r5307 - in trunk/data: . scripts
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Thu Dec 25 09:09:32 EST 2008
Author: div0
Date: 2008-12-25 09:09:32 -0500 (Thu, 25 Dec 2008)
New Revision: 5307
Added:
trunk/data/scripts/mandelbrotsky.shader
Modified:
trunk/data/defaultNexuiz.cfg
trunk/data/weapons.cfg
Log:
recalculate bullet parameters
Modified: trunk/data/defaultNexuiz.cfg
===================================================================
--- trunk/data/defaultNexuiz.cfg 2008-12-25 13:40:22 UTC (rev 5306)
+++ trunk/data/defaultNexuiz.cfg 2008-12-25 14:09:32 UTC (rev 5307)
@@ -1252,7 +1252,7 @@
// Quake-Joule: 1 qJ = 1 qN * 1 qu
// Quake-Pascal: 1 qPa = 1 qN / 1 qu^2
-set g_ballistics_materialconstant 600060006 // arbitrary: 2^22
+set g_ballistics_materialconstant 1414213562
// unit: qJ / qu^3 (energy needed per volume unit of solid to push/burn away
// parameter: bullet constant: mass / area in g/qu^2
// = mass / (pi/4 * caliber^2)
@@ -1277,7 +1277,7 @@
// caliber .3, 150 grains, bullet constant 137.7220774221867
set g_ballistics_force 0 // 1: make all bullets use the ballistics code instead of hitscan
-set g_ballistics_force_uzi_speed 10000 // speed of uzi bullets if g_ballistics_force is 1
-set g_ballistics_force_uzi_bulletconstant 80 // 6.7 qu
-set g_ballistics_force_shotgun_speed 6000 // speed of shotgun bullets if g_ballistics_force is 1
-set g_ballistics_force_shotgun_bulletconstant 50 // 1.5 qu
+set g_ballistics_force_uzi_speed 12000 // speed of uzi bullets if g_ballistics_force is 1
+set g_ballistics_force_uzi_bulletconstant 115 // 5.8qu
+set g_ballistics_force_shotgun_speed 15000 // speed of shotgun bullets if g_ballistics_force is 1
+set g_ballistics_force_shotgun_bulletconstant 50 // 3.9qu
Added: trunk/data/scripts/mandelbrotsky.shader
===================================================================
--- trunk/data/scripts/mandelbrotsky.shader (rev 0)
+++ trunk/data/scripts/mandelbrotsky.shader 2008-12-25 14:09:32 UTC (rev 5307)
@@ -0,0 +1,14 @@
+// nebula skybox
+// =============
+
+textures/skies/mandelbrot
+{
+ qer_editorimage env/mandelbrot/mandel_up.tga
+ surfaceparm sky
+ surfaceparm noimpact
+ surfaceparm nolightmap
+ surfaceparm nomarks
+ q3map_skylight 200 3
+ q3map_sun 1 .98 .9 0 0 90
+ skyparms env/mandelbrot/mandel - -
+}
Modified: trunk/data/weapons.cfg
===================================================================
--- trunk/data/weapons.cfg 2008-12-25 13:40:22 UTC (rev 5306)
+++ trunk/data/weapons.cfg 2008-12-25 14:09:32 UTC (rev 5307)
@@ -352,20 +352,20 @@
set g_balance_campingrifle_primary_headshotaddeddamage 160
set g_balance_campingrifle_primary_spread 0
set g_balance_campingrifle_primary_force 2
-set g_balance_campingrifle_primary_speed 30000
+set g_balance_campingrifle_primary_speed 35000
set g_balance_campingrifle_primary_lifetime 5
set g_balance_campingrifle_primary_refire 0.7
set g_balance_campingrifle_primary_animtime 0.3
set g_balance_campingrifle_primary_ammo 10
-set g_balance_campingrifle_primary_bulletconstant 130 // 97.5 qu
+set g_balance_campingrifle_primary_bulletconstant 120 // 51.9qu
set g_balance_campingrifle_secondary_damage 60
set g_balance_campingrifle_secondary_headshotaddeddamage 0
-set g_balance_campingrifle_secondary_spread 0.02
+set g_balance_campingrifle_secondary_spread 0.01
set g_balance_campingrifle_secondary_force 1
-set g_balance_campingrifle_secondary_speed 8000
+set g_balance_campingrifle_secondary_speed 18000
set g_balance_campingrifle_secondary_lifetime 5
set g_balance_campingrifle_secondary_refire 0.12
set g_balance_campingrifle_secondary_animtime 0.06
set g_balance_campingrifle_secondary_ammo 10
set g_balance_campingrifle_secondary_health 5
-set g_balance_campingrifle_secondary_bulletconstant 130 // 6.9 qu
+set g_balance_campingrifle_secondary_bulletconstant 120 // 13.7qu
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