r3213 - trunk/data/qcsrc/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Mon Jan 21 14:38:46 EST 2008
Author: div0
Date: 2008-01-21 14:38:46 -0500 (Mon, 21 Jan 2008)
New Revision: 3213
Modified:
trunk/data/qcsrc/server/cl_client.qc
trunk/data/qcsrc/server/miscfunctions.qc
trunk/data/qcsrc/server/mode_onslaught.qc
Log:
make onslaught_spawnpoint_use into spawnpoint_use for any team game mode
Modified: trunk/data/qcsrc/server/cl_client.qc
===================================================================
--- trunk/data/qcsrc/server/cl_client.qc 2008-01-21 19:36:35 UTC (rev 3212)
+++ trunk/data/qcsrc/server/cl_client.qc 2008-01-21 19:38:46 UTC (rev 3213)
@@ -14,6 +14,12 @@
relocate_spawnpoint();
}
+void() spawnpoint_use =
+{
+ if(teams_matter)
+ self.team = activator.team;
+};
+
float spawn_allbad;
float spawn_allgood;
entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck)
Modified: trunk/data/qcsrc/server/miscfunctions.qc
===================================================================
--- trunk/data/qcsrc/server/miscfunctions.qc 2008-01-21 19:36:35 UTC (rev 3212)
+++ trunk/data/qcsrc/server/miscfunctions.qc 2008-01-21 19:38:46 UTC (rev 3213)
@@ -1,5 +1,5 @@
void() info_player_deathmatch; // needed for the other spawnpoints
-void() onslaught_spawnpoint_use; // when in Onslaught mode, spawnpoitns are triggered to change teams.
+void() spawnpoint_use;
string ColoredTeamName(float t);
float DistributeEvenly_amount;
@@ -186,8 +186,8 @@
setsize(self, PL_MIN, PL_MAX);
droptofloor();
}
- if (g_onslaught)
- self.use = onslaught_spawnpoint_use;
+
+ self.use = spawnpoint_use;
}
#define strstr strstrofs
Modified: trunk/data/qcsrc/server/mode_onslaught.qc
===================================================================
--- trunk/data/qcsrc/server/mode_onslaught.qc 2008-01-21 19:36:35 UTC (rev 3212)
+++ trunk/data/qcsrc/server/mode_onslaught.qc 2008-01-21 19:38:46 UTC (rev 3213)
@@ -570,8 +570,3 @@
self.think = onslaught_link_delayed;
self.nextthink = time + 0.1;
};
-
-void() onslaught_spawnpoint_use =
-{
- self.team = activator.team;
-};
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