r5336 - in trunk: . misc
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Sun Dec 28 16:10:25 EST 2008
Author: div0
Date: 2008-12-28 16:10:25 -0500 (Sun, 28 Dec 2008)
New Revision: 5336
Modified:
trunk/changes-since-last-release
trunk/misc/jpeg-if-not-alpha.sh
Log:
new change list
Modified: trunk/changes-since-last-release
===================================================================
--- trunk/changes-since-last-release 2008-12-28 21:00:43 UTC (rev 5335)
+++ trunk/changes-since-last-release 2008-12-28 21:10:25 UTC (rev 5336)
@@ -1,12 +1,14 @@
-CHANGES since 2.4.2 to r4976:
+CHANGES since 2.4.2 to r5313:
compat-q3a: switch crylink/hagar, as crylink is closer to BFG and hagar is closer to Plasmagun
game: airshot announcer
game: alternate HUD is now default
game: antilag improved
game: assault bugfixed
+game: bots try to not take items near team mates
game: cmd maplist improved
game: colors improved (TODO credit sev in nexuiz-credits.txt!)
game: command allready
+game: command "cmd records"
game: command lockteams, unlockteams
game: command movetoteam_red, ...
game: command nospectators
@@ -25,6 +27,7 @@
game: cvar g_balance_ctf_damageforcescale
game: cvar g_balance_electro_combo_speed
game: cvar g_balance_teams_complain can now be turned off
+game: cvar g_ballistics_force, makes MG and SG projectiles
game: cvar g_bugrigs*
game: cvar g_ctf_allow_drop
game: cvar g_ctf_fullbrightflags
@@ -33,6 +36,7 @@
game: cvar g_jump_grunt
game: cvar g_maxplayers
game: cvar g_pickup_respawntime*
+game: cvar g_showweaponspawns
game: cvar g_spawn_furthest
game: cvar g_spawnpoints_auto_move_out_of_solid
game: cvar g_start_delay
@@ -49,14 +53,17 @@
game: fix some memory leaks
game: fix flag falling through bunker
game: fix q3skoredm1
+game: friendly fire slightly added now
game: handle sv_foginterval on the client now
game: hook attaches to moving objects
game: hook can pull players (but detaches when that player shoots you)
game: hook detaches when teleporting
game: hook is no longer "seta"
game: hook jitter-less
+game: hook takes ammo
game: hook sky-attach bug fixed
game: improved weapon system, new weapons Port-O-Launch, MinstaNex, On-hand hook, TAG Seeker, HLAC; now up to 24 weapons supported
+game: IP ban syncing support
game: item respawn: 20s for 50health and 25armor
game: kick banned players also when they try to talk
game: lemmings countdown ;)
@@ -82,6 +89,7 @@
game: timeout feature
game: turrets
game: vote call is now possible for server admins too
+game: weapons rebalanced according to frag statistics
game: zoom unlagged, detect zoom scripts (for spectating/demos)
map: aggressor supports keyhunt
map: all maps recompiled, now with external lightmaps
@@ -90,6 +98,7 @@
mapping: entities.def updated
mapping: entity func_breakable
mapping: entity func_door: make DOOR_NOT_LINK work
+mapping: entity func_door_rotating
mapping: entity func_pointparticles
mapping: entity func_sparks
mapping: entity func_train now supports -1 wait on path_corner, making it NOT wait
@@ -133,6 +142,8 @@
menuskins: HEIGHT_DIALOGBORDER
menu: wicked skins
misc: +exec benchmark.cfg
+misc: new color codes ^xRGB
models: specop now knows that she is female
+models: new flag model
rcon2irc: disconnect fix
rcon2irc: irc_trigger
Modified: trunk/misc/jpeg-if-not-alpha.sh
===================================================================
--- trunk/misc/jpeg-if-not-alpha.sh 2008-12-28 21:00:43 UTC (rev 5335)
+++ trunk/misc/jpeg-if-not-alpha.sh 2008-12-28 21:10:25 UTC (rev 5336)
@@ -8,13 +8,13 @@
case "$X" in
*.jpg)
if [ -n "$scaledown" ]; then
- mogrify "$X" -geometry "$scaledown<" -quality 100
+ mogrify -geometry "$scaledown>" -quality 100 "$X"
fi
jpegoptim --strip-all -m$qual "$X"
;;
*.png|*.tga)
if [ -n "$scaledown" ]; then
- mogrify "$X" -geometry "$scaledown<" -quality 100
+ mogrify -geometry "$scaledown>" -quality 100 "$X"
fi
if convert "$X" -depth 16 RGBA:- | perl -e 'while(read STDIN, $_, 8) { substr($_, 6, 2) eq "\xFF\xFF" or exit 1; ++$pix; } exit not $pix;'; then
echo "$X has no alpha, converting"
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