r4250 - in branches/nexuiz-2.0: . data data/qcsrc/menu/nexuiz

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Sat Aug 30 07:06:02 EDT 2008


Author: div0
Date: 2008-08-30 07:06:01 -0400 (Sat, 30 Aug 2008)
New Revision: 4250

Modified:
   branches/nexuiz-2.0/.patchsets
   branches/nexuiz-2.0/data/defaultNexuiz.cfg
   branches/nexuiz-2.0/data/qcsrc/menu/nexuiz/dialog_multiplayer_playersetup.c
Log:
r4248 | esteel | 2008-08-29 21:29:29 +0200 (Fri, 29 Aug 2008) | 2 lines
gl_texturecompression_2d ,gl_texturecompression_normal and gl_texturecompression_q3bspdeluxemaps are now 0 by default in the engine, lets keep this file small
r4249 | esteel | 2008-08-29 21:32:31 +0200 (Fri, 29 Aug 2008) | 2 lines
make "client upd port" editfield a tad bigger so 5 numbers + cursor can fit into and not cutoff after 3.5

Modified: branches/nexuiz-2.0/.patchsets
===================================================================
--- branches/nexuiz-2.0/.patchsets	2008-08-29 19:32:31 UTC (rev 4249)
+++ branches/nexuiz-2.0/.patchsets	2008-08-30 11:06:01 UTC (rev 4250)
@@ -1,2 +1,2 @@
 master = svn://svn.icculus.org/nexuiz/trunk
-revisions_applied = 1-4246
+revisions_applied = 1-4249

Modified: branches/nexuiz-2.0/data/defaultNexuiz.cfg
===================================================================
--- branches/nexuiz-2.0/data/defaultNexuiz.cfg	2008-08-29 19:32:31 UTC (rev 4249)
+++ branches/nexuiz-2.0/data/defaultNexuiz.cfg	2008-08-30 11:06:01 UTC (rev 4250)
@@ -1036,13 +1036,10 @@
 // this feature is currently buggy in the engine (it appears to PREVENT any dropping in lots of maps, leading to weirdly aligned entities, and in some cases even CAUSES them to drop through solid, like in facing worlds nex)
 sv_gameplayfix_droptofloorstartsolid 0
 
-gl_texturecompression_2d 0 // who turned THIS on in the engine?
 gl_texturecompression_color 1
 gl_texturecompression_gloss 1
 gl_texturecompression_glow 1
 gl_texturecompression_lightcubemaps 1
-gl_texturecompression_normal 0 // hm... they eat lots of RAM, but TC typically assumes specifics about human eye perception, which is false for normalmaps
-gl_texturecompression_q3bspdeluxemaps 0
 gl_texturecompression_q3bsplightmaps 0
 gl_texturecompression_sky 1
 

Modified: branches/nexuiz-2.0/data/qcsrc/menu/nexuiz/dialog_multiplayer_playersetup.c
===================================================================
--- branches/nexuiz-2.0/data/qcsrc/menu/nexuiz/dialog_multiplayer_playersetup.c	2008-08-29 19:32:31 UTC (rev 4249)
+++ branches/nexuiz-2.0/data/qcsrc/menu/nexuiz/dialog_multiplayer_playersetup.c	2008-08-30 11:06:01 UTC (rev 4250)
@@ -136,7 +136,7 @@
 			e.configureNexuizTextSliderValues(e);
 	me.TR(me);
 		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Client UDP port:"));
-		me.TD(me, 1, 0.5, e = makeNexuizInputBox(0, "cl_port"));
+		me.TD(me, 1, 0.64, e = makeNexuizInputBox(0, "cl_port"));
 
 	me.gotoRC(me, me.rows - 1, 0);
 		me.TD(me, 1, me.columns, makeNexuizCommandButton("Apply immediately", '0 0 0', "color -1 -1;name \"$_cl_name\";sendcvar cl_zoomfactor;sendcvar cl_zoomspeed;sendcvar cl_autoswitch;sendcvar cl_hidewaypoints;sendcvar cl_shownames;rate $_cl_rate", COMMANDBUTTON_APPLY));




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