r2267 - branches/nexuiz-2.0/data

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Wed Mar 28 08:33:25 EDT 2007


Author: div0
Date: 2007-03-28 08:33:25 -0400 (Wed, 28 Mar 2007)
New Revision: 2267

Modified:
   branches/nexuiz-2.0/data/default.cfg
Log:
damn, forgot this file

also: default projectile physics is now Newton + aimfix


Modified: branches/nexuiz-2.0/data/default.cfg
===================================================================
--- branches/nexuiz-2.0/data/default.cfg	2007-03-28 12:32:53 UTC (rev 2266)
+++ branches/nexuiz-2.0/data/default.cfg	2007-03-28 12:33:25 UTC (rev 2267)
@@ -204,6 +204,7 @@
 alias g_maplist_shufflenow "set _g_maplist_shufflenow 1"
 alias g_maplist_add "set _g_maplist_add $1"
 alias g_maplist_remove "set _g_maplist_remove $1"
+alias g_maplist_putfirst "set _g_maplist_putfirst $1"
 // timeout for kill credit when your damage knocks someone into a death trap
 set g_maxpushtime 8.0
 
@@ -678,6 +679,8 @@
 set sv_vote_timeout 60
 // a player can not call a vote again for this many seconds
 set sv_vote_wait 120
+// a simple majority suffices to accept a vote (meaning: YES votes > NO votes; otherwise: YES votes > half of the players)
+set sv_vote_simple_majority 0
 alias vhelp "cmd vote help"
 alias vstatus "cmd vote status"
 alias vcall "cmd vote call $*"
@@ -767,7 +770,7 @@
 
 alias teamstatus "set _scoreboard 1"
 
-con_chatwidth 1.0
+con_chatwidth 0.6
 con_chat 5
 con_chatpos -7
 sbar_alpha_bg 0.8
@@ -777,10 +780,16 @@
 
 set g_waypoints_for_items 1 // make waypoints out of items; values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always
 
-set g_projectiles_newton_style 0
+set g_projectiles_newton_style 2
 // possible values:
 //   0: absolute velocity projectiles (like Quake)
 //   1: relative velocity projectiles, "Newtonian" (like Tribes 2)
 //   2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing; happens in 1 too when aiming correctly which is hard)
 //   3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough; but it is somewhat prone to sniper rockets)
 //   4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
+
+set g_maplist_votable 5
+set g_maplist_votable_keeptwotime 15
+set g_maplist_votable_timeout 30 // note: must be below 50 seconds!
+set g_maplist_votable_suggestions 2
+alias suggestmap "cmd suggestmap $1"




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