r3266 - trunk/data/qcsrc/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Fri Jan 25 03:16:43 EST 2008
Author: div0
Date: 2008-01-25 03:16:41 -0500 (Fri, 25 Jan 2008)
New Revision: 3266
Modified:
trunk/data/qcsrc/server/cl_client.qc
trunk/data/qcsrc/server/g_world.qc
Log:
make "ran out of spawns" winning condition even more strict. Watch out for error()s!
Modified: trunk/data/qcsrc/server/cl_client.qc
===================================================================
--- trunk/data/qcsrc/server/cl_client.qc 2008-01-25 06:16:38 UTC (rev 3265)
+++ trunk/data/qcsrc/server/cl_client.qc 2008-01-25 08:16:41 UTC (rev 3266)
@@ -17,6 +17,7 @@
void() spawnpoint_use =
{
if(teams_matter)
+ if(have_team_spawns)
{
self.team = activator.team;
some_spawn_has_been_used = 1;
Modified: trunk/data/qcsrc/server/g_world.qc
===================================================================
--- trunk/data/qcsrc/server/g_world.qc 2008-01-25 06:16:38 UTC (rev 3265)
+++ trunk/data/qcsrc/server/g_world.qc 2008-01-25 08:16:41 UTC (rev 3266)
@@ -1539,6 +1539,9 @@
if(!have_team_spawns)
return WINNING_NO;
+ if(!some_spawn_has_been_used)
+ return WINNING_NO;
+
team1_score = team2_score = team3_score = team4_score = 0;
FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
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