r2408 - trunk/data
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Sun Apr 29 11:11:13 EDT 2007
Author: kadaverjack
Date: 2007-04-29 11:11:12 -0400 (Sun, 29 Apr 2007)
New Revision: 2408
Modified:
trunk/data/entities.def
Log:
fixed spawn point sizes in entities.def
Modified: trunk/data/entities.def
===================================================================
--- trunk/data/entities.def 2007-04-29 10:51:51 UTC (rev 2407)
+++ trunk/data/entities.def 2007-04-29 15:11:12 UTC (rev 2408)
@@ -266,7 +266,7 @@
INFO_* ENTITIES
//=============================================================================
-/*QUAKED info_player_team1 (1 0 1) (-16 -16 -24) (16 16 32) INITIAL
+/*QUAKED info_player_team1 (1 0 1) (-16 -16 -24) (16 16 45) INITIAL
CTF Spawn Points for Nexuiz
-------- KEYS --------
angle : direction in which player will look when spawning in the game. Does not apply to bots.
@@ -277,7 +277,7 @@
//=============================================================================
-/*QUAKED info_player_team2 (1 0 1) (-16 -16 -24) (16 16 32) INITIAL
+/*QUAKED info_player_team2 (1 0 1) (-16 -16 -24) (16 16 45) INITIAL
CTF Spawn Points for Nexuiz
-------- KEYS --------
angle : direction in which player will look when spawning in the game. Does not apply to bots.
@@ -308,7 +308,7 @@
//=============================================================================
-/*QUAKED info_player_deathmatch (1 0 1) (-16 -16 -24) (16 16 32) INITIAL
+/*QUAKED info_player_deathmatch (1 0 1) (-16 -16 -24) (16 16 45) INITIAL
Normal player spawning location for Q3A levels.
-------- KEYS --------
angle : direction in which player will look when spawning in the game. Does not apply to bots.
@@ -324,7 +324,7 @@
//=============================================================================
-/*QUAKED info_player_start (1 0 0) (-16 -16 -24) (16 16 32)
+/*QUAKED info_player_start (1 0 0) (-16 -16 -24) (16 16 45)
Player spawn location. It works in Quake III Arena, but it is not used in the Id maps. Use info_player_deathmatch instead.
-------- KEYS --------
angle : direction in which player will look when spawning in the game.
@@ -332,7 +332,7 @@
//=============================================================================
-//QUAKED info_spectator_start (1 0 0) (-16 -16 -24) (16 16 32)
+//QUAKED info_spectator_start (1 0 0) (-16 -16 -24) (16 16 45)
//Spectator spawn location. Doesn't appear to work in game. Commented out.
//-------- KEYS --------
//notfree : when set to 1, entity will not spawn in "Free for all" and "Tournament" modes.
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