r5059 - trunk/data/qcsrc/menu/nexuiz

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Wed Nov 19 08:05:29 EST 2008


Author: div0
Date: 2008-11-19 08:05:29 -0500 (Wed, 19 Nov 2008)
New Revision: 5059

Modified:
   trunk/data/qcsrc/menu/nexuiz/dialog_multiplayer_playersetup.c
   trunk/data/qcsrc/menu/nexuiz/dialog_multiplayer_playersetup_weapons.c
   trunk/data/qcsrc/menu/nexuiz/dialog_settings_input.c
Log:
MirceaKitsune's next changes


Modified: trunk/data/qcsrc/menu/nexuiz/dialog_multiplayer_playersetup.c
===================================================================
--- trunk/data/qcsrc/menu/nexuiz/dialog_multiplayer_playersetup.c	2008-11-19 12:50:36 UTC (rev 5058)
+++ trunk/data/qcsrc/menu/nexuiz/dialog_multiplayer_playersetup.c	2008-11-19 13:05:29 UTC (rev 5059)
@@ -78,15 +78,15 @@
 		me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(-1, 1, sl, "Zoom speed:"));
 		me.TD(me, 1, 2, sl);
 	me.TR(me);
-		sl = makeNexuizSlider(0.45, 0.75, 0.05, "cl_bobcycle");
+		sl = makeNexuizSlider(0.45, 0.75, 0.01, "cl_bobcycle");
 		me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, sl, "View bobbing:"));
 		me.TD(me, 1, 2, sl);
 
 	me.TR(me);
-		me.TD(me, 1, 1, e = makeNexuizButton("Weapon settings...", '0 0 0'));
+		me.TD(me, 1, 1.5, e = makeNexuizButton("Weapon settings...", '0 0 0'));
 			e.onClick = DialogOpenButton_Click;
 			e.onClickEntity = main.weaponsDialog;
-		me.TD(me, 1, 2, e0 = makeNexuizTextLabel(0, string_null));
+		me.TD(me, 1, 1.5, e0 = makeNexuizTextLabel(0, string_null));
 			e0.textEntity = main.weaponsDialog;
 			e0.allowCut = 1;
 	me.TR(me);

Modified: trunk/data/qcsrc/menu/nexuiz/dialog_multiplayer_playersetup_weapons.c
===================================================================
--- trunk/data/qcsrc/menu/nexuiz/dialog_multiplayer_playersetup_weapons.c	2008-11-19 12:50:36 UTC (rev 5058)
+++ trunk/data/qcsrc/menu/nexuiz/dialog_multiplayer_playersetup_weapons.c	2008-11-19 13:05:29 UTC (rev 5059)
@@ -6,7 +6,7 @@
 	ATTRIB(NexuizWeaponsDialog, title, string, "Weapon settings")
 	ATTRIB(NexuizWeaponsDialog, color, vector, SKINCOLOR_DIALOG_WEAPONS)
 	ATTRIB(NexuizWeaponsDialog, intendedWidth, float, 0.35)
-	ATTRIB(NexuizWeaponsDialog, rows, float, 12)
+	ATTRIB(NexuizWeaponsDialog, rows, float, 13)
 	ATTRIB(NexuizWeaponsDialog, columns, float, 4)
 	ATTRIB(NexuizWeaponsDialog, weaponsList, entity, NULL)
 ENDCLASS(NexuizWeaponsDialog)
@@ -27,20 +27,22 @@
 	me.TR(me);
 		me.TD(me, 1, 4, makeNexuizTextLabel(0, "Weapon priority list:"));
 	me.TR(me);
-		me.TD(me, me.rows - 3, 3, e = me.weaponsList = makeNexuizWeaponsList());
-	me.gotoRC(me, (me.rows - 1) / 2 - 1, 3);
+		me.TD(me, me.rows - 5, 3, e = me.weaponsList = makeNexuizWeaponsList());
+	me.gotoRC(me, (me.rows - 5) / 2, 3);
 		me.TD(me, 1, 1, e = makeNexuizButton("Up", '0 0 0'));
 			e.onClick = WeaponsList_MoveUp_Click;
 			e.onClickEntity = me.weaponsList;
-	me.gotoRC(me, (me.rows - 1) / 2, 3);
+	me.gotoRC(me, (me.rows - 5) / 2 + 1, 3);
 		me.TD(me, 1, 1, e = makeNexuizButton("Down", '0 0 0'));
 			e.onClick = WeaponsList_MoveDown_Click;
 			e.onClickEntity = me.weaponsList;
-	me.gotoRC(me, me.rows - 3, 0);
+	me.gotoRC(me, me.rows - 4, 0);
 		me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "cl_weaponpriority_useforcycling", "Use for weapon cycling"));
 	me.TR(me);
 		me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "cl_autoswitch", "Auto switch weapons on pickup"));
 	me.TR(me);
+		me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "r_drawviewmodel", "Draw 1st person weapon model"));
+	me.TR(me);
 		me.TD(me, 1, me.columns, e = makeNexuizButton("OK", '0 0 0'));
 			e.onClick = Dialog_Close;
 			e.onClickEntity = me;

Modified: trunk/data/qcsrc/menu/nexuiz/dialog_settings_input.c
===================================================================
--- trunk/data/qcsrc/menu/nexuiz/dialog_settings_input.c	2008-11-19 12:50:36 UTC (rev 5058)
+++ trunk/data/qcsrc/menu/nexuiz/dialog_settings_input.c	2008-11-19 13:05:29 UTC (rev 5059)
@@ -58,6 +58,7 @@
 		else if(cvar_type("joystick") & CVAR_TYPEFLAG_ENGINE)
 			me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "joystick", "Use joystick input"));
 	me.TR(me);
+	me.TR(me);
 		me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "cl_movement", "Client-side movement prediction"));
 	me.TR(me);
 		me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "con_closeontoggleconsole", "\"enter console\" also closes"));




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