r4217 - trunk/Docs

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Thu Aug 28 03:46:03 EDT 2008


Author: esteel
Date: 2008-08-28 03:46:02 -0400 (Thu, 28 Aug 2008)
New Revision: 4217

Modified:
   trunk/Docs/basics.aft
   trunk/Docs/basics.html
Log:
explain jumping and pressing/holding space better, add a few more links at the end


Modified: trunk/Docs/basics.aft
===================================================================
--- trunk/Docs/basics.aft	2008-08-28 07:39:24 UTC (rev 4216)
+++ trunk/Docs/basics.aft	2008-08-28 07:46:02 UTC (rev 4217)
@@ -54,7 +54,7 @@
 
 The health and armor system in Nexuiz is different to other games in that it tends toward an equilibrium of 100 health and 100 armor.  You can collect as much health and armor as you like, but it will degenerate toward these values.  The more health and armor you have, the faster it will degenerate - but when you pick them up the degeneration stops momentarily.  Because of this, you can't just load up on health and armor and head off into battle - you need to constantly replenish to remain strong.  On the converse, though, when your health is below 100 it will slowly ''re''generate (armor will not).  The lower it is, the faster it will replenish.  This regeneration stops for a few seconds if you are hurt, so just running away after a fight is not usually enough to restore you to useful levels again - you have to wait a while to regain your full health, and so picking up health after a fight is still important.
 
-In regard to the previous point of working a map to control items, and also shooting at where your opponent will be, it's important to try to predict where on the map your opponents are even when you can't directly see them.  Firstly, try to listen for them; secondly, learn the maps so you know the most useful routes and the most popular areas to which people tend to gravitate.  It gives you a marked advantage to be able to say, "I saw or heard someone pick up an armor, so they must be at such-and-such location, and from there he can only go to this place or that place." Just shooting something to the likely places your opponent will be - a rocket or a grenade for example - can often result in either a surprise kill, or in surprise damage which you can then follow up.  Don't underestimate how likely a well-aimed educated guess is to hit someone.  Maybe he'll walk into it - rockets can be hard to see coming, and grenades lying on the floor or spammed into a small space can be really hard to avoid.  Once you've hurt him you'll hear the tink of your damage, and you will also know for sure were he is and can finish him off.  You can pretty much 'lock down' a map by picking up items, and making sure others have a hard time getting around which will also mess with their concentration.
+In regard to the previous point of working a map to control items, and also shooting at where your opponent will be, it's important to try to predict where on the map your opponents are even when you can't directly see them.  First, try to listen for them; secondly, learn the maps so you know the most useful routes and the most popular areas to which people tend to gravitate.  It gives you a marked advantage to be able to say, "I saw or heard someone pick up an armor, so they must be at such-and-such location, and from there he can only go to this place or that place." Just shooting something to the likely places your opponent will be - a rocket or a grenade for example - can often result in either a surprise kill, or in surprise damage which you can then follow up.  Don't underestimate how likely a well-aimed educated guess is to hit someone.  Maybe he'll walk into it - rockets can be hard to see coming, and grenades lying on the floor or spammed into a small space can be really hard to avoid.  Once you've hurt him you'll hear the tink of your damage, and you will also know for sure were he is and can finish him off.  You can pretty much 'lock down' a map by picking up items, and making sure others have a hard time getting around which will also mess with their concentration.
 
 **''Using Weapons Effectively''
 Among the items you can pick up are the weapons.  Some of them are very unique to Nexuiz, and to get the most out of them you need to be familiar with every aspect of how they work - including the rate of fire, the damage per hit, the spread and speed of the payload, and so on.
@@ -84,7 +84,7 @@
 **''Using Jumping Effectively''
 You will need to be able to get around the map quickly and efficiently if you are to hunt down your opponents, and collect items well.  As already mentioned, the laser is useful for jumping and gaining speed - but you can use all explosive weapons for a similar effect.  Other weapons, however, will cause more damage to your health, and not all offer the same strong push as the laser.  The rocket launcher will push you twice as far, but you will also take ''lots'' more damage.  The mortar has the same push as the laser, but its explosion is bigger so the timing and the right angle are less of an issue.  For this reason, the mortar is better for a beginner to learn these sorts of jumps.
 
-You should also know that you gain a bit extra speed moving forward simply by jumping.  When you walk, there is friction from the floor which keeps you at a constant speed.  If you jump as you walk, the amount you touch the floor is considerably less, and so the friction does not slow you down as much.  The longer you jump, the faster you go.  The most simple way to do this is to run forward, jump, and then while you are in the air release and repress the jump button.  Your character will jump again the moment you land, without you having to worry about timing hitting the jump key.  Unlike other games, Nexuiz does not need you to do this with strange key combinations or even with circular movements of the mouse - trying to do these will generally make you slower.  The only time that strafe-jumping (holding one of the strafe-keys while jumping) is useful is for the very first jump you make.  This can increase your jump speed a little - although not by much.
+You should also know that you gain a bit extra speed moving forward simply by jumping.  When you walk, there is friction from the floor which keeps you at a constant speed.  If you jump as you walk, the amount you touch the floor is considerably less, and so the friction does not slow you down as much.  The longer you jump, the faster you go.  The most simple way to do this is to run forward, jump, and then while you are in the air release and repress/hold the jump button.  Your character will jump again the moment you land, without you having to worry about timing hitting the jump key.  Just repeat it a few times and you will notice you get faster and faster.  Unlike other games, Nexuiz does not need you to do this with strange key combinations or even with circular movements of the mouse - trying to do these will generally make you slower.  The only time that strafe-jumping (holding one of the strafe-keys while jumping) is useful is for the very first jump you make.  This can increase your jump speed a little - although not by much.
 
 Another useful thing to know about movement is that if you run and jump, you can release the forward key and instead press the left or right key, and turn your mouse in the same direction.  Doing so will turn or 'bend' your jump in this direction.  This is a useful trick to get around corners, to become less predictable, and also to avoid having to stop jumping to change direction.
 
@@ -119,11 +119,16 @@
 There are some more of these mutators, but those are the most important ones.
 
 A list of useful links:
+	*The official Nexuiz forum: {+http://alientrap.org/forum+}
+	*The semiofficial Nexuiz wiki: {+http://alientrap.org/wiki+}
+	*The official Nexuiz ladder: {+http://planetnexuiz.com/ladder+}
+	*The Official Nexuiz tournaments: {+http://planetnexuiz.com/tourney+}
+	*General Nexuiz Tips and Tricks: {+http://alientrap.org/forum/viewtopic.php?t=90+}
+	*How to get more help via IRC: {+http://alientrap.org/forum/viewtopic.php?t=497+}
 	*CTF guide and ctf MAPS guide: {+http://alientrap.org/forum/viewtopic.php?t=849+}
 	*Team communication explained: {+http://alientrap.org/forum/viewtopic.php?t=555+}
-	*General Nexuiz Tips and Tricks: {+http://alientrap.org/forum/viewtopic.php?t=90+}
-	*How to get more help via IRC: {+http://alientrap.org/forum/viewtopic.php?t=497+}
 	*A few useful jumps: http://esteel.planetnexuiz.de/nexuiz/demos/jumps.pk3  (copy the file into Nexuiz/data and you should find the demos in the demos menu)
 	*FPS settings: {+http://alientrap.org/forum/viewtopic.php?t=1628+}
 	*A list of all available variables in Nexuiz: {+http://alientrap.org/wiki/pmwiki.php?n=Main.GameTweaks+}
 	*A list of all available commands in Nexuiz: {+http://alientrap.org/wiki/pmwiki.php?n=Main.ConsoleCommands+}
+	*Some info about generic strategy in games: {+http://alientrap.org/forum/viewtopic.php?t=3496+}

Modified: trunk/Docs/basics.html
===================================================================
--- trunk/Docs/basics.html	2008-08-28 07:39:24 UTC (rev 4216)
+++ trunk/Docs/basics.html	2008-08-28 07:46:02 UTC (rev 4217)
@@ -188,7 +188,7 @@
 The health and armor system in Nexuiz is different to other games in that it tends toward an equilibrium of 100 health and 100 armor.  You can collect as much health and armor as you like, but it will degenerate toward these values.  The more health and armor you have, the faster it will degenerate - but when you pick them up the degeneration stops momentarily.  Because of this, you can't just load up on health and armor and head off into battle - you need to constantly replenish to remain strong.  On the converse, though, when your health is below 100 it will slowly <em>re</em>generate (armor will not).  The lower it is, the faster it will replenish.  This regeneration stops for a few seconds if you are hurt, so just running away after a fight is not usually enough to restore you to useful levels again - you have to wait a while to regain your full health, and so picking up health after a fight is still important.
 </p>
 <p class="Body">
-In regard to the previous point of working a map to control items, and also shooting at where your opponent will be, it's important to try to predict where on the map your opponents are even when you can't directly see them.  Firstly, try to listen for them; secondly, learn the maps so you know the most useful routes and the most popular areas to which people tend to gravitate.  It gives you a marked advantage to be able to say, &quot;I saw or heard someone pick up an armor, so they must be at such-and-such location, and from there he can only go to this place or that place.&quot; Just shooting something to the likely places your opponent will be - a rocket or a grenade for example - can often result in either a surprise kill, or in surprise damage which you can then follow up.  Don't underestimate how likely a well-aimed educated guess is to hit someone.  Maybe he'll walk into it - rockets can be hard to see coming, and grenades lying on the floor or spammed into a small space can be really hard to avoid.  Once you've hurt him you'll hear the tink of your damage, and you will also know for sure were he is and can finish him off.  You can pretty much 'lock down' a map by picking up items, and making sure others have a hard time getting around which will also mess with their concentration.
+In regard to the previous point of working a map to control items, and also shooting at where your opponent will be, it's important to try to predict where on the map your opponents are even when you can't directly see them.  First, try to listen for them; secondly, learn the maps so you know the most useful routes and the most popular areas to which people tend to gravitate.  It gives you a marked advantage to be able to say, &quot;I saw or heard someone pick up an armor, so they must be at such-and-such location, and from there he can only go to this place or that place.&quot; Just shooting something to the likely places your opponent will be - a rocket or a grenade for example - can often result in either a surprise kill, or in surprise damage which you can then follow up.  Don't underestimate how likely a well-aimed educated guess is to hit someone.  Maybe he'll walk into it - rockets can be hard to see coming, and grenades lying on the floor or spammed into a small space can be really hard to avoid.  Once you've hurt him you'll hear the tink of your damage, and you will also know for sure were he is and can finish him off.  You can pretty much 'lock down' a map by picking up items, and making sure others have a hard time getting around which will also mess with their concentration.
 </p>
 <!--End Section 2-->
 <h3><a name="''Using Weapons Effectively''"><em>Using Weapons Effectively</em></a></h3>
@@ -234,7 +234,7 @@
 You will need to be able to get around the map quickly and efficiently if you are to hunt down your opponents, and collect items well.  As already mentioned, the laser is useful for jumping and gaining speed - but you can use all explosive weapons for a similar effect.  Other weapons, however, will cause more damage to your health, and not all offer the same strong push as the laser.  The rocket launcher will push you twice as far, but you will also take <em>lots</em> more damage.  The mortar has the same push as the laser, but its explosion is bigger so the timing and the right angle are less of an issue.  For this reason, the mortar is better for a beginner to learn these sorts of jumps.
 </p>
 <p class="Body">
-You should also know that you gain a bit extra speed moving forward simply by jumping.  When you walk, there is friction from the floor which keeps you at a constant speed.  If you jump as you walk, the amount you touch the floor is considerably less, and so the friction does not slow you down as much.  The longer you jump, the faster you go.  The most simple way to do this is to run forward, jump, and then while you are in the air release and repress the jump button.  Your character will jump again the moment you land, without you having to worry about timing hitting the jump key.  Unlike other games, Nexuiz does not need you to do this with strange key combinations or even with circular movements of the mouse - trying to do these will generally make you slower.  The only time that strafe-jumping (holding one of the strafe-keys while jumping) is useful is for the very first jump you make.  This can increase your jump speed a little - although not by much.
+You should also know that you gain a bit extra speed moving forward simply by jumping.  When you walk, there is friction from the floor which keeps you at a constant speed.  If you jump as you walk, the amount you touch the floor is considerably less, and so the friction does not slow you down as much.  The longer you jump, the faster you go.  The most simple way to do this is to run forward, jump, and then while you are in the air release and repress/hold the jump button.  Your character will jump again the moment you land, without you having to worry about timing hitting the jump key.  Just repeat it a few times and you will notice you get faster and faster.  Unlike other games, Nexuiz does not need you to do this with strange key combinations or even with circular movements of the mouse - trying to do these will generally make you slower.  The only time that strafe-jumping (holding one of the strafe-keys while jumping) is useful is for the very first jump you make.  This can increase your jump speed a little - although not by much.
 </p>
 <p class="Body">
 Another useful thing to know about movement is that if you run and jump, you can release the forward key and instead press the left or right key, and turn your mouse in the same direction.  Doing so will turn or 'bend' your jump in this direction.  This is a useful trick to get around corners, to become less predictable, and also to avoid having to stop jumping to change direction.
@@ -284,14 +284,19 @@
 <p class="Body">
 A list of useful links:
 <ul>
+<li>The official Nexuiz forum: <a class="link" href="http://alientrap.org/forum">http://alientrap.org/forum</a></li>
+<li>The semiofficial Nexuiz wiki: <a class="link" href="http://alientrap.org/wiki">http://alientrap.org/wiki</a></li>
+<li>The official Nexuiz ladder: <a class="link" href="http://planetnexuiz.com/ladder">http://planetnexuiz.com/ladder</a></li>
+<li>The Official Nexuiz tournaments: <a class="link" href="http://planetnexuiz.com/tourney">http://planetnexuiz.com/tourney</a></li>
+<li>General Nexuiz Tips and Tricks: <a class="link" href="http://alientrap.org/forum/viewtopic.php?t=90">http://alientrap.org/forum/viewtopic.php?t=90</a></li>
+<li>How to get more help via IRC: <a class="link" href="http://alientrap.org/forum/viewtopic.php?t=497">http://alientrap.org/forum/viewtopic.php?t=497</a></li>
 <li>CTF guide and ctf MAPS guide: <a class="link" href="http://alientrap.org/forum/viewtopic.php?t=849">http://alientrap.org/forum/viewtopic.php?t=849</a></li>
 <li>Team communication explained: <a class="link" href="http://alientrap.org/forum/viewtopic.php?t=555">http://alientrap.org/forum/viewtopic.php?t=555</a></li>
-<li>General Nexuiz Tips and Tricks: <a class="link" href="http://alientrap.org/forum/viewtopic.php?t=90">http://alientrap.org/forum/viewtopic.php?t=90</a></li>
-<li>How to get more help via IRC: <a class="link" href="http://alientrap.org/forum/viewtopic.php?t=497">http://alientrap.org/forum/viewtopic.php?t=497</a></li>
 <li>A few useful jumps: <a class="link" href="http://esteel.planetnexuiz.de/nexuiz/demos/jumps.pk3">http://esteel.planetnexuiz.de/nexuiz/demos/jumps.pk3</a>  (copy the file into Nexuiz/data and you should find the demos in the demos menu)</li>
 <li>FPS settings: <a class="link" href="http://alientrap.org/forum/viewtopic.php?t=1628">http://alientrap.org/forum/viewtopic.php?t=1628</a></li>
 <li>A list of all available variables in Nexuiz: <a class="link" href="http://alientrap.org/wiki/pmwiki.php?n=Main.GameTweaks">http://alientrap.org/wiki/pmwiki.php?n=Main.GameTweaks</a></li>
 <li>A list of all available commands in Nexuiz: <a class="link" href="http://alientrap.org/wiki/pmwiki.php?n=Main.ConsoleCommands">http://alientrap.org/wiki/pmwiki.php?n=Main.ConsoleCommands</a></li>
+<li>Some info about generic strategy in games: <a class="link" href="http://alientrap.org/forum/viewtopic.php?t=3496">http://alientrap.org/forum/viewtopic.php?t=3496</a></li>
 </ul>
 </p>
 <!--End Section 2-->




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