r3566 - trunk/pro

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Wed Apr 2 05:36:12 EDT 2008


Author: esteel
Date: 2008-04-02 05:36:04 -0400 (Wed, 02 Apr 2008)
New Revision: 3566

Modified:
   trunk/pro/default.cfg
Log:
sync pro/default.cfg with data


Modified: trunk/pro/default.cfg
===================================================================
--- trunk/pro/default.cfg	2008-03-31 14:16:47 UTC (rev 3565)
+++ trunk/pro/default.cfg	2008-04-02 09:36:04 UTC (rev 3566)
@@ -3,8 +3,13 @@
 alias setreport "set $1 $2 ; sendcvar $1"
 
 // Nexuiz version (formatted for humans)
-set g_nexuizversion 2.3svn
+set g_nexuizversion 2.4svn
 
+// Configuration file version (used to upgrade settings)
+// 0: first run, or previous start was <2.4.1
+// later, it's overridden by config.cfg; version ranges are defined in config_update.cfg
+seta g_configversion 0
+
 // Nexuiz version (formatted for machines)
 // used to determine if a client version is compatible
 // this doesn't have to be bumped with every release
@@ -708,14 +713,14 @@
 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
 
 // Green's fullbright skins
-alias player_fbskin_green "playermodel models/player/nexus.zym;playerskin 6;color 3 3"
-alias player_fbskin_red "playermodel models/player/nexus.zym;playerskin 6;color 4 4"
-alias player_fbskin_orange "playermodel models/player/nexus.zym;playerskin 6;color 14 14"
-alias player_fbskin_off "playermodel models/player/nexus.zym;playerskin 0"
-alias sv_defaultplayer_fbskin_green "g_fullbrightplayers 1;sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 6;sv_defaultplayercolors 51"
-alias sv_defaultplayer_fbskin_red "g_fullbrightplayers 1;sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 6;sv_defaultplayercolors 68"
-alias sv_defaultplayer_fbskin_orange "g_fullbrightplayers 1;sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 6;sv_defaultplayercolors 238"
-alias sv_defaultplayer_fbskin_off "g_fullbrightplayers 0;sv_defaultcharacter 0;sv_defaultplayerskin 0;sv_defaultplayercolors \"\""
+alias player_fbskin_green "playermodel models/player/nexus.zym; playerskin 6; color 3 3"
+alias player_fbskin_red "playermodel models/player/nexus.zym; playerskin 6; color 4 4"
+alias player_fbskin_orange "playermodel models/player/nexus.zym; playerskin 6; color 14 14"
+alias player_fbskin_off "playermodel models/player/nexus.zym; playerskin 0"
+alias sv_defaultplayer_fbskin_green "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 51"
+alias sv_defaultplayer_fbskin_red "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 68"
+alias sv_defaultplayer_fbskin_orange "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 238"
+alias sv_defaultplayer_fbskin_off "g_fullbrightplayers 0; sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\""
 
 seta sv_servermodelsonly 1
 
@@ -840,16 +845,16 @@
 
 // usercommands. These can be edited and bound by the menu.
 seta "userbind1_press" "say_team quad soon";  seta "userbind1_release" "";  seta "userbind1_description" "team: quad soon"
-seta "userbind2_press" "say_team free item %x^7 (%y^7);g_waypointsprite_team_here_p";  seta "userbind2_release" "";  seta "userbind2_description" "team: free item, icon"
-seta "userbind3_press" "say_team took item (%l^7);g_waypointsprite_team_here";  seta "userbind3_release" "";  seta "userbind3_description" "team: took item, icon"
+seta "userbind2_press" "say_team free item %x^7 (%y^7); g_waypointsprite_team_here_p";  seta "userbind2_release" "";  seta "userbind2_description" "team: free item, icon"
+seta "userbind3_press" "say_team took item (%l^7); g_waypointsprite_team_here";  seta "userbind3_release" "";  seta "userbind3_description" "team: took item, icon"
 seta "userbind4_press" "say_team negative";  seta "userbind4_release" "";  seta "userbind4_description" "team: negative"
-seta "userbind5_press" "say_team need help (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_helpme";  seta "userbind5_release" "";  seta "userbind5_description" "team: need help, icon"
-seta "userbind6_press" "say_team enemy seen (%y^7);g_waypointsprite_team_danger_p";  seta "userbind6_release" "";  seta "userbind6_description" "team: enemy seen, icon"
-seta "userbind7_press" "say_team defending (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_here";  seta "userbind7_release" "";  seta "userbind7_description" "team: defending, icon"
-seta "userbind8_press" "say_team roaming (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_here";  seta "userbind8_release" "";  seta "userbind8_description" "team: roaming, icon"
-seta "userbind9_press" "say_team attacking (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_here";  seta "userbind9_release" "";  seta "userbind9_description" "team: attacking, icon"
-seta "userbind10_press" "say_team killed flagcarrier (%y^7);g_waypointsprite_team_p"; seta "userbind10_release" ""; seta "userbind10_description" "team: killed flag, icon"
-seta "userbind11_press" "say_team dropped flag (%d^7);g_waypointsprite_team_here_d"; seta "userbind11_release" ""; seta "userbind11_description" "team: dropped flag, icon"
+seta "userbind5_press" "say_team need help (%l^7) (%h^7 %a^7 %w^7); g_waypointsprite_team_helpme";  seta "userbind5_release" "";  seta "userbind5_description" "team: need help, icon"
+seta "userbind6_press" "say_team enemy seen (%y^7); g_waypointsprite_team_danger_p";  seta "userbind6_release" "";  seta "userbind6_description" "team: enemy seen, icon"
+seta "userbind7_press" "say_team defending (%l^7) (%h^7 %a^7 %w^7); g_waypointsprite_team_here";  seta "userbind7_release" "";  seta "userbind7_description" "team: defending, icon"
+seta "userbind8_press" "say_team roaming (%l^7) (%h^7 %a^7 %w^7); g_waypointsprite_team_here";  seta "userbind8_release" "";  seta "userbind8_description" "team: roaming, icon"
+seta "userbind9_press" "say_team attacking (%l^7) (%h^7 %a^7 %w^7); g_waypointsprite_team_here";  seta "userbind9_release" "";  seta "userbind9_description" "team: attacking, icon"
+seta "userbind10_press" "say_team killed flagcarrier (%y^7); g_waypointsprite_team_p"; seta "userbind10_release" ""; seta "userbind10_description" "team: killed flag, icon"
+seta "userbind11_press" "say_team dropped flag (%d^7); g_waypointsprite_team_here_d"; seta "userbind11_release" ""; seta "userbind11_description" "team: dropped flag, icon"
 seta "userbind12_press" "say :-) / nice one"; seta "userbind12_release" ""; seta "userbind12_description" "chat: nice one"
 seta "userbind13_press" "say good game"; seta "userbind13_release" ""; seta "userbind13_description" "chat: good game"
 seta "userbind14_press" "say hi / good luck and have fun"; seta "userbind14_release" ""; seta "userbind14_description" "chat: hi / good luck"
@@ -943,3 +948,13 @@
 
 // this feature is currently buggy in the engine (it appears to PREVENT any dropping in lots of maps, leading to weirdly aligned entities, and in some cases even CAUSES them to drop through solid, like in facing worlds nex)
 sv_gameplayfix_droptofloorstartsolid 0
+
+gl_texturecompression_2d 0 // who turned THIS on in the engine?
+gl_texturecompression_color 1
+gl_texturecompression_gloss 1
+gl_texturecompression_glow 1
+gl_texturecompression_lightcubemaps 1
+gl_texturecompression_normal 0 // hm... they eat lots of RAM, but TC typically assumes specifics about human eye perception, which is false for normalmaps
+gl_texturecompression_q3bspdeluxemaps 0
+gl_texturecompression_q3bsplightmaps 1
+gl_texturecompression_sky 1




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