r3071 - trunk/data/qcsrc/menu-div0test
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Tue Jan 1 10:42:03 EST 2008
Author: div0
Date: 2008-01-01 10:42:03 -0500 (Tue, 01 Jan 2008)
New Revision: 3071
Modified:
trunk/data/qcsrc/menu-div0test/menu.qc
Log:
remove intro video; make background menu and then menu fade on startup
Modified: trunk/data/qcsrc/menu-div0test/menu.qc
===================================================================
--- trunk/data/qcsrc/menu-div0test/menu.qc 2008-01-01 15:05:28 UTC (rev 3070)
+++ trunk/data/qcsrc/menu-div0test/menu.qc 2008-01-01 15:42:03 UTC (rev 3071)
@@ -10,6 +10,7 @@
float menuShiftState;
float menuPrevTime;
float menuAlpha;
+float menuLogoAlpha;
float prevMenuAlpha;
float menuLoadedMaplist;
float menuNotTheFirstFrame;
@@ -117,12 +118,16 @@
{
float t;
float realFrametime;
+
if(!menuNotTheFirstFrame)
{
menuNotTheFirstFrame = 1;
if(Menu_Active)
if(!cvar("menu_video_played"))
- localcmd("set menu_video_played 1; playvideo logo; cd loop 1; play sound/announcer/male/welcome.ogg\n");
+ {
+ localcmd("set menu_video_played 1; cd loop 1; play sound/announcer/male/welcome.ogg\n");
+ menuLogoAlpha = -2; // no idea why, but when I start this at zero, it jumps instead of fading
+ }
}
if(!menuLoadedMaplist)
{
@@ -151,28 +156,21 @@
prevMenuAlpha = menuAlpha;
if(Menu_Active)
- menuAlpha = min(1, menuAlpha + frametime * 5);
+ {
+ if(menuAlpha == 0 && menuLogoAlpha < 3)
+ {
+ menuLogoAlpha = menuLogoAlpha + frametime * 5;
+ }
+ else
+ {
+ menuAlpha = min(1, menuAlpha + frametime * 5);
+ menuLogoAlpha = 3;
+ }
+ }
else
menuAlpha = max(0, menuAlpha - frametime * 5);
- if(menuAlpha <= 0)
- {
- if(prevMenuAlpha > 0)
- main.initializeDialog(main, main.firstChild);
- return;
- }
-
- dprint_load();
- gamestatus = 0;
- if(isserver())
- gamestatus = gamestatus | GAME_ISSERVER;
- if(clientstate() == CS_CONNECTED)
- gamestatus = gamestatus | GAME_CONNECTED;
- if(cvar("developer"))
- gamestatus = gamestatus | GAME_DEVELOPER;
-
draw_reset();
- draw_alpha *= menuAlpha;
if(!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER)))
{
@@ -194,9 +192,27 @@
isz_x = 1;
isz_y = isz_x * (sz_y / sz_x) * (draw_scale_x / draw_scale_y);
}
- draw_Picture('0.5 0.5 0' - 0.5 * isz, SKINGFX_BACKGROUND, isz, '1 1 1', 1);
+ draw_Picture('0.5 0.5 0' - 0.5 * isz, SKINGFX_BACKGROUND, isz, '1 1 1', bound(0, menuLogoAlpha, 1));
}
+ if(menuAlpha <= 0)
+ {
+ if(prevMenuAlpha > 0)
+ main.initializeDialog(main, main.firstChild);
+ return;
+ }
+
+ dprint_load();
+ gamestatus = 0;
+ if(isserver())
+ gamestatus = gamestatus | GAME_ISSERVER;
+ if(clientstate() == CS_CONNECTED)
+ gamestatus = gamestatus | GAME_CONNECTED;
+ if(cvar("developer"))
+ gamestatus = gamestatus | GAME_DEVELOPER;
+
+ draw_alpha *= menuAlpha;
+
if(frametime > 0)
{
vector dMouse;
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