r4248 - trunk/data
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Fri Aug 29 15:29:29 EDT 2008
Author: esteel
Date: 2008-08-29 15:29:29 -0400 (Fri, 29 Aug 2008)
New Revision: 4248
Modified:
trunk/data/defaultNexuiz.cfg
Log:
gl_texturecompression_2d ,gl_texturecompression_normal and gl_texturecompression_q3bspdeluxemaps are now 0 by default in the engine, lets keep this file small
Modified: trunk/data/defaultNexuiz.cfg
===================================================================
--- trunk/data/defaultNexuiz.cfg 2008-08-29 18:32:01 UTC (rev 4247)
+++ trunk/data/defaultNexuiz.cfg 2008-08-29 19:29:29 UTC (rev 4248)
@@ -1036,13 +1036,10 @@
// this feature is currently buggy in the engine (it appears to PREVENT any dropping in lots of maps, leading to weirdly aligned entities, and in some cases even CAUSES them to drop through solid, like in facing worlds nex)
sv_gameplayfix_droptofloorstartsolid 0
-gl_texturecompression_2d 0 // who turned THIS on in the engine?
gl_texturecompression_color 1
gl_texturecompression_gloss 1
gl_texturecompression_glow 1
gl_texturecompression_lightcubemaps 1
-gl_texturecompression_normal 0 // hm... they eat lots of RAM, but TC typically assumes specifics about human eye perception, which is false for normalmaps
-gl_texturecompression_q3bspdeluxemaps 0
gl_texturecompression_q3bsplightmaps 0
gl_texturecompression_sky 1
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