r3507 - trunk/data/qcsrc/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Sat Mar 15 14:16:34 EDT 2008
Author: div0
Date: 2008-03-15 14:16:32 -0400 (Sat, 15 Mar 2008)
New Revision: 3507
Modified:
trunk/data/qcsrc/server/cl_client.qc
trunk/data/qcsrc/server/teamplay.qc
Log:
move "gametype" cvar to the right place :P
Modified: trunk/data/qcsrc/server/cl_client.qc
===================================================================
--- trunk/data/qcsrc/server/cl_client.qc 2008-03-15 17:54:46 UTC (rev 3506)
+++ trunk/data/qcsrc/server/cl_client.qc 2008-03-15 18:16:32 UTC (rev 3507)
@@ -942,6 +942,8 @@
else
stuffcmd(self, "set teamplay 0\n");
+ stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
+
if(g_lms)
{
self.frags = LMS_NewPlayerLives();
Modified: trunk/data/qcsrc/server/teamplay.qc
===================================================================
--- trunk/data/qcsrc/server/teamplay.qc 2008-03-15 17:54:46 UTC (rev 3506)
+++ trunk/data/qcsrc/server/teamplay.qc 2008-03-15 18:16:32 UTC (rev 3507)
@@ -111,7 +111,6 @@
void InitGameplayMode()
{
float fraglimit_override, timelimit_override;
- entity pl;
VoteReset();
@@ -310,11 +309,6 @@
cvar_set("timelimit", ftos(timelimit_override));
}
- FOR_EACH_REALCLIENT(pl)
- {
- stuffcmd(pl, strcat("\nset gametype ", ftos(game), ";"));
- }
-
if (game == GAME_DOMINATION)//cvar("g_domination"))
dom_init();
else if (game == GAME_CTF)//cvar("g_ctf"))
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