r4973 - trunk/data/qcsrc/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Mon Nov 3 09:22:31 EST 2008
Author: div0
Date: 2008-11-03 09:22:31 -0500 (Mon, 03 Nov 2008)
New Revision: 4973
Modified:
trunk/data/qcsrc/server/cl_weaponsystem.qc
trunk/data/qcsrc/server/w_laser.qc
Log:
hopefully switch weapon switching reallyt
Modified: trunk/data/qcsrc/server/cl_weaponsystem.qc
===================================================================
--- trunk/data/qcsrc/server/cl_weaponsystem.qc 2008-11-02 20:13:58 UTC (rev 4972)
+++ trunk/data/qcsrc/server/cl_weaponsystem.qc 2008-11-03 14:22:31 UTC (rev 4973)
@@ -9,7 +9,7 @@
void W_SwitchWeapon_Force(entity e, float w)
{
- e.cnt = e.weapon ? e.weapon : e.switchweapon;
+ e.cnt = e.switchweapon;
e.switchweapon = w;
}
Modified: trunk/data/qcsrc/server/w_laser.qc
===================================================================
--- trunk/data/qcsrc/server/w_laser.qc 2008-11-02 20:13:58 UTC (rev 4972)
+++ trunk/data/qcsrc/server/w_laser.qc 2008-11-03 14:22:31 UTC (rev 4973)
@@ -109,8 +109,7 @@
}
else
{
- if (self.BUTTON_ATCK2)
- if (client_hasweapon(self, self.cnt, TRUE, FALSE))
+ if(self.switchweapon == WEP_LASER) // don't do this if already switching
W_SwitchWeapon (self.cnt);
}
}
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