r2812 - trunk/data/qcsrc/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Tue Oct 2 16:06:48 EDT 2007
Author: div0
Date: 2007-10-02 16:06:47 -0400 (Tue, 02 Oct 2007)
New Revision: 2812
Modified:
trunk/data/qcsrc/server/cl_weapons.qc
trunk/data/qcsrc/server/g_world.qc
Log:
fix "nixnex forgets to precache" bug
Modified: trunk/data/qcsrc/server/cl_weapons.qc
===================================================================
--- trunk/data/qcsrc/server/cl_weapons.qc 2007-09-27 18:03:15 UTC (rev 2811)
+++ trunk/data/qcsrc/server/cl_weapons.qc 2007-10-02 20:06:47 UTC (rev 2812)
@@ -332,6 +332,7 @@
nixnex_weapon = nixnex_nextweapon;
nixnex_nextweapon = 0;
nixnex_nextchange = time + cvar("g_balance_nixnex_roundtime");
+ //weapon_action(nixnex_weapon, WR_PRECACHE); // forget it, too slow
}
if(nixnex_nextchange != self.nixnex_lastchange_id) // this shall only be called once per round!
Modified: trunk/data/qcsrc/server/g_world.qc
===================================================================
--- trunk/data/qcsrc/server/g_world.qc 2007-09-27 18:03:15 UTC (rev 2811)
+++ trunk/data/qcsrc/server/g_world.qc 2007-10-02 20:06:47 UTC (rev 2812)
@@ -210,7 +210,7 @@
precache_sound ("weapons/hook_impact.wav"); // hook
}
- if (cvar("sv_precacheweapons"))
+ if (cvar("sv_precacheweapons") || cvar("g_nixnex"))
{
//precache weapon models/sounds
local float wep;
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