r3507 - trunk/data/qcsrc/server

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Sat Mar 15 14:16:34 EDT 2008


Author: div0
Date: 2008-03-15 14:16:32 -0400 (Sat, 15 Mar 2008)
New Revision: 3507

Modified:
   trunk/data/qcsrc/server/cl_client.qc
   trunk/data/qcsrc/server/teamplay.qc
Log:
move "gametype" cvar to the right place :P


Modified: trunk/data/qcsrc/server/cl_client.qc
===================================================================
--- trunk/data/qcsrc/server/cl_client.qc	2008-03-15 17:54:46 UTC (rev 3506)
+++ trunk/data/qcsrc/server/cl_client.qc	2008-03-15 18:16:32 UTC (rev 3507)
@@ -942,6 +942,8 @@
 	else
 		stuffcmd(self, "set teamplay 0\n");
 
+	stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
+
 	if(g_lms)
 	{
 		self.frags = LMS_NewPlayerLives();

Modified: trunk/data/qcsrc/server/teamplay.qc
===================================================================
--- trunk/data/qcsrc/server/teamplay.qc	2008-03-15 17:54:46 UTC (rev 3506)
+++ trunk/data/qcsrc/server/teamplay.qc	2008-03-15 18:16:32 UTC (rev 3507)
@@ -111,7 +111,6 @@
 void InitGameplayMode()
 {
 	float fraglimit_override, timelimit_override;
-	entity pl;
 
 	VoteReset();
 
@@ -310,11 +309,6 @@
 			cvar_set("timelimit", ftos(timelimit_override));
 	}
 
-	FOR_EACH_REALCLIENT(pl)
-	{
-		stuffcmd(pl, strcat("\nset gametype ", ftos(game), ";"));
-	}
-
 	if (game == GAME_DOMINATION)//cvar("g_domination"))
 		dom_init();
 	else if (game == GAME_CTF)//cvar("g_ctf"))




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