r4991 - trunk/data/qcsrc/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Wed Nov 5 15:03:10 EST 2008
Author: div0
Date: 2008-11-05 15:03:07 -0500 (Wed, 05 Nov 2008)
New Revision: 4991
Modified:
trunk/data/qcsrc/server/g_casings.qc
trunk/data/qcsrc/server/w_rocketlauncher.qc
Log:
fixed volume levels
Modified: trunk/data/qcsrc/server/g_casings.qc
===================================================================
--- trunk/data/qcsrc/server/g_casings.qc 2008-11-05 15:44:59 UTC (rev 4990)
+++ trunk/data/qcsrc/server/g_casings.qc 2008-11-05 20:03:07 UTC (rev 4991)
@@ -5,7 +5,7 @@
if (other.solid == SOLID_BSP)
if (vlen(self.velocity) >= 50)
if (time >= self.attack_finished_single)
- sound (self, CHAN_PROJECTILE, "weapons/tink1.wav", 0.5 * VOL_BASE, ATTN_NORM);
+ sound (self, CHAN_PROJECTILE, "weapons/tink1.wav", VOL_BASE, ATTN_NORM);
self.attack_finished_single = time + 0.2;
//self.touch = SUB_Null; // one tink is enough
//self.dest = self.origin - self.groundentity.origin;
Modified: trunk/data/qcsrc/server/w_rocketlauncher.qc
===================================================================
--- trunk/data/qcsrc/server/w_rocketlauncher.qc 2008-11-05 15:44:59 UTC (rev 4990)
+++ trunk/data/qcsrc/server/w_rocketlauncher.qc 2008-11-05 20:03:07 UTC (rev 4991)
@@ -241,7 +241,7 @@
missile.nextthink = time;
missile.cnt = time + cvar("g_balance_rocketlauncher_lifetime");
missile.effects = EF_LOWPRECISION;
- sound (missile, CHAN_PROJECTILE, "weapons/rocket_fly.wav", 0.4 * VOL_BASE, ATTN_NORM);
+ sound (missile, CHAN_PROJECTILE, "weapons/rocket_fly.wav", VOL_BASE, ATTN_NORM);
missile.flags = FL_PROJECTILE;
// muzzle flash for 1st person view
@@ -387,7 +387,7 @@
}
}
if(rockfound)
- sound (self, CHAN_WEAPON2, "weapons/rocket_det.wav", 0.5 * VOL_BASE, ATTN_NORM);
+ sound (self, CHAN_WEAPON2, "weapons/rocket_det.wav", VOL_BASE, ATTN_NORM);
else
{
if (weapon_prepareattack(0, cvar("g_balance_rocketlauncher_refire")))
@@ -429,7 +429,7 @@
}
}
if(rockfound)
- sound (self, CHAN_WEAPON2, "weapons/rocket_det.wav", 0.5 * VOL_BASE, ATTN_NORM);
+ sound (self, CHAN_WEAPON2, "weapons/rocket_det.wav", VOL_BASE, ATTN_NORM);
}
}
}
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