r3388 - in trunk/data: . qcsrc/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Mon Feb 18 09:21:47 EST 2008
Author: m0rfar
Date: 2008-02-18 09:21:46 -0500 (Mon, 18 Feb 2008)
New Revision: 3388
Modified:
trunk/data/default.cfg
trunk/data/qcsrc/server/mode_onslaught.qc
Log:
Added 'g_onslaught_gen_health' and 'g_onslaught_cp_health' cvars, to change generator and control point health.
Rasied generator health to 10000.
Modified: trunk/data/default.cfg
===================================================================
--- trunk/data/default.cfg 2008-02-16 23:48:11 UTC (rev 3387)
+++ trunk/data/default.cfg 2008-02-18 14:21:46 UTC (rev 3388)
@@ -408,6 +408,8 @@
// onslaught
set g_onslaught 0
+set g_onslaught_gen_health 10000
+set g_onslaught_cp_health 1000
// assault
set g_assault 0
Modified: trunk/data/qcsrc/server/mode_onslaught.qc
===================================================================
--- trunk/data/qcsrc/server/mode_onslaught.qc 2008-02-16 23:48:11 UTC (rev 3387)
+++ trunk/data/qcsrc/server/mode_onslaught.qc 2008-02-18 14:21:46 UTC (rev 3388)
@@ -551,7 +551,7 @@
self.colormap = 1024 + (self.team - 1) * 17;
self.solid = SOLID_BSP;
self.movetype = MOVETYPE_NONE;
- self.lasthealth = self.max_health = self.health = 3000;
+ self.lasthealth = self.max_health = self.health = cvar("g_onslaught_gen_health");
setmodel(self, "models/onslaught/generator.md3");
//setsize(self, '-32 -32 -24', '32 32 64');
setorigin(self, self.origin);
@@ -688,7 +688,7 @@
// point if it successfully builds without being destroyed first)
self.goalentity = e = spawn();
e.owner = self;
- e.max_health = 1000;
+ e.max_health = cvar("g_onslaught_cp_health");
e.health = e.max_health * 0.1;
e.alpha = e.health / e.max_health;
e.solid = SOLID_BBOX;
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