r2643 - trunk/data/qcsrc/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Sun May 20 18:50:41 EDT 2007
Author: div0
Date: 2007-05-20 18:50:41 -0400 (Sun, 20 May 2007)
New Revision: 2643
Modified:
trunk/data/qcsrc/server/g_world.qc
Log:
yes, it DID break. Server stood still when no player was there...
Modified: trunk/data/qcsrc/server/g_world.qc
===================================================================
--- trunk/data/qcsrc/server/g_world.qc 2007-05-20 22:43:09 UTC (rev 2642)
+++ trunk/data/qcsrc/server/g_world.qc 2007-05-20 22:50:41 UTC (rev 2643)
@@ -1448,7 +1448,13 @@
*/
if (gameover) // someone else quit the game already
+ {
+ if(player_count == 0) // Nobody there? Then let's go to the next map
+ MapVote_Start();
+ // this will actually check the player count in the next frame
+ // again, but this shouldn't hurt
return;
+ }
timelimit = cvar("timelimit") * 60;
fraglimit = cvar("fraglimit");
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