r3205 - trunk/data/qcsrc/server

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Sun Jan 20 19:17:20 EST 2008


Author: avirox
Date: 2008-01-20 19:17:20 -0500 (Sun, 20 Jan 2008)
New Revision: 3205

Modified:
   trunk/data/qcsrc/server/mode_onslaught.qc
Log:
 - Node links now activate their "target"s on capture

Modified: trunk/data/qcsrc/server/mode_onslaught.qc
===================================================================
--- trunk/data/qcsrc/server/mode_onslaught.qc	2008-01-21 00:06:16 UTC (rev 3204)
+++ trunk/data/qcsrc/server/mode_onslaught.qc	2008-01-21 00:17:20 UTC (rev 3205)
@@ -365,6 +365,9 @@
 
 void() onslaught_controlpoint_icon_buildthink =
 {
+	local entity oself;
+	oself = self;
+
 	self.nextthink = time + 0.1;
 	self.health = self.health + self.count;
 	if (self.health >= self.max_health)
@@ -376,6 +379,12 @@
 		bprint(ColoredTeamName(self.team), " captured ", self.owner.message, " control point\n");
 		self.owner.iscaptured = TRUE;
 		onslaught_updatelinks();
+
+		// Use targets now (somebody make sure this is in the right place..)
+		self = self.owner;
+		activator = self;
+		SUB_UseTargets ();
+		self = oself;
 	}
 	self.alpha = self.health / self.max_health;
 	// colormod flash when shot




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