r3662 - trunk/data

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Sun May 25 07:20:52 EDT 2008

Author: greenmarine
Date: 2008-05-25 07:20:52 -0400 (Sun, 25 May 2008)
New Revision: 3662

new timeout feature

Modified: trunk/data/defaultNexuiz.cfg
--- trunk/data/defaultNexuiz.cfg	2008-05-25 11:18:15 UTC (rev 3661)
+++ trunk/data/defaultNexuiz.cfg	2008-05-25 11:20:52 UTC (rev 3662)
@@ -38,6 +38,8 @@
 alias lockteams "sv_cmd lockteams"
 alias unlockteams "sv_cmd unlockteams"
 alias nospectators "sv_cmd nospectators"
+alias calltimeout "cmd calltimeout" //use this command to call a timeout
+alias resumegame "cmd resumegame" //use this command if you don't need the remaining time of the timeout anymore
 alias bsp "ls maps/*.bsp"
 alias chmap "changelevel $*"
@@ -130,6 +132,7 @@
 //tournament mod
 set g_tourney 0 //enables tourney mode which splits the game into a warmup- and match-stage
 set g_tourney_warmup_unlimited_time 1 //if set the warmup-stage is not affected by any timelimit, otherwise the usual timelimit also affects warmup-stage
+set g_tourney_warmup_allow_timeout 0 //if set to 0 you cannot use the calltimeout command during the warmup-stage but only during the match stage
 set g_tourney_disable_spec_chat 1 //if set the chat sent by spectators or observers while being in match-stage can only seen by other specs/observers
 set g_tourney_disable_spec_vote 1 //if set only players can call a vote during the match-stage (thus spectators and observers can't call a vote then)
 set g_tourney_start_health 250 //starting values when being in warmup-stage
@@ -139,6 +142,12 @@
 set g_tourney_start_ammo_rockets 50
 set g_tourney_start_ammo_cells 50
+set sv_timeout 0 //allows a player to call a timeout, this will pause the game for some time
+set sv_timeout_length 120 //how long the game will be paused at max, in seconds
+set sv_timeout_number 2 //how many timeouts one player is allowed to call (gets reset after a restart)
+set sv_timeout_leadtime 4 //how long the players will be informed that a timeout was calledbefore it starts, in seconds
+set sv_timeout_resumetime 3 //how long the remaining timeout-time will be after a player called the resumegame command
 // use default physics
 exec physicsQBR.cfg

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