r3526 - trunk/data

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Thu Mar 20 06:58:32 EDT 2008


Author: div0
Date: 2008-03-20 06:58:32 -0400 (Thu, 20 Mar 2008)
New Revision: 3526

Modified:
   trunk/data/default.cfg
Log:
TC parameters tuned


Modified: trunk/data/default.cfg
===================================================================
--- trunk/data/default.cfg	2008-03-20 10:39:35 UTC (rev 3525)
+++ trunk/data/default.cfg	2008-03-20 10:58:32 UTC (rev 3526)
@@ -943,3 +943,13 @@
 
 // this feature is currently buggy in the engine (it appears to PREVENT any dropping in lots of maps, leading to weirdly aligned entities, and in some cases even CAUSES them to drop through solid, like in facing worlds nex)
 sv_gameplayfix_droptofloorstartsolid 0
+
+gl_texturecompression_2d 0 // who turned THIS on in the engine?
+gl_texturecompression_color 1
+gl_texturecompression_gloss 1
+gl_texturecompression_glow 1
+gl_texturecompression_lightcubemaps 1
+gl_texturecompression_normal 0 // hm... they eat lots of RAM, but TC typically assumes specifics about human eye perception, which is false for normalmaps
+gl_texturecompression_q3bspdeluxemaps 0
+gl_texturecompression_q3bsplightmaps 1
+gl_texturecompression_sky 1




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