r2614 - trunk/data/qcsrc/server
savagex at icculus.org
savagex at icculus.org
Sat May 19 14:24:23 EDT 2007
Author: savagex
Date: 2007-05-19 14:24:23 -0400 (Sat, 19 May 2007)
New Revision: 2614
Modified:
trunk/data/qcsrc/server/assault.qc
trunk/data/qcsrc/server/cl_client.qc
Log:
some stuff for spawn point selection.
Modified: trunk/data/qcsrc/server/assault.qc
===================================================================
--- trunk/data/qcsrc/server/assault.qc 2007-05-19 18:21:19 UTC (rev 2613)
+++ trunk/data/qcsrc/server/assault.qc 2007-05-19 18:24:23 UTC (rev 2614)
@@ -1,14 +1,14 @@
// attacker spawn point
void info_player_attacker() {
+ info_player_deathmatch();
self.team = COLOR_TEAM1; // red, gets swapped every round
- info_player_deathmatch();
}
// defender spawn point
void info_player_defender() {
+ info_player_deathmatch();
self.team = COLOR_TEAM2; // blue, gets swapped every round
- info_player_deathmatch();
}
// reset this objective. Used when spawning an objective
Modified: trunk/data/qcsrc/server/cl_client.qc
===================================================================
--- trunk/data/qcsrc/server/cl_client.qc 2007-05-19 18:21:19 UTC (rev 2613)
+++ trunk/data/qcsrc/server/cl_client.qc 2007-05-19 18:24:23 UTC (rev 2614)
@@ -141,7 +141,7 @@
teamcheck = 0;
- if(!anypoint && cvar("g_ctf") )
+ if((!anypoint && cvar("g_ctf")) || cvar("g_assault") )
teamcheck = self.team;
// get the list of players
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