r2949 - trunk/data
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Wed Nov 14 10:43:12 EST 2007
Author: lordhavoc
Date: 2007-11-14 10:43:06 -0500 (Wed, 14 Nov 2007)
New Revision: 2949
Modified:
trunk/data/effectinfo.txt
Log:
tweaked dlights - doubled brightness of all effect dlights, and reduced
(by 20-50%) the radius of most effect dlights, this improves performance
while still making them more noticable than before
Modified: trunk/data/effectinfo.txt
===================================================================
--- trunk/data/effectinfo.txt 2007-11-14 12:28:08 UTC (rev 2948)
+++ trunk/data/effectinfo.txt 2007-11-14 15:43:06 UTC (rev 2949)
@@ -17,9 +17,9 @@
color 0x63F2EA 0x63f2EA
size 20 20
alpha 128 128 128
-lightradius 200
-lightradiusfade 200
-lightcolor 0.4 0.9 0.9
+lightradius 100
+lightradiusfade 100
+lightcolor 1 2 2
// cloud of particles which expand rapidly and then slow to form a ball
effect TE_WIZSPIKE
count 100
@@ -53,8 +53,8 @@
alpha 256 256 0
originjitter 16 16 16
lightradius 200
-lightradiusfade 1000
-lightcolor 4 0.2 0.2
+lightradiusfade 500
+lightcolor 8 0.4 0.4
// flare effect
effect TE_KNIGHTSPIKE
countabsolute 1
@@ -85,6 +85,9 @@
size 5 5
alpha 256 256 0
originjitter 6 6 6
+//lightradius 30
+//lightradiusfade 90
+//lightcolor 1 1 1
// dust/smoke drifting away from the impact
effect TE_SPIKE
count 8
@@ -129,8 +132,8 @@
alpha 256 256 0
originjitter 34 34 34
lightradius 400
-lightradiusfade 200
-lightcolor 2 2.5 3
+lightradiusfade 300
+lightcolor 4 5 6
// flare effect
effect TE_SPIKEQUAD
countabsolute 1
@@ -138,7 +141,7 @@
tex 38 38
color 0x80C0FF 0x80C0FF
size 48 48
-alpha 256 256 128
+alpha 128 128 64
// large sparks
effect TE_SPIKEQUAD
count 20
@@ -263,6 +266,9 @@
size 3 3
alpha 256 256 0
originjitter 6 6 6
+//lightradius 30
+//lightradiusfade 90
+//lightcolor 1 1 1
// dust/smoke drifting away from the impact
effect TE_GUNSHOT
count 4
@@ -354,9 +360,9 @@
size 8 8
alpha 256 256 0
originjitter 12 12 12
-//lightradius 100
-//lightradiusfade 300
-//lightcolor 0.5 0.5 0.5
+//lightradius 30
+//lightradiusfade 60
+//lightcolor 1.6 0.2 2
// purple flare effect
effect TE_GUNSHOTQUAD
countabsolute 1
@@ -386,9 +392,9 @@
size 48 48
alpha 256 256 0
originjitter 40 40 40
-lightradius 350
-lightradiusfade 700
-lightcolor 4 2 0.5
+lightradius 250
+lightradiusfade 400
+lightcolor 8 4 1
// flare effect
effect TE_EXPLOSION
countabsolute 1
@@ -620,9 +626,9 @@
size 24 24
alpha 256 256 0
originjitter 16 16 16
-lightradius 200
-lightradiusfade 400
-lightcolor 1 1 1
+lightradius 100
+lightradiusfade 300
+lightcolor 4 6 8
// flare effect
effect TE_PLASMABURN
countabsolute 1
@@ -760,9 +766,9 @@
size 72 72
alpha 256 256 0
originjitter 40 40 40
-lightradius 500
-lightradiusfade 500
-lightcolor 4 2 0.5
+lightradius 400
+lightradiusfade 400
+lightcolor 8 4 1
// flare effect
effect TE_TEI_BIGEXPLOSION
countabsolute 1
@@ -823,9 +829,9 @@
size 32 32
alpha 256 256 0
originjitter 20 20 20
-lightradius 200
-lightradiusfade 600
-lightcolor 2.4 4.8 8
+lightradius 250
+lightradiusfade 250
+lightcolor 4 4 10
// flare effect
effect TE_TEI_PLASMAHIT
countabsolute 1
@@ -867,9 +873,9 @@
tex 0 8
size 3 3
alpha 32 32 32
-lightradius 200
+lightradius 150
lighttime 0
-lightcolor 3.0 1.5 0.5
+lightcolor 6 3 1
// fire
effect TR_ROCKET
notunderwater
@@ -983,9 +989,9 @@
size 4 4
alpha 256 256 1024
velocityjitter 16 16 16
-lightradius 200
+lightradius 90
lighttime 0
-lightcolor 0.75 1.5 3.0
+lightcolor 1.5 3 6
velocitymultiplier -0.1
// quake effect
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