you die, you respawn in front of the startline.  Players can't interact in this mode. They walk through eachother and can't shoot at the others.</li>
+</ul>
+</ul>
+<ul>
+<ul>
+<li>Race mode is won by the player who makes a certain count of laps first.  Players can interact and kill eachother.  When killed, you respawn in front of the last checkpoint you went through.</li>
+</ul>
+</ul>
+<ul>
+<ul>
+<li>Mixed mode has the players first compete in qualifying mode for a certain time, or until they are all ready, then the game switches to race mode.  The fastest player in qualifying mode is the first to spawn in race mode and so on. </li>
+</ul>
+</ul>
 <!--End Section 2-->
 <h3><a name="''Mutators''"id="''Mutators''"><em>Mutators</em></a></h3>
 <ul>

Modified: trunk/Docs/htmlfiles/basics.aft
===================================================================
--- trunk/Docs/htmlfiles/basics.aft	2008-11-21 06:36:09 UTC (rev 5066)
+++ trunk/Docs/htmlfiles/basics.aft	2008-11-21 09:52:15 UTC (rev 5067)
@@ -120,7 +120,7 @@
 
 	*Runematch places five runes into the map in addition to the normal items.  A rune gives you a bonus but also a curse - but you only get points for fragging if you carry a rune, so make sure you have one.  You also get points for fragging a rune carrier, and for just holding a rune (but fragging is the quicker way to gain points).  The player with the most points wins.
 
-	*Domination is also a team mode.  Throughout the map are domination points.  Touch them and your team will own that point.  You get points for each second you own such a domination point.  Touch points the other team holds to turn it into your own.  The team with the most points wins.
+	*Domination (DOM) is also a team mode.  Throughout the map are domination points.  Touch them and your team will own that point.  You get points for each second you own such a domination point.  Touch points the other team holds to turn it into your own.  The team with the most points wins.
 
 	*Last Man Standing (LMS) puts all players into a map without any items.  Each player has several lives, and starts with all weapons when he spawns.  Each time you are fragged you lose a life.  The winner is the last surviving player.
 
@@ -128,6 +128,18 @@
 
 	*Keyhunt (KH) is a new team mode in Nexuiz 2.3.  Each team has one key and the goal is the collect all keys.  The team with the most points wins.  You get small points for fragging, fragging a keycarrier and picking up a key but you should go for the BIG points you get when ''one team has all the keys and all the keycarriers meet''.  Of cource it also works when ONE player gets all the keys for his team but this is ''much'' harder.
 
+	*Onslaught (ONS) is a new team mode in Nexuiz 2.4.  Each team has a powergenerator and the goal is to destroy the enemies generator.  Each generator and all except one checkpoint in the map are protected by an forcefield which is powered by nearby checkpoint.  Your team has to start at the one unprotected checkpoint and work your way up to the enemies generator.  Find the perfect balance between attacking the enemies checkpoints/generator and protecting your own.
+
+	*Assault (AS) is a similar team mode and also new in Nexuiz 2.4.  There are objects in the map, only one is active at a time and you have to complete that one to unlock the next objective.  One round ends if the last objective is completed or timelimit is hit.  After the round the teams swap the attackers/defender roles.
+
+	*Race is a new mode for all the quick people in Nexuiz 2.5.  The goal is to race through the level as fast as possible.  A timer is set off at the startline and stopped at the endline.  Checkpoints in between give you an update on your time and compared to the top player.  There are three different race modes:
+
+		*Qualifying mode saves each player's fastest lap time and the player with the fastest time wins. When you die, you respawn in front of the startline.  Players can't interact in this mode. They walk through eachother and can't shoot at the others.
+
+		*Race mode is won by the player who makes a certain count of laps first.  Players can interact and kill eachother.  When killed, you respawn in front of the last checkpoint you went through.
+
+		*Mixed mode has the players first compete in qualifying mode for a certain time, or until they are all ready, then the game switches to race mode.  The fastest player in qualifying mode is the first to spawn in race mode and so on. 
+
 **''Mutators''
 	*The hook mutator will add an off-hand hook which can be used like the grappling hook but can be used while you whield other guns.  Fire the hook at a ceiling or wall using the key configured through the menu or bound using ''bind "key" "+hook"''.  Hold down this key while the hook is attached to be pulled toward it.
 




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