r5343 - in trunk/data: . models/weapons qcsrc/server textures
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Mon Dec 29 06:35:54 EST 2008
Author: div0
Date: 2008-12-29 06:35:53 -0500 (Mon, 29 Dec 2008)
New Revision: 5343
Added:
trunk/data/textures/crifleflashider.tga
trunk/data/textures/crifleflashider_bump.tga
trunk/data/textures/crifleflashider_gloss.tga
Modified:
trunk/data/build-compat-pack.sh
trunk/data/models/weapons/g_campingrifle.md3
trunk/data/models/weapons/v_campingrifle.md3
trunk/data/models/weapons/w_campingrifle.zym
trunk/data/qcsrc/server/w_campingrifle.qc
Log:
slightly updated crifle
Modified: trunk/data/build-compat-pack.sh
===================================================================
--- trunk/data/build-compat-pack.sh 2008-12-29 09:31:25 UTC (rev 5342)
+++ trunk/data/build-compat-pack.sh 2008-12-29 11:35:53 UTC (rev 5343)
@@ -554,6 +554,9 @@
textures/campingrifle_pants.tga
textures/campingrifle_shirt.tga
textures/campingrifle.tga
+ textures/crifleflashider_bump.tga
+ textures/crifleflashider_gloss.tga
+ textures/crifleflashider.tga
textures/flags/flag_blue_cloth.tga
textures/flags/flag_blue_gloss.tga
textures/flags/flag_blue_glow.tga
Modified: trunk/data/models/weapons/g_campingrifle.md3
===================================================================
(Binary files differ)
Modified: trunk/data/models/weapons/v_campingrifle.md3
===================================================================
(Binary files differ)
Modified: trunk/data/models/weapons/w_campingrifle.zym
===================================================================
(Binary files differ)
Modified: trunk/data/qcsrc/server/w_campingrifle.qc
===================================================================
--- trunk/data/qcsrc/server/w_campingrifle.qc 2008-12-29 09:31:25 UTC (rev 5342)
+++ trunk/data/qcsrc/server/w_campingrifle.qc 2008-12-29 11:35:53 UTC (rev 5343)
@@ -25,7 +25,7 @@
if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
self.ammo_nails -= pAmmo;
- W_SetupShot (self, '25 8 -8', FALSE, 2, "weapons/campingrifle_fire.wav");
+ W_SetupShot (self, '32 8 -8', FALSE, 2, "weapons/campingrifle_fire.wav");
pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 2000, 1);
if(self.BUTTON_ZOOM) // if zoomed, shoot from the eye
Added: trunk/data/textures/crifleflashider.tga
===================================================================
(Binary files differ)
Property changes on: trunk/data/textures/crifleflashider.tga
___________________________________________________________________
Name: svn:mime-type
+ application/octet-stream
Added: trunk/data/textures/crifleflashider_bump.tga
===================================================================
(Binary files differ)
Property changes on: trunk/data/textures/crifleflashider_bump.tga
___________________________________________________________________
Name: svn:mime-type
+ application/octet-stream
Added: trunk/data/textures/crifleflashider_gloss.tga
===================================================================
(Binary files differ)
Property changes on: trunk/data/textures/crifleflashider_gloss.tga
___________________________________________________________________
Name: svn:mime-type
+ application/octet-stream
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