r5002 - trunk/data/qcsrc/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Fri Nov 7 01:41:42 EST 2008
Author: div0
Date: 2008-11-07 01:41:41 -0500 (Fri, 07 Nov 2008)
New Revision: 5002
Modified:
trunk/data/qcsrc/server/g_casings.qc
trunk/data/qcsrc/server/w_shotgun.qc
trunk/data/qcsrc/server/w_uzi.qc
Log:
use weapons/casing.wav for casings
Modified: trunk/data/qcsrc/server/g_casings.qc
===================================================================
--- trunk/data/qcsrc/server/g_casings.qc 2008-11-06 14:19:45 UTC (rev 5001)
+++ trunk/data/qcsrc/server/g_casings.qc 2008-11-07 06:41:41 UTC (rev 5002)
@@ -5,7 +5,7 @@
if (other.solid == SOLID_BSP)
if (vlen(self.velocity) >= 50)
if (time >= self.attack_finished_single)
- sound (self, CHAN_PROJECTILE, "weapons/tink1.wav", VOL_BASE, ATTN_NORM);
+ sound (self, CHAN_PROJECTILE, "weapons/casing.wav", VOL_BASE, ATTN_NORM);
self.attack_finished_single = time + 0.2;
//self.touch = SUB_Null; // one tink is enough
//self.dest = self.origin - self.groundentity.origin;
Modified: trunk/data/qcsrc/server/w_shotgun.qc
===================================================================
--- trunk/data/qcsrc/server/w_shotgun.qc 2008-11-06 14:19:45 UTC (rev 5001)
+++ trunk/data/qcsrc/server/w_shotgun.qc 2008-11-07 06:41:41 UTC (rev 5002)
@@ -131,9 +131,11 @@
precache_sound ("weapons/ric2.wav");
precache_sound ("weapons/ric3.wav");
precache_sound ("weapons/shotgun_fire.wav");
- precache_sound ("weapons/tink1.wav");
if (cvar("g_casings") >= 1)
+ {
+ precache_sound ("weapons/casing.wav");
precache_model ("models/casing_shell.mdl");
+ }
}
else if (req == WR_SETUP)
weapon_setup(WEP_SHOTGUN);
Modified: trunk/data/qcsrc/server/w_uzi.qc
===================================================================
--- trunk/data/qcsrc/server/w_uzi.qc 2008-11-06 14:19:45 UTC (rev 5001)
+++ trunk/data/qcsrc/server/w_uzi.qc 2008-11-07 06:41:41 UTC (rev 5002)
@@ -136,10 +136,12 @@
precache_sound ("weapons/ric1.wav");
precache_sound ("weapons/ric2.wav");
precache_sound ("weapons/ric3.wav");
- precache_sound ("weapons/tink1.wav");
precache_sound ("weapons/uzi_fire.wav");
if (cvar("g_casings") >= 2)
+ {
+ precache_sound ("weapons/casing.wav");
precache_model ("models/casing_bronze.mdl");
+ }
}
else if (req == WR_SETUP)
weapon_setup(WEP_UZI);
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