r3338 - trunk/data/qcsrc/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Thu Feb 7 10:42:31 EST 2008
Author: div0
Date: 2008-02-07 10:42:31 -0500 (Thu, 07 Feb 2008)
New Revision: 3338
Modified:
trunk/data/qcsrc/server/gamecommand.qc
Log:
make gametype command refuse if there is no single map for it
Modified: trunk/data/qcsrc/server/gamecommand.qc
===================================================================
--- trunk/data/qcsrc/server/gamecommand.qc 2008-02-06 18:44:27 UTC (rev 3337)
+++ trunk/data/qcsrc/server/gamecommand.qc 2008-02-07 15:42:31 UTC (rev 3338)
@@ -80,15 +80,25 @@
#ifdef MAPINFO
if(argv(0) == "gametype") if(argc == 2)
{
- float t;
+ float t, tsave;
string s;
s = argv(1);
t = MapInfo_Type_FromString(s);
+ tsave = MapInfo_CurrentGametype();
if(t)
{
MapInfo_SwitchGameType(t);
MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0);
- bprint("Game type successfully switched to ", s, "\n");
+ if(MapInfo_count > 0)
+ {
+ bprint("Game type successfully switched to ", s, "\n");
+ }
+ else
+ {
+ bprint("Cannot use this game type: no map for it found\n");
+ MapInfo_SwitchGameType(tsave);
+ MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0);
+ }
}
else
bprint("Game type switch to ", s, " failed: this type does not exist!\n");
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