r2235 - trunk/data
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Fri Mar 16 04:35:18 EDT 2007
Author: div0
Date: 2007-03-16 04:35:18 -0400 (Fri, 16 Mar 2007)
New Revision: 2235
Modified:
trunk/data/default.cfg
Log:
comment
Modified: trunk/data/default.cfg
===================================================================
--- trunk/data/default.cfg 2007-03-16 08:25:50 UTC (rev 2234)
+++ trunk/data/default.cfg 2007-03-16 08:35:18 UTC (rev 2235)
@@ -794,5 +794,5 @@
// 0: absolute velocity projectiles (like Quake)
// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing; happens in 1 too when aiming correctly which is hard)
-// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough)
+// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough; but it is somewhat prone to sniper rockets)
// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
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