r4254 - trunk
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Sat Aug 30 07:46:44 EDT 2008
Author: div0
Date: 2008-08-30 07:46:44 -0400 (Sat, 30 Aug 2008)
New Revision: 4254
Modified:
trunk/changes-since-last-release
Log:
forgot some more changes
Modified: trunk/changes-since-last-release
===================================================================
--- trunk/changes-since-last-release 2008-08-30 11:34:27 UTC (rev 4253)
+++ trunk/changes-since-last-release 2008-08-30 11:46:44 UTC (rev 4254)
@@ -4,12 +4,25 @@
game: cmd maplist improved
game: colors improved (TODO credit sev in nexuiz-credits.txt!)
game: command allready
+game: command lockteams, unlockteams
+game: command movetoteam_red, ...
+game: command nospectators
+game: command vlogin must be used instead of vdo login now
+game: crylink bounce does half damage
+game: crylink primary does 2 cells
game: crylink weakened
game: ctf flag touching when dead bug fixed
game: cvar g_jump_grunt
+game: cvar g_maxplayers
+game: cvar g_spawn_furthest
game: cvar g_spawnpoints_auto_move_out_of_solid
+game: cvar g_tourney*
game: cvar sv_gentle
game: cvar sv_maxidle
+game: cvar sv_ready_restart_after_countdown
+game: cvar sv_ready_restart_nag
+game: cvar sv_ready_restart_repeatable
+game: cvar teamplay_lockonrestart
game: fix some memory leaks
game: hook attaches to moving objects
game: hook can pull players
@@ -17,15 +30,23 @@
game: hook no longer goes through walls
game: hook sky-attach bug fixed
game: item respawn: 20s for 50health and 25armor
+game: lemmings countdown ;)
+game: log can get :time: events
game: map voting: nodetail 1 as default
game: map voting: with previews
+game: new music track by meoblast001 (TODO nexuiz-credits.txt)
game: performance improved (fteqcc -O3)
game: race game type
game: scoreboard improved
game: scores per-team
game: sounds: model specific player sounds
+game: sv_foginterval
+game: texturecompression for lightmaps off (workaround for OS X bug)
+game: timeout feature
game: turrets
+game: vote call is now possible for server admins too
game: zoom unlagged, detect zoom scripts (for spectating/demos)
+map: aggressor supports keyhunt
mapping: allow mins/maxs specification for brush entities instead of models (as alternative)
mapping: automatic shader generator script
mapping: entities.def updated
@@ -42,11 +63,14 @@
mapping: triggers now MUST be common/trigger; their exact shape now works (no longer their bbox)
mapping: zeroradiant support, bugfix patchset updated
map: reslimed: less distracting fog
+map: some more TDM map settings
map: starship and silvercity: no CTF
menu: channel mixer
menu: game type in server browser
menu: input box margin now in chars, not percent
+menu: mouse fixed in -game pro
menu: new playermodel previews (sev)
+menu: play button in map info
menuskins: big buttons as extra graphics
menuskins: COLOR_SCROLLBAR_C
menuskins: HEIGHT_DIALOGBORDER
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