r3801 - trunk/data/scripts
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Wed Jul 9 12:24:20 EDT 2008
Author: div0
Date: 2008-07-09 12:24:19 -0400 (Wed, 09 Jul 2008)
New Revision: 3801
Modified:
trunk/data/scripts/entities.def
Log:
fix bboxes of items to match FL_ITEM
Modified: trunk/data/scripts/entities.def
===================================================================
--- trunk/data/scripts/entities.def 2008-07-09 16:10:41 UTC (rev 3800)
+++ trunk/data/scripts/entities.def 2008-07-09 16:24:19 UTC (rev 3801)
@@ -266,7 +266,7 @@
targetname: when targeted by a func_button, pressing the button will reassign the spawn point to the team of the activator. If a team has no more spawn point left, it immediately loses.
*/
-/*QUAKED item_armor_large (.4 .8 .4) (-16 -16 0) (16 16 32) FLOATING
+/*QUAKED item_armor_large (.4 .8 .4) (-30 -30 0) (30 30 32) FLOATING
Large Armor (default 100 armor points)
-------- KEYS --------
respawntime: time till it respawns (default: 30)
@@ -278,7 +278,7 @@
model="models/items/g_a25.md3"
*/
-/*QUAKED item_armor_medium (.4 .8 .4) (-16 -16 0) (16 16 32) FLOATING
+/*QUAKED item_armor_medium (.4 .8 .4) (-30 -30 0) (30 30 32) FLOATING
Medium Armor (default 25 armor points)
-------- KEYS --------
respawntime: time till it respawns (default: 30)
@@ -290,7 +290,7 @@
model="models/items/g_armormedium.md3"
*/
-/*QUAKED item_armor_small (.4 .8 .4) (-16 -16 0) (16 16 32) FLOATING
+/*QUAKED item_armor_small (.4 .8 .4) (-30 -30 0) (30 30 32) FLOATING
Small Armor (default 5 armor points)
-------- KEYS --------
respawntime: time till it respawns (default: 15)
@@ -302,7 +302,7 @@
model="models/items/g_a1.md3"
*/
-/*QUAKED item_bullets (.3 .3 1) (-16 -16 0) (16 16 32) FLOATING
+/*QUAKED item_bullets (.3 .3 1) (-30 -30 0) (30 30 32) FLOATING
Machine Gun ammo
-------- KEYS --------
ammo_nails: bullets gained by this item (if unset, g_pickup_nails is used)
@@ -313,7 +313,7 @@
model="models/items/a_bullets.mdl"
*/
-/*QUAKED item_cells (.3 .3 1) (-16 -16 0) (16 16 32) FLOATING
+/*QUAKED item_cells (.3 .3 1) (-30 -30 0) (30 30 32) FLOATING
Nex, Electro and Crylink ammo
-------- KEYS --------
ammo_cells: cells gained by this item (if unset, g_pickup_cells is used)
@@ -346,7 +346,7 @@
noise3: sound played when flag is lost in the field and respawns itself
*/
-/*QUAKED item_health_large (.9 .3 .3) (-16 -16 0) (16 16 32) FLOATING
+/*QUAKED item_health_large (.9 .3 .3) (-30 -30 0) (30 30 48) FLOATING
Large Health (default 50 health points)
-------- KEYS --------
respawntime: time till it respawns (default: 15)
@@ -358,7 +358,7 @@
model="models/items/g_h50.md3"
*/
-/*QUAKED item_health_medium (.9 .3 .3) (-16 -16 0) (16 16 32) FLOATING
+/*QUAKED item_health_medium (.9 .3 .3) (-30 -30 0) (30 30 48) FLOATING
Medium Health (default 25 health points)
-------- KEYS --------
respawntime: time till it respawns (default: 15)
@@ -370,7 +370,7 @@
model="models/items/g_h25.md3"
*/
-/*QUAKED item_health_mega (.9 .3 .3) (-16 -16 0) (16 16 32) FLOATING
+/*QUAKED item_health_mega (.9 .3 .3) (-30 -30 0) (30 30 48) FLOATING
Mega Health (default 100 health points)
In Minstagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120.
-------- KEYS --------
@@ -383,7 +383,7 @@
model="models/items/g_h100.md3"
*/
-/*QUAKED item_health_small (.9 .3 .3) (-16 -16 0) (16 16 32) FLOATING
+/*QUAKED item_health_small (.9 .3 .3) (-30 -30 0) (30 30 48) FLOATING
Small Health (default 5 health points)
-------- KEYS --------
respawntime: time till it respawns (default: 15)
@@ -395,7 +395,7 @@
model="models/items/g_h1.md3"
*/
-/*QUAKED item_invincible (.3 .3 1) (-16 -16 0) (16 16 32) FLOATING
+/*QUAKED item_invincible (.3 .3 1) (-30 -30 0) (30 30 48) FLOATING
Strong Shield
In Minstagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120.
-------- KEYS --------
@@ -406,7 +406,7 @@
model="models/items/g_invincible.md3"
*/
-/*QUAKED item_minst_cells (.3 .3 1) (-16 -16 0) (16 16 32) FLOATING
+/*QUAKED item_minst_cells (.3 .3 1) (-30 -30 0) (30 30 32) FLOATING
Minstagib ammo.
Always contains 5 (g_minstagib_ammo_drop) shots.
It only appears when playing Minstagib and prevents auto-replacement of weapon_nex & weapon_rocketlauncher when used.
@@ -418,7 +418,7 @@
model="models/items/a_cells.md3"
*/
-/*QUAKED item_rockets (.3 .3 1) (-16 -16 0) (16 16 32) FLOATING
+/*QUAKED item_rockets (.3 .3 1) (-30 -30 0) (30 30 32) FLOATING
Rocket Launcher, Hagar and Mortar ammo
-------- KEYS --------
ammo_rockets: rockets gained by this item (if unset, g_pickup_rockets is used)
@@ -429,7 +429,7 @@
model="models/items/a_rockets.md3"
*/
-/*QUAKED item_shells (.3 .3 1) (-16 -16 0) (16 16 32) FLOATING
+/*QUAKED item_shells (.3 .3 1) (-30 -30 0) (30 30 32) FLOATING
Shotgun ammo
-------- KEYS --------
ammo_shells: shells gained by this item (if unset, g_pickup_shells is used)
@@ -440,7 +440,7 @@
model="models/items/a_shells.md3"
*/
-/*QUAKED item_strength (.3 .3 1) (-16 -16 0) (16 16 32) FLOATING
+/*QUAKED item_strength (.3 .3 1) (-30 -30 0) (30 30 48) FLOATING
Strength aka Quad damage
In Minstagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120.
-------- KEYS --------
@@ -765,7 +765,7 @@
target: this must point to a misc_teleporter_dest entity.
*/
-/*QUAKED weapon_crylink (1 0 .5) (-16 -16 0) (16 16 32) FLOATING
+/*QUAKED weapon_crylink (1 0 .5) (-30 -30 0) (30 30 32) FLOATING
the Crylink
-------- KEYS --------
ammo_cells: initial cells of the weapon (if unset, g_pickup_cells is used)
@@ -776,7 +776,7 @@
model="models/weapons/g_crylink.md3"
*/
-/*QUAKED weapon_electro (1 0 .5) (-16 -16 0) (16 16 32) FLOATING
+/*QUAKED weapon_electro (1 0 .5) (-30 -30 0) (30 30 32) FLOATING
the Electro
-------- KEYS --------
ammo_cells: initial cells of the weapon (if unset, g_pickup_cells is used)
@@ -787,7 +787,7 @@
model="models/weapons/g_electro.md3"
*/
-/*QUAKED weapon_grenadelauncher (1 0 .5) (-16 -16 0) (16 16 32) FLOATING
+/*QUAKED weapon_grenadelauncher (1 0 .5) (-30 -30 0) (30 30 32) FLOATING
the Mortar
-------- KEYS --------
ammo_rockets: initial rockets of the weapon (if unset, g_pickup_rockets is used)
@@ -798,7 +798,7 @@
model="models/weapons/g_gl.md3"
*/
-/*QUAKED weapon_hagar (1 0 .5) (-16 -16 0) (16 16 32) FLOATING
+/*QUAKED weapon_hagar (1 0 .5) (-30 -30 0) (30 30 32) FLOATING
the Hagar
-------- KEYS --------
ammo_rockets: initial rockets of the weapon (if unset, g_pickup_rockets is used)
@@ -809,7 +809,7 @@
model="models/weapons/g_hagar.md3"
*/
-/*QUAKED weapon_nex (1 0 .5) (-16 -16 0) (16 16 32) FLOATING
+/*QUAKED weapon_nex (1 0 .5) (-30 -30 0) (30 30 32) FLOATING
the Nex
In Minstagib, this turns into an item_minst_cells if no explicit item_minst_cells have been placed.
-------- KEYS --------
@@ -821,7 +821,7 @@
model="models/weapons/g_nex.md3"
*/
-/*QUAKED weapon_rocketlauncher (1 0 .5) (-16 -16 0) (16 16 32) FLOATING
+/*QUAKED weapon_rocketlauncher (1 0 .5) (-30 -30 0) (30 30 32) FLOATING
the Rocket Launcher
In Minstagib, this turns into an item_minst_cells if no explicit item_minst_cells have been placed.
-------- KEYS --------
@@ -833,7 +833,7 @@
model="models/weapons/g_rl.md3"
*/
-/*QUAKED weapon_shotgun (1 0 .5) (-16 -16 0) (16 16 32) FLOATING
+/*QUAKED weapon_shotgun (1 0 .5) (-30 -30 0) (30 30 32) FLOATING
the Shotgun
-------- KEYS --------
ammo_shells: initial shells of the weapon (if unset, g_pickup_shells is used)
@@ -844,7 +844,7 @@
model="models/weapons/g_shotgun.md3"
*/
-/*QUAKED weapon_uzi (1 0 .5) (-16 -16 0) (16 16 32) FLOATING
+/*QUAKED weapon_uzi (1 0 .5) (-30 -30 0) (30 30 32) FLOATING
the Machine Gun
-------- KEYS --------
ammo_nails: initial bullets of the weapon (if unset, g_pickup_nails is used)
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