r2711 - branches/nexuiz-2.0/Docs trunk/Docs

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Mon May 28 12:21:21 EDT 2007


Author: esteel
Date: 2007-05-28 12:21:21 -0400 (Mon, 28 May 2007)
New Revision: 2711

Modified:
   branches/nexuiz-2.0/Docs/basics.aft
   branches/nexuiz-2.0/Docs/basics.html
   trunk/Docs/basics.aft
   trunk/Docs/basics.html
Log:
corrected a small typo


Modified: branches/nexuiz-2.0/Docs/basics.aft
===================================================================
--- branches/nexuiz-2.0/Docs/basics.aft	2007-05-28 15:51:06 UTC (rev 2710)
+++ branches/nexuiz-2.0/Docs/basics.aft	2007-05-28 16:21:21 UTC (rev 2711)
@@ -86,7 +86,7 @@
 
 Another useful thing to know about movement is that if you run and jump, you can release the forward key and instead press the left or right key, and turn your mouse in the same direction. Doing so will turn or 'bend' your jump in this direction. This is a useful trick to get around corners, to become less predictable, and also to avoid having to stop to change direction.
 
-Both the speed jumping and the turning require a certain amount of practice, but they are easy to learn - especially compared to the trick jumping found in games like Quake 3 CPMA or Enemy Territory Fortress. However, there is another trick in Nexuiz that does not need any practice at all: the ramp jump. Just walk up a ramp or slope, and jump. That jump will get you higher and further than if you had jumped on flat ground. You can reach some interesting spots by doing this, and ramp jumps can be effectively combined with speed jumping to achieve some remarkable acrobatics which can be very useful for taking shortcuts and thus dominating a map effectively. It takes some time to learn the good spots were these four tricks can be used to the maximum effectiveness - again, experiment yourself, watch others, and ask around in-game or on the Nexuiz forums (http://www.alientrap.org/forum).
+Both the speed jumping and the turning require a certain amount of practice, but they are easy to learn - especially compared to the trick jumping found in games like Quake 3 CPMA or Enemy Territory. However, there is another trick in Nexuiz that does not need any practice at all: the ramp jump. Just walk up a ramp or slope, and jump. That jump will get you higher and further than if you had jumped on flat ground. You can reach some interesting spots by doing this, and ramp jumps can be effectively combined with speed jumping to achieve some remarkable acrobatics which can be very useful for taking shortcuts and thus dominating a map effectively. It takes some time to learn the good spots were these four tricks can be used to the maximum effectiveness - again, experiment yourself, watch others, and ask around in-game or on the Nexuiz forums (http://www.alientrap.org/forum).
 
 **''The Console''
 Games generally have a great many settings which can be changed or tweaked to give you the best advantage. A lot of these aren't included in the game menus, which are limited by space and intended to give only a quick and compact view of the most important options. For all the other variables, you have the in-game console. This is like a command line inside the game. You can enter commands to connect to a server, vote for options on the server, or to change variables like your name or various graphic effects. You can access the console by pressing shift-escape, and you can close it again by pressing escape. Lots of info is available on this forum regarding the effective use of the console, but probably the most important in multiplayer is using it for voting, which will be briefly covered here:

Modified: branches/nexuiz-2.0/Docs/basics.html
===================================================================
--- branches/nexuiz-2.0/Docs/basics.html	2007-05-28 15:51:06 UTC (rev 2710)
+++ branches/nexuiz-2.0/Docs/basics.html	2007-05-28 16:21:21 UTC (rev 2711)
@@ -237,7 +237,7 @@
 Another useful thing to know about movement is that if you run and jump, you can release the forward key and instead press the left or right key, and turn your mouse in the same direction. Doing so will turn or 'bend' your jump in this direction. This is a useful trick to get around corners, to become less predictable, and also to avoid having to stop to change direction.
 </p>
 <p class="Body">
-Both the speed jumping and the turning require a certain amount of practice, but they are easy to learn - especially compared to the trick jumping found in games like Quake 3 CPMA or Enemy Territory Fortress. However, there is another trick in Nexuiz that does not need any practice at all: the ramp jump. Just walk up a ramp or slope, and jump. That jump will get you higher and further than if you had jumped on flat ground. You can reach some interesting spots by doing this, and ramp jumps can be effectively combined with speed jumping to achieve some remarkable acrobatics which can be very useful for taking shortcuts and thus dominating a map effectively. It takes some time to learn the good spots were these four tricks can be used to the maximum effectiveness - again, experiment yourself, watch others, and ask around in-game or on the Nexuiz forums (<a class="link" href="http://www.alientrap.org/forum">http://www.alientrap.org/forum</a>).
+Both the speed jumping and the turning require a certain amount of practice, but they are easy to learn - especially compared to the trick jumping found in games like Quake 3 CPMA or Enemy Territory. However, there is another trick in Nexuiz that does not need any practice at all: the ramp jump. Just walk up a ramp or slope, and jump. That jump will get you higher and further than if you had jumped on flat ground. You can reach some interesting spots by doing this, and ramp jumps can be effectively combined with speed jumping to achieve some remarkable acrobatics which can be very useful for taking shortcuts and thus dominating a map effectively. It takes some time to learn the good spots were these four tricks can be used to the maximum effectiveness - again, experiment yourself, watch others, and ask around in-game or on the Nexuiz forums (<a class="link" href="http://www.alientrap.org/forum">http://www.alientrap.org/forum</a>).
 </p>
 <!--End Section 2-->
 <h3><a name="''The Console''"><em>The Console</em></a></h3>

Modified: trunk/Docs/basics.aft
===================================================================
--- trunk/Docs/basics.aft	2007-05-28 15:51:06 UTC (rev 2710)
+++ trunk/Docs/basics.aft	2007-05-28 16:21:21 UTC (rev 2711)
@@ -86,7 +86,7 @@
 
 Another useful thing to know about movement is that if you run and jump, you can release the forward key and instead press the left or right key, and turn your mouse in the same direction. Doing so will turn or 'bend' your jump in this direction. This is a useful trick to get around corners, to become less predictable, and also to avoid having to stop to change direction.
 
-Both the speed jumping and the turning require a certain amount of practice, but they are easy to learn - especially compared to the trick jumping found in games like Quake 3 CPMA or Enemy Territory Fortress. However, there is another trick in Nexuiz that does not need any practice at all: the ramp jump. Just walk up a ramp or slope, and jump. That jump will get you higher and further than if you had jumped on flat ground. You can reach some interesting spots by doing this, and ramp jumps can be effectively combined with speed jumping to achieve some remarkable acrobatics which can be very useful for taking shortcuts and thus dominating a map effectively. It takes some time to learn the good spots were these four tricks can be used to the maximum effectiveness - again, experiment yourself, watch others, and ask around in-game or on the Nexuiz forums (http://www.alientrap.org/forum).
+Both the speed jumping and the turning require a certain amount of practice, but they are easy to learn - especially compared to the trick jumping found in games like Quake 3 CPMA or Enemy Territory. However, there is another trick in Nexuiz that does not need any practice at all: the ramp jump. Just walk up a ramp or slope, and jump. That jump will get you higher and further than if you had jumped on flat ground. You can reach some interesting spots by doing this, and ramp jumps can be effectively combined with speed jumping to achieve some remarkable acrobatics which can be very useful for taking shortcuts and thus dominating a map effectively. It takes some time to learn the good spots were these four tricks can be used to the maximum effectiveness - again, experiment yourself, watch others, and ask around in-game or on the Nexuiz forums (http://www.alientrap.org/forum).
 
 **''The Console''
 Games generally have a great many settings which can be changed or tweaked to give you the best advantage. A lot of these aren't included in the game menus, which are limited by space and intended to give only a quick and compact view of the most important options. For all the other variables, you have the in-game console. This is like a command line inside the game. You can enter commands to connect to a server, vote for options on the server, or to change variables like your name or various graphic effects. You can access the console by pressing shift-escape, and you can close it again by pressing escape. Lots of info is available on this forum regarding the effective use of the console, but probably the most important in multiplayer is using it for voting, which will be briefly covered here:

Modified: trunk/Docs/basics.html
===================================================================
--- trunk/Docs/basics.html	2007-05-28 15:51:06 UTC (rev 2710)
+++ trunk/Docs/basics.html	2007-05-28 16:21:21 UTC (rev 2711)
@@ -237,7 +237,7 @@
 Another useful thing to know about movement is that if you run and jump, you can release the forward key and instead press the left or right key, and turn your mouse in the same direction. Doing so will turn or 'bend' your jump in this direction. This is a useful trick to get around corners, to become less predictable, and also to avoid having to stop to change direction.
 </p>
 <p class="Body">
-Both the speed jumping and the turning require a certain amount of practice, but they are easy to learn - especially compared to the trick jumping found in games like Quake 3 CPMA or Enemy Territory Fortress. However, there is another trick in Nexuiz that does not need any practice at all: the ramp jump. Just walk up a ramp or slope, and jump. That jump will get you higher and further than if you had jumped on flat ground. You can reach some interesting spots by doing this, and ramp jumps can be effectively combined with speed jumping to achieve some remarkable acrobatics which can be very useful for taking shortcuts and thus dominating a map effectively. It takes some time to learn the good spots were these four tricks can be used to the maximum effectiveness - again, experiment yourself, watch others, and ask around in-game or on the Nexuiz forums (<a class="link" href="http://www.alientrap.org/forum">http://www.alientrap.org/forum</a>).
+Both the speed jumping and the turning require a certain amount of practice, but they are easy to learn - especially compared to the trick jumping found in games like Quake 3 CPMA or Enemy Territory. However, there is another trick in Nexuiz that does not need any practice at all: the ramp jump. Just walk up a ramp or slope, and jump. That jump will get you higher and further than if you had jumped on flat ground. You can reach some interesting spots by doing this, and ramp jumps can be effectively combined with speed jumping to achieve some remarkable acrobatics which can be very useful for taking shortcuts and thus dominating a map effectively. It takes some time to learn the good spots were these four tricks can be used to the maximum effectiveness - again, experiment yourself, watch others, and ask around in-game or on the Nexuiz forums (<a class="link" href="http://www.alientrap.org/forum">http://www.alientrap.org/forum</a>).
 </p>
 <!--End Section 2-->
 <h3><a name="''The Console''"><em>The Console</em></a></h3>




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