r5161 - in trunk/data: . qcsrc/server

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Wed Dec 3 13:48:13 EST 2008


Author: div0
Date: 2008-12-03 13:48:13 -0500 (Wed, 03 Dec 2008)
New Revision: 5161

Modified:
   trunk/data/qcsrc/server/w_hook.qc
   trunk/data/weapons.cfg
Log:
improve it a bit


Modified: trunk/data/qcsrc/server/w_hook.qc
===================================================================
--- trunk/data/qcsrc/server/w_hook.qc	2008-12-03 18:40:25 UTC (rev 5160)
+++ trunk/data/qcsrc/server/w_hook.qc	2008-12-03 18:48:13 UTC (rev 5161)
@@ -17,6 +17,7 @@
 	self.dmg_last = dmg_remaining_next;
 
 	RadiusDamage (self, self.owner, self.dmg * f, self.dmg_edge * f, self.dmg_radius, self.owner, self.dmg_force * f, self.projectiledeathtype, world);
+	//RadiusDamage (self, world, self.dmg * f, self.dmg_edge * f, self.dmg_radius, world, self.dmg_force * f, self.projectiledeathtype, world);
 
 	if(dt < self.dmg_duration)
 		self.nextthink = time + 0.05; // soon

Modified: trunk/data/weapons.cfg
===================================================================
--- trunk/data/weapons.cfg	2008-12-03 18:40:25 UTC (rev 5160)
+++ trunk/data/weapons.cfg	2008-12-03 18:48:13 UTC (rev 5161)
@@ -244,8 +244,8 @@
 set g_balance_hook_secondary_gravity 5 // fast falling
 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
-set g_balance_hook_secondary_power 4 // effect behaves like a square function
-set g_balance_hook_secondary_duration 3 // effect runs for three seconds
+set g_balance_hook_secondary_power 3 // effect behaves like a square function
+set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
 
 // HLAC 
 set g_balance_hlac_primary_spread_min 0.01




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