r5307 - in trunk/data: . scripts

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Thu Dec 25 09:09:32 EST 2008


Author: div0
Date: 2008-12-25 09:09:32 -0500 (Thu, 25 Dec 2008)
New Revision: 5307

Added:
   trunk/data/scripts/mandelbrotsky.shader
Modified:
   trunk/data/defaultNexuiz.cfg
   trunk/data/weapons.cfg
Log:
recalculate bullet parameters


Modified: trunk/data/defaultNexuiz.cfg
===================================================================
--- trunk/data/defaultNexuiz.cfg	2008-12-25 13:40:22 UTC (rev 5306)
+++ trunk/data/defaultNexuiz.cfg	2008-12-25 14:09:32 UTC (rev 5307)
@@ -1252,7 +1252,7 @@
 //   Quake-Joule:  1 qJ  = 1 qN * 1 qu
 //   Quake-Pascal: 1 qPa = 1 qN / 1 qu^2
 
-set g_ballistics_materialconstant 600060006 // arbitrary: 2^22
+set g_ballistics_materialconstant 1414213562
 // unit: qJ / qu^3 (energy needed per volume unit of solid to push/burn away
 // parameter: bullet constant: mass / area in g/qu^2
 // = mass / (pi/4 * caliber^2)
@@ -1277,7 +1277,7 @@
 //     caliber .3, 150 grains, bullet constant 137.7220774221867
 
 set g_ballistics_force 0 // 1: make all bullets use the ballistics code instead of hitscan
-set g_ballistics_force_uzi_speed 10000 // speed of uzi bullets if g_ballistics_force is 1
-set g_ballistics_force_uzi_bulletconstant 80 // 6.7 qu
-set g_ballistics_force_shotgun_speed 6000 // speed of shotgun bullets if g_ballistics_force is 1
-set g_ballistics_force_shotgun_bulletconstant 50 // 1.5 qu
+set g_ballistics_force_uzi_speed 12000 // speed of uzi bullets if g_ballistics_force is 1
+set g_ballistics_force_uzi_bulletconstant 115 // 5.8qu
+set g_ballistics_force_shotgun_speed 15000 // speed of shotgun bullets if g_ballistics_force is 1
+set g_ballistics_force_shotgun_bulletconstant 50 // 3.9qu

Added: trunk/data/scripts/mandelbrotsky.shader
===================================================================
--- trunk/data/scripts/mandelbrotsky.shader	                        (rev 0)
+++ trunk/data/scripts/mandelbrotsky.shader	2008-12-25 14:09:32 UTC (rev 5307)
@@ -0,0 +1,14 @@
+//   nebula skybox
+//   =============
+
+textures/skies/mandelbrot
+{
+	qer_editorimage env/mandelbrot/mandel_up.tga
+	surfaceparm sky
+	surfaceparm noimpact
+	surfaceparm nolightmap
+	surfaceparm nomarks
+	q3map_skylight 200 3
+	q3map_sun 1 .98 .9 0 0 90
+	skyparms env/mandelbrot/mandel - -
+}

Modified: trunk/data/weapons.cfg
===================================================================
--- trunk/data/weapons.cfg	2008-12-25 13:40:22 UTC (rev 5306)
+++ trunk/data/weapons.cfg	2008-12-25 14:09:32 UTC (rev 5307)
@@ -352,20 +352,20 @@
 set g_balance_campingrifle_primary_headshotaddeddamage 160
 set g_balance_campingrifle_primary_spread 0
 set g_balance_campingrifle_primary_force 2
-set g_balance_campingrifle_primary_speed 30000
+set g_balance_campingrifle_primary_speed 35000
 set g_balance_campingrifle_primary_lifetime 5
 set g_balance_campingrifle_primary_refire 0.7
 set g_balance_campingrifle_primary_animtime 0.3
 set g_balance_campingrifle_primary_ammo 10
-set g_balance_campingrifle_primary_bulletconstant 130 // 97.5 qu
+set g_balance_campingrifle_primary_bulletconstant 120 // 51.9qu
 set g_balance_campingrifle_secondary_damage 60
 set g_balance_campingrifle_secondary_headshotaddeddamage 0
-set g_balance_campingrifle_secondary_spread 0.02
+set g_balance_campingrifle_secondary_spread 0.01
 set g_balance_campingrifle_secondary_force 1
-set g_balance_campingrifle_secondary_speed 8000
+set g_balance_campingrifle_secondary_speed 18000
 set g_balance_campingrifle_secondary_lifetime 5
 set g_balance_campingrifle_secondary_refire 0.12
 set g_balance_campingrifle_secondary_animtime 0.06
 set g_balance_campingrifle_secondary_ammo 10
 set g_balance_campingrifle_secondary_health 5
-set g_balance_campingrifle_secondary_bulletconstant 130 // 6.9 qu
+set g_balance_campingrifle_secondary_bulletconstant 120 // 13.7qu




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