r3777 - trunk/data/scripts

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Sat Jul 5 07:30:18 EDT 2008


Author: m0rfar
Date: 2008-07-05 07:30:17 -0400 (Sat, 05 Jul 2008)
New Revision: 3777

Modified:
   trunk/data/scripts/default_project.proj
   trunk/data/scripts/entities.def
Log:
Added Nexuiz specific compile options, based on compile-settings.txt (Aggressor is still missing...)
Changed health colors a bit. And fixed trigger_hurt descriptions a bit.

Modified: trunk/data/scripts/default_project.proj
===================================================================
--- trunk/data/scripts/default_project.proj	2008-07-04 17:11:31 UTC (rev 3776)
+++ trunk/data/scripts/default_project.proj	2008-07-05 11:30:17 UTC (rev 3777)
@@ -23,6 +23,8 @@
 <key name="texturepath" value="$TEMPLATEenginepath$TEMPLATEbasedir/textures/"/>
 <key name="autosave" value="$TEMPLATEuserhomepath$TEMPLATEbasedir/maps/autosave.map"/>
 <key name="mapspath" value="$TEMPLATEuserhomepath$TEMPLATEbasedir/maps/"/>
+
+<key name="bsp_Q3Map2: (update) Update entitites only" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -onlyents $" />
 
 <key name="bsp_Q3Map2: (single) BSP -meta" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $"/>
 
@@ -57,7 +59,12 @@
 
 <key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2 -bounce 8" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -super 2 -filter -bounce 8 $" />
 <key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -deluxe -fast -filter -super 2 -bounce 8" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -deluxe -fast -super 2 -filter -bounce 8 $" />
-
+
+<key name="bsp_Q3Map2: (final) Nexuiz standard" value="! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -bounce 3 -deluxe -fast -filter -patchshadows -samples 2 $" />
+<key name="bsp_Q3Map2: (final) Bloodprison(ctf)" value="! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta -samplesize 8 -mv 1000000 -mi 6000000 $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -scale 1.2 $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -deluxe -fast -filter -deluxe -patchshadows -samples 3 $" />
+<key name="bsp_Q3Map2: (final) Final Rage" value="! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta -v -samplesize 8 -skyfix -np 50 $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -v $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -deluxe -compensate 1.4 -fast -gamma 1.5 -patchshadows -areascale 1.5 -pointscale 2 -v -bounce 3 -bouncegrid $" />
+<key name="bsp_Q3Map2: (final) Reslimed" value="! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta -patchmeta -v $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -bounce 3 -deluxe -fast -filter -patchshadows -samples 2 $" />
+
 <key name="bsp_Q3Map2: (simulate old style -light -extra) BSP -meta, -vis, -light -super 2" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -super 2 $" />
 <key name="bsp_Q3Map2: (simulate old style -light -deluxe -extra) BSP -meta, -vis, -light -deluxe -super 2" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -deluxe -super 2 $" />
 

Modified: trunk/data/scripts/entities.def
===================================================================
--- trunk/data/scripts/entities.def	2008-07-04 17:11:31 UTC (rev 3776)
+++ trunk/data/scripts/entities.def	2008-07-05 11:30:17 UTC (rev 3777)
@@ -346,7 +346,7 @@
 noise3: sound played when flag is lost in the field and respawns itself
 */
 
-/*QUAKED item_health_large (.8 .4 .4) (-16 -16 0) (16 16 32) FLOATING
+/*QUAKED item_health_large (.9 .3 .3) (-16 -16 0) (16 16 32) FLOATING
 Large Health (default 50 health points)
 -------- KEYS --------
 respawntime: time till it respawns (default: 15)
@@ -358,7 +358,7 @@
 model="models/items/g_h50.md3"
 */
 
-/*QUAKED item_health_medium (.8 .4 .4) (-16 -16 0) (16 16 32) FLOATING
+/*QUAKED item_health_medium (.9 .3 .3) (-16 -16 0) (16 16 32) FLOATING
 Medium Health (default 25 health points)
 -------- KEYS --------
 respawntime: time till it respawns (default: 15)
@@ -370,7 +370,7 @@
 model="models/items/g_h25.md3"
 */
 
-/*QUAKED item_health_mega (.8 .4 .4) (-16 -16 0) (16 16 32) FLOATING
+/*QUAKED item_health_mega (.9 .3 .3) (-16 -16 0) (16 16 32) FLOATING
 Mega Health (default 100 health points)
 In Minstagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120.
 -------- KEYS --------
@@ -383,7 +383,7 @@
 model="models/items/g_h100.md3"
 */
 
-/*QUAKED item_health_small (.8 .4 .4) (-16 -16 0) (16 16 32) FLOATING
+/*QUAKED item_health_small (.9 .3 .3) (-16 -16 0) (16 16 32) FLOATING
 Small Health (default 5 health points)
 -------- KEYS --------
 respawntime: time till it respawns (default: 15)
@@ -677,7 +677,7 @@
 Any object touching this will be hurt.
 Has the useful effect of automatically returning flags, keys and runes when they touch it.
 -------- KEYS --------
-dmg: amount of damage to deal when it (default: 1000)
+dmg: amount of damage to deal (default: 1000)
 message: kill message when someone gets killed by this (default: "was in the wrong place.")
 */
 




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