r3852 - trunk/data/qcsrc/server
savagex at icculus.org
savagex at icculus.org
Sun Jul 20 15:08:33 EDT 2008
Author: savagex
Date: 2008-07-20 15:08:28 -0400 (Sun, 20 Jul 2008)
New Revision: 3852
Modified:
trunk/data/qcsrc/server/assault.qc
Log:
fixing assault, third round: *first* set team for attacker/defender
spawnpoints, *then* call the setup function (which, amongst other
things, sets up teamplay)
Modified: trunk/data/qcsrc/server/assault.qc
===================================================================
--- trunk/data/qcsrc/server/assault.qc 2008-07-20 17:47:35 UTC (rev 3851)
+++ trunk/data/qcsrc/server/assault.qc 2008-07-20 19:08:28 UTC (rev 3852)
@@ -13,8 +13,8 @@
-------- SPAWNFLAGS --------
INITIAL : makes the spawnpoint the initial place for the player to spawn at the beginning of the game.*/
void spawnfunc_info_player_attacker() {
+ self.team = COLOR_TEAM1; // red, gets swapped every round
spawnfunc_info_player_deathmatch();
- self.team = COLOR_TEAM1; // red, gets swapped every round
}
//=============================================================================
@@ -32,8 +32,8 @@
-------- SPAWNFLAGS --------
INITIAL : makes the spawnpoint the initial place for the player to spawn at the beginning of the game.*/
void spawnfunc_info_player_defender() {
+ self.team = COLOR_TEAM2; // blue, gets swapped every round
spawnfunc_info_player_deathmatch();
- self.team = COLOR_TEAM2; // blue, gets swapped every round
}
// reset this objective. Used when spawning an objective
More information about the nexuiz-commits
mailing list