r3766 - trunk/data/qcsrc/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Thu Jul 3 05:51:28 EDT 2008
Author: div0
Date: 2008-07-03 05:51:25 -0400 (Thu, 03 Jul 2008)
New Revision: 3766
Modified:
trunk/data/qcsrc/server/t_swamp.qc
Log:
remove unused var
Modified: trunk/data/qcsrc/server/t_swamp.qc
===================================================================
--- trunk/data/qcsrc/server/t_swamp.qc 2008-07-03 09:21:23 UTC (rev 3765)
+++ trunk/data/qcsrc/server/t_swamp.qc 2008-07-03 09:51:25 UTC (rev 3766)
@@ -8,7 +8,6 @@
.float swamp_interval; //Hurt players in swamp with this interval
.float swamp_slowdown; //Players in swamp get slowd down by this mutch 0-1 is slowdown 1-~ is speedup (!?)
-.float swamp_ticker; //Used localy by the swampslug to calculate when to hurt the player and check the slug.
.entity swampslug;
void spawnfunc_trigger_swamp(void);
@@ -32,7 +31,6 @@
*/
void swampslug_think(void)
{
-
//Slowly kill the slug
self.health = self.health - 1;
@@ -48,15 +46,12 @@
// Or we have exited it very recently.
// Do the damage and renew the timer.
Damage (self.owner, self, self, self.dmg, DEATH_SWAMP, other.origin, '0 0 0');
- self.swamp_ticker = time + self.swamp_interval;
self.nextthink = time + self.swamp_interval;
-
}
void swamp_touch(void)
{
-
// If whatever thats touching the swamp is not a player
// or if its a dead player, just dont care abt it.
if((other.classname != "player")||(other.deadflag != DEAD_NO))
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