r2627 - trunk/data/qcsrc/server
savagex at icculus.org
savagex at icculus.org
Sun May 20 08:45:25 EDT 2007
Author: savagex
Date: 2007-05-20 08:45:25 -0400 (Sun, 20 May 2007)
New Revision: 2627
Modified:
trunk/data/qcsrc/server/teamplay.qc
Log:
add assault to teamplay logic
Modified: trunk/data/qcsrc/server/teamplay.qc
===================================================================
--- trunk/data/qcsrc/server/teamplay.qc 2007-05-20 12:18:36 UTC (rev 2626)
+++ trunk/data/qcsrc/server/teamplay.qc 2007-05-20 12:45:25 UTC (rev 2627)
@@ -6,6 +6,7 @@
float GAME_LMS = 6;
float GAME_ARENA = 7;
float GAME_KEYHUNT = 8;
+float GAME_ASSAULT = 9;
// client counts for each team
float c1, c2, c3, c4;
@@ -103,6 +104,7 @@
cvar_set("g_lms", "0");
cvar_set("g_arena", "0");
cvar_set("g_keyhunt", "0");
+ cvar_set("g_assault", "0");
cvar_set("teamplay", "0");
}
@@ -201,6 +203,15 @@
fraglimit_override = cvar("fraglimit_override");
}
+ else if(game = GAME_ASSAULT || cvar("g_assault"))
+ {
+ ResetGameCvars();
+ game = GAME_ASSAULT;
+ gamemode_name = "Assault";
+ ActivateTeamplay();
+ teams_matter = 1;
+ cvar_set("g_assault", "1");
+ }
else if(game == GAME_LMS || cvar("g_lms"))
{
ResetGameCvars();
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