r3863 - in trunk/data: . scripts

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Mon Jul 21 08:19:27 EDT 2008


Author: m0rfar
Date: 2008-07-21 08:19:27 -0400 (Mon, 21 Jul 2008)
New Revision: 3863

Removed:
   trunk/data/assault.def
Modified:
   trunk/data/scripts/entities.def
Log:
Remove unused assault.def. 
Added target description to info_player_attacker and info_player_defender.

Deleted: trunk/data/assault.def
===================================================================
--- trunk/data/assault.def	2008-07-21 12:13:54 UTC (rev 3862)
+++ trunk/data/assault.def	2008-07-21 12:19:27 UTC (rev 3863)
@@ -1,39 +0,0 @@
-/*QUAKED info_player_attacker (1 0 0) (-16 -16 -24) (16 16 45) INITIAL
-Normal attacker spawning location for Nexuiz Asssault
--------- KEYS --------
-angle : direction in which player will look when spawning in the game. Does not apply to bots.
-target : this should point to a target_objective to decide when this spawning point is active.
-nobots : when set to 1, bots will never use this spawn point to respawn in the game.
-nohumans : when set to 1, human players will never use this spawn point to respawn in the game.
-notfree : when set to 1, entity will not spawn in "Free for all" and "Tournament" modes.
-notteam : when set to 1, entity will not spawn in "Teamplay" and "CTF" modes.
-notsingle : when set to 1, entity will not spawn in Single Player mode (bot play mode).
--------- SPAWNFLAGS --------
-INITIAL : makes the spawnpoint the initial place for the player to spawn at the beginning of the game.*/
-//=============================================================================
-
-/*QUAKED info_player_defender (0 1 0) (-16 -16 -24) (16 16 45) INITIAL
-Normal defender spawning location for Nexuiz Asssault
--------- KEYS --------
-angle : direction in which player will look when spawning in the game. Does not apply to bots.
-target : this should point to a target_objective to decide when this spawning point is active.
-nobots : when set to 1, bots will never use this spawn point to respawn in the game.
-nohumans : when set to 1, human players will never use this spawn point to respawn in the game.
-notfree : when set to 1, entity will not spawn in "Free for all" and "Tournament" modes.
-notteam : when set to 1, entity will not spawn in "Teamplay" and "CTF" modes.
-notsingle : when set to 1, entity will not spawn in Single Player mode (bot play mode).
--------- SPAWNFLAGS --------
-INITIAL : makes the spawnpoint the initial place for the player to spawn at the beginning of the game.*/
-//=============================================================================
-
-/*QUAKED target_objective (0 .5 0) (-8 -8 -8) (8 8 8)
-Objective controller for Nexuiz Assault. When active it has 100 health. If it falls below 0 then
-it'll trigger the next targeted entity (usually the next objective or target_assault_roundend etc.)
-//=============================================================================
-
-/*QUAKED target_objective_decrease (0 .5 0) (-8 -8 -8) (8 8 8)
-When triggered decreases health of the targeted target_objective.*/
-
-/*QUAKED func_assault_destructible (0 .5 0) (-8 -8 -8) (8 8 8)
-
-

Modified: trunk/data/scripts/entities.def
===================================================================
--- trunk/data/scripts/entities.def	2008-07-21 12:13:54 UTC (rev 3862)
+++ trunk/data/scripts/entities.def	2008-07-21 12:19:27 UTC (rev 3863)
@@ -222,6 +222,7 @@
 /*QUAKED info_player_attacker (1 0.5 0) (-16 -16 -24) (16 16 45) 
 Attacking team's player spawning location in Assault. Should touch the floor, but not the walls, and should point where the player should look when he spawns there.
 -------- KEYS --------
+target: this should point to a target_objective to decide when this spawning point is active.
 cnt: weight of spawn point for random selection. Set to a lower value if you have many spawn points close together. Default value is 1.
 */
 
@@ -235,6 +236,7 @@
 /*QUAKED info_player_defender (.5 .5 .5) (-16 -16 -24) (16 16 45) 
 Defending team's player spawning location in Assault. Should touch the floor, but not the walls, and should point where the player should look when he spawns there.
 -------- KEYS --------
+target: this should point to a target_objective to decide when this spawning point is active.
 cnt: weight of spawn point for random selection. Set to a lower value if you have many spawn points close together. Default value is 1.
 */
 




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