r3141 - trunk/data/qcsrc/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Mon Jan 14 13:32:00 EST 2008
Author: div0
Date: 2008-01-14 13:31:58 -0500 (Mon, 14 Jan 2008)
New Revision: 3141
Modified:
trunk/data/qcsrc/server/cl_weaponsystem.qc
Log:
fix antilag aim correction; add debug code
Modified: trunk/data/qcsrc/server/cl_weaponsystem.qc
===================================================================
--- trunk/data/qcsrc/server/cl_weaponsystem.qc 2008-01-14 00:25:44 UTC (rev 3140)
+++ trunk/data/qcsrc/server/cl_weaponsystem.qc 2008-01-14 18:31:58 UTC (rev 3141)
@@ -7,6 +7,8 @@
===========================================================================
*/
+.float antilag_debug;
+
// VorteX: static frame globals
float WFRAME_FIRE1 = 0;
float WFRAME_FIRE2 = 1;
@@ -43,6 +45,7 @@
// trail of lagged 'ghosts' behind players, and see if the bullet hits the
// ghost corresponding to this player's ping time, and if so it would do
// damage to the real player
+ self.cursor_trace_ent = nextent(self);
if (antilag)
if (self.cursor_trace_ent) // client was aiming at someone
if (self.cursor_trace_ent != self) // just to make sure
@@ -59,21 +62,25 @@
if (trace_ent == self.cursor_trace_ent)
{
// verify that the shot would hit in the past
- antilag_takeback(self.cursor_trace_ent, time - self.ping * 0.001);
+ if(self.antilag_debug)
+ antilag_takeback(self.cursor_trace_ent, time - self.antilag_debug);
+ else
+ antilag_takeback(self.cursor_trace_ent, time - self.ping * 0.001);
traceline_hitcorpse(self, self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, self);
+ antilag_restore(self.cursor_trace_ent);
+
if(trace_ent == self.cursor_trace_ent)
{
// HIT!
w_shotdir = normalize(self.cursor_trace_ent.origin - w_shotorg);
+ dprint("ANTILAG HIT\n");
}
else
{
// prydon cursor aimbot or odd network conditions
dprint("WARNING: antilag ghost trace for ", self.netname, " failed!\n");
}
-
- antilag_restore(self.cursor_trace_ent);
}
}
}
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