r5002 - trunk/data/qcsrc/server

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Fri Nov 7 01:41:42 EST 2008


Author: div0
Date: 2008-11-07 01:41:41 -0500 (Fri, 07 Nov 2008)
New Revision: 5002

Modified:
   trunk/data/qcsrc/server/g_casings.qc
   trunk/data/qcsrc/server/w_shotgun.qc
   trunk/data/qcsrc/server/w_uzi.qc
Log:
use weapons/casing.wav for casings


Modified: trunk/data/qcsrc/server/g_casings.qc
===================================================================
--- trunk/data/qcsrc/server/g_casings.qc	2008-11-06 14:19:45 UTC (rev 5001)
+++ trunk/data/qcsrc/server/g_casings.qc	2008-11-07 06:41:41 UTC (rev 5002)
@@ -5,7 +5,7 @@
 	if (other.solid == SOLID_BSP)
 	if (vlen(self.velocity) >= 50)
 	if (time >= self.attack_finished_single)
-	sound (self, CHAN_PROJECTILE, "weapons/tink1.wav", VOL_BASE, ATTN_NORM);
+	sound (self, CHAN_PROJECTILE, "weapons/casing.wav", VOL_BASE, ATTN_NORM);
 	self.attack_finished_single = time + 0.2;
 	//self.touch = SUB_Null; // one tink is enough
 	//self.dest = self.origin - self.groundentity.origin;

Modified: trunk/data/qcsrc/server/w_shotgun.qc
===================================================================
--- trunk/data/qcsrc/server/w_shotgun.qc	2008-11-06 14:19:45 UTC (rev 5001)
+++ trunk/data/qcsrc/server/w_shotgun.qc	2008-11-07 06:41:41 UTC (rev 5002)
@@ -131,9 +131,11 @@
 		precache_sound ("weapons/ric2.wav");
 		precache_sound ("weapons/ric3.wav");
 		precache_sound ("weapons/shotgun_fire.wav");
-		precache_sound ("weapons/tink1.wav");
 		if (cvar("g_casings") >= 1)
+		{
+			precache_sound ("weapons/casing.wav");
 			precache_model ("models/casing_shell.mdl");
+		}
 	}
 	else if (req == WR_SETUP)
 		weapon_setup(WEP_SHOTGUN);

Modified: trunk/data/qcsrc/server/w_uzi.qc
===================================================================
--- trunk/data/qcsrc/server/w_uzi.qc	2008-11-06 14:19:45 UTC (rev 5001)
+++ trunk/data/qcsrc/server/w_uzi.qc	2008-11-07 06:41:41 UTC (rev 5002)
@@ -136,10 +136,12 @@
 		precache_sound ("weapons/ric1.wav");
 		precache_sound ("weapons/ric2.wav");
 		precache_sound ("weapons/ric3.wav");
-		precache_sound ("weapons/tink1.wav");
 		precache_sound ("weapons/uzi_fire.wav");
 		if (cvar("g_casings") >= 2)
+		{
+			precache_sound ("weapons/casing.wav");
 			precache_model ("models/casing_bronze.mdl");
+		}
 	}
 	else if (req == WR_SETUP)
 		weapon_setup(WEP_UZI);




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