r2402 - trunk/data/qcsrc/server

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Thu Apr 26 18:25:03 EDT 2007


Author: lordhavoc
Date: 2007-04-26 18:25:03 -0400 (Thu, 26 Apr 2007)
New Revision: 2402

Modified:
   trunk/data/qcsrc/server/cl_weapons.qc
   trunk/data/qcsrc/server/cl_weaponsystem.qc
   trunk/data/qcsrc/server/g_casings.qc
   trunk/data/qcsrc/server/g_damage.qc
   trunk/data/qcsrc/server/g_hook.qc
   trunk/data/qcsrc/server/g_world.qc
   trunk/data/qcsrc/server/sv_main.qc
   trunk/data/qcsrc/server/t_items.qc
   trunk/data/qcsrc/server/t_jumppads.qc
   trunk/data/qcsrc/server/t_teleporters.qc
   trunk/data/qcsrc/server/w_crylink.qc
   trunk/data/qcsrc/server/w_electro.qc
   trunk/data/qcsrc/server/w_grenadelauncher.qc
   trunk/data/qcsrc/server/w_hagar.qc
   trunk/data/qcsrc/server/w_laser.qc
   trunk/data/qcsrc/server/w_nex.qc
   trunk/data/qcsrc/server/w_rocketlauncher.qc
   trunk/data/qcsrc/server/w_shotgun.qc
   trunk/data/qcsrc/server/w_uzi.qc
Log:
changed all sound names from .ogg to .wav, the engine will load .ogg if
the .wav is missing so this does no harm


Modified: trunk/data/qcsrc/server/cl_weapons.qc
===================================================================
--- trunk/data/qcsrc/server/cl_weapons.qc	2007-04-26 12:30:32 UTC (rev 2401)
+++ trunk/data/qcsrc/server/cl_weapons.qc	2007-04-26 22:25:03 UTC (rev 2402)
@@ -240,7 +240,7 @@
 		}
 		else if (self.weaponentity.state == WS_READY)
 		{
-			sound (self, CHAN_WEAPON, "weapons/weapon_switch.ogg", 1, ATTN_NORM);
+			sound (self, CHAN_WEAPON, "weapons/weapon_switch.wav", 1, ATTN_NORM);
 			self.weaponentity.state = WS_DROP;
 			// set up weapon switch think in the future, and start drop anim
 			weapon_thinkf(WFRAME_IDLE, cvar("g_balance_weaponswitchdelay"), w_clear);

Modified: trunk/data/qcsrc/server/cl_weaponsystem.qc
===================================================================
--- trunk/data/qcsrc/server/cl_weaponsystem.qc	2007-04-26 12:30:32 UTC (rev 2401)
+++ trunk/data/qcsrc/server/cl_weaponsystem.qc	2007-04-26 22:25:03 UTC (rev 2402)
@@ -59,7 +59,7 @@
 
 	if (self.items & IT_STRENGTH)
 	if (!cvar("g_minstagib"))
-		sound (self, CHAN_AUTO, "weapons/strength_fire.ogg", 1, ATTN_NORM);
+		sound (self, CHAN_AUTO, "weapons/strength_fire.wav", 1, ATTN_NORM);
 };
 
 void LaserTarget_Think()

Modified: trunk/data/qcsrc/server/g_casings.qc
===================================================================
--- trunk/data/qcsrc/server/g_casings.qc	2007-04-26 12:30:32 UTC (rev 2401)
+++ trunk/data/qcsrc/server/g_casings.qc	2007-04-26 22:25:03 UTC (rev 2402)
@@ -8,7 +8,7 @@
 	if (other.solid == SOLID_BSP)
 	if (vlen(self.velocity) >= 50)
 	if (time >= self.attack_finished)
-	sound (self, CHAN_IMPACT, "weapons/tink1.ogg", 0.5, ATTN_NORM);
+	sound (self, CHAN_IMPACT, "weapons/tink1.wav", 0.5, ATTN_NORM);
 	self.attack_finished = time + 0.2;
 	//self.touch = SUB_Null; // one tink is enough
 	//self.dest = self.origin - self.groundentity.origin;

Modified: trunk/data/qcsrc/server/g_damage.qc
===================================================================
--- trunk/data/qcsrc/server/g_damage.qc	2007-04-26 12:30:32 UTC (rev 2401)
+++ trunk/data/qcsrc/server/g_damage.qc	2007-04-26 22:25:03 UTC (rev 2402)
@@ -154,7 +154,7 @@
 			else if (deathtype == DEATH_NOAMMO)
 			{
 				bprint ("^7",s, " ^7committed suicide. What's the point of living without ammo?\n");
-				//sound (self, CHAN_BODY, "minstagib/mockery.ogg", 1, ATTN_NONE);
+				//sound (self, CHAN_BODY, "minstagib/mockery.wav", 1, ATTN_NONE);
 			}
 			else if (deathtype == DEATH_CAMP)
 				bprint ("^1",s, "^1 thought he found a nice camping ground\n");
@@ -193,7 +193,7 @@
 					checkrules_firstblood = TRUE;
 					//sound(world, CHAN_AUTO, "announcer/firstblood.wav", 1, ATTN_NONE);
 					//if (cvar("g_minstagib"))
-						//sound(world, CHAN_AUTO, "announce/male/mapkill1.ogg", 1, ATTN_NONE);
+						//sound(world, CHAN_AUTO, "announce/male/mapkill1.wav", 1, ATTN_NONE);
 					bprint("^1",a, "^1 drew first blood", "\n");
 				}
 

Modified: trunk/data/qcsrc/server/g_hook.qc
===================================================================
--- trunk/data/qcsrc/server/g_hook.qc	2007-04-26 12:30:32 UTC (rev 2401)
+++ trunk/data/qcsrc/server/g_hook.qc	2007-04-26 22:25:03 UTC (rev 2402)
@@ -173,7 +173,7 @@
 		return;
 	}
 
-	sound (self, CHAN_BODY, "weapons/hook_impact.ogg", 1, ATTN_NORM);
+	sound (self, CHAN_BODY, "weapons/hook_impact.wav", 1, ATTN_NORM);
 
 	self.state = 1;
 	self.think = GrapplingHookThink;
@@ -214,7 +214,7 @@
 
 	makevectors(self.v_angle);
 
-	sound (self, CHAN_WEAPON, "weapons/hook_fire.ogg", 1, ATTN_NORM);
+	sound (self, CHAN_WEAPON, "weapons/hook_fire.wav", 1, ATTN_NORM);
 	org = self.origin + self.view_ofs + v_forward * 15 - v_right * 5 + v_up * -12;
 	te_customflash(org, 160, 0.2, '1 0 0');
 

Modified: trunk/data/qcsrc/server/g_world.qc
===================================================================
--- trunk/data/qcsrc/server/g_world.qc	2007-04-26 12:30:32 UTC (rev 2401)
+++ trunk/data/qcsrc/server/g_world.qc	2007-04-26 22:25:03 UTC (rev 2402)
@@ -204,108 +204,108 @@
 	precache_sound ("misc/footstep04.wav");
 	precache_sound ("misc/footstep05.wav");
 	precache_sound ("misc/footstep06.wav");
-	precache_sound ("misc/hitground1.ogg");
-	precache_sound ("misc/hitground2.ogg");
-	precache_sound ("misc/hitground3.ogg");
-	precache_sound ("misc/hitground4.ogg");
-	precache_sound ("misc/itempickup.ogg");
-	precache_sound ("misc/itemrespawn.ogg");
-	precache_sound ("misc/jumppad.ogg");
-	precache_sound ("misc/mediumhealth.ogg");
-	precache_sound ("misc/megahealth.ogg");
-	precache_sound ("misc/minihealth.ogg");
-	precache_sound ("misc/powerup.ogg");
-	precache_sound ("misc/powerup_shield.ogg");
+	precache_sound ("misc/hitground1.wav");
+	precache_sound ("misc/hitground2.wav");
+	precache_sound ("misc/hitground3.wav");
+	precache_sound ("misc/hitground4.wav");
+	precache_sound ("misc/itempickup.wav");
+	precache_sound ("misc/itemrespawn.wav");
+	precache_sound ("misc/jumppad.wav");
+	precache_sound ("misc/mediumhealth.wav");
+	precache_sound ("misc/megahealth.wav");
+	precache_sound ("misc/minihealth.wav");
+	precache_sound ("misc/powerup.wav");
+	precache_sound ("misc/powerup_shield.wav");
 	precache_sound ("misc/talk.wav");
-	precache_sound ("misc/teleport.ogg");
+	precache_sound ("misc/teleport.wav");
 	precache_sound ("plats/medplat1.wav");
 	precache_sound ("plats/medplat2.wav");
 	precache_sound ("player/lava.wav");
 	precache_sound ("player/slime.wav");
-	precache_sound ("weapons/crylink_fire.ogg");
-	precache_sound ("weapons/electro_bounce.ogg");
-	precache_sound ("weapons/electro_fire.ogg");
-	precache_sound ("weapons/electro_fire2.ogg");
+	precache_sound ("weapons/crylink_fire.wav");
+	precache_sound ("weapons/electro_bounce.wav");
+	precache_sound ("weapons/electro_fire.wav");
+	precache_sound ("weapons/electro_fire2.wav");
 	precache_sound ("weapons/electro_fly.wav");
-	precache_sound ("weapons/electro_impact.ogg");
-	precache_sound ("weapons/electro_impact_combo.ogg");
-	//precache_sound ("weapons/grenade_bounce.ogg");
-	precache_sound ("weapons/grenade_bounce1.ogg");
-	precache_sound ("weapons/grenade_bounce2.ogg");
-	precache_sound ("weapons/grenade_bounce3.ogg");
-	precache_sound ("weapons/grenade_bounce4.ogg");
-	precache_sound ("weapons/grenade_bounce5.ogg");
-	precache_sound ("weapons/grenade_bounce6.ogg");
-	precache_sound ("weapons/grenade_fire.ogg");
-	precache_sound ("weapons/grenade_impact.ogg");
-	precache_sound ("weapons/hagar_fire.ogg");
-	precache_sound ("weapons/hagexp1.ogg");
-	precache_sound ("weapons/hagexp2.ogg");
-	precache_sound ("weapons/hagexp3.ogg");
-	precache_sound ("weapons/hook_fire.ogg");
-	precache_sound ("weapons/hook_impact.ogg");
-	precache_sound ("weapons/lasergun_fire.ogg");
-	precache_sound ("weapons/laserimpact.ogg");
-	precache_sound ("weapons/nexfire.ogg");
-	precache_sound ("weapons/neximpact.ogg");
-	precache_sound ("weapons/ric1.ogg");
-	precache_sound ("weapons/ric2.ogg");
-	precache_sound ("weapons/ric3.ogg");
-	precache_sound ("weapons/rocket_fire.ogg");
+	precache_sound ("weapons/electro_impact.wav");
+	precache_sound ("weapons/electro_impact_combo.wav");
+	//precache_sound ("weapons/grenade_bounce.wav");
+	precache_sound ("weapons/grenade_bounce1.wav");
+	precache_sound ("weapons/grenade_bounce2.wav");
+	precache_sound ("weapons/grenade_bounce3.wav");
+	precache_sound ("weapons/grenade_bounce4.wav");
+	precache_sound ("weapons/grenade_bounce5.wav");
+	precache_sound ("weapons/grenade_bounce6.wav");
+	precache_sound ("weapons/grenade_fire.wav");
+	precache_sound ("weapons/grenade_impact.wav");
+	precache_sound ("weapons/hagar_fire.wav");
+	precache_sound ("weapons/hagexp1.wav");
+	precache_sound ("weapons/hagexp2.wav");
+	precache_sound ("weapons/hagexp3.wav");
+	precache_sound ("weapons/hook_fire.wav");
+	precache_sound ("weapons/hook_impact.wav");
+	precache_sound ("weapons/lasergun_fire.wav");
+	precache_sound ("weapons/laserimpact.wav");
+	precache_sound ("weapons/nexfire.wav");
+	precache_sound ("weapons/neximpact.wav");
+	precache_sound ("weapons/ric1.wav");
+	precache_sound ("weapons/ric2.wav");
+	precache_sound ("weapons/ric3.wav");
+	precache_sound ("weapons/rocket_fire.wav");
 	precache_sound ("weapons/rocket_fly.wav");
-	precache_sound ("weapons/rocket_impact.ogg");
-	precache_sound ("weapons/rocket_det.ogg");
-	precache_sound ("weapons/shotgun_fire.ogg");
-	precache_sound ("weapons/tink1.ogg");
-	precache_sound ("weapons/uzi_fire.ogg");
-	precache_sound ("weapons/weapon_switch.ogg");
-	precache_sound ("weapons/weaponpickup.ogg");
-	precache_sound ("weapons/strength_fire.ogg");
+	precache_sound ("weapons/rocket_impact.wav");
+	precache_sound ("weapons/rocket_det.wav");
+	precache_sound ("weapons/shotgun_fire.wav");
+	precache_sound ("weapons/tink1.wav");
+	precache_sound ("weapons/uzi_fire.wav");
+	precache_sound ("weapons/weapon_switch.wav");
+	precache_sound ("weapons/weaponpickup.wav");
+	precache_sound ("weapons/strength_fire.wav");
 
-	//precache_sound ("announce/male/kill10.ogg");
-	//precache_sound ("announce/male/kill15.ogg");
-	//precache_sound ("announce/male/kill20.ogg");
-	//precache_sound ("announce/male/kill25.ogg");
-	//precache_sound ("announce/male/kill3.ogg");
-	//precache_sound ("announce/male/kill30.ogg");
-	//precache_sound ("announce/male/kill4.ogg");
-	//precache_sound ("announce/male/kill5.ogg");
-	//precache_sound ("announce/male/kill6.ogg");
-	//precache_sound ("announce/male/mapkill1.ogg");
-	//precache_sound ("announce/robotic/last_second_save.ogg");
-	//precache_sound ("announce/robotic/narrowly_averted.ogg");
-	//precache_sound ("minstagib/mockery.ogg");
+	//precache_sound ("announce/male/kill10.wav");
+	//precache_sound ("announce/male/kill15.wav");
+	//precache_sound ("announce/male/kill20.wav");
+	//precache_sound ("announce/male/kill25.wav");
+	//precache_sound ("announce/male/kill3.wav");
+	//precache_sound ("announce/male/kill30.wav");
+	//precache_sound ("announce/male/kill4.wav");
+	//precache_sound ("announce/male/kill5.wav");
+	//precache_sound ("announce/male/kill6.wav");
+	//precache_sound ("announce/male/mapkill1.wav");
+	//precache_sound ("announce/robotic/last_second_save.wav");
+	//precache_sound ("announce/robotic/narrowly_averted.wav");
+	//precache_sound ("minstagib/mockery.wav");
 
 	// announcer sounds - male
-	precache_sound ("announcer/male/03kills.ogg");
-	precache_sound ("announcer/male/05kills.ogg");
-	precache_sound ("announcer/male/10kills.ogg");
-	precache_sound ("announcer/male/15kills.ogg");
-	precache_sound ("announcer/male/20kills.ogg");
-	precache_sound ("announcer/male/25kills.ogg");
-	precache_sound ("announcer/male/30kills.ogg");
-	precache_sound ("announcer/male/botlike.ogg");
-	precache_sound ("announcer/male/electrobitch.ogg");
-	precache_sound ("announcer/male/welcome.ogg");
-	precache_sound ("announcer/male/yoda.ogg");
+	precache_sound ("announcer/male/03kills.wav");
+	precache_sound ("announcer/male/05kills.wav");
+	precache_sound ("announcer/male/10kills.wav");
+	precache_sound ("announcer/male/15kills.wav");
+	precache_sound ("announcer/male/20kills.wav");
+	precache_sound ("announcer/male/25kills.wav");
+	precache_sound ("announcer/male/30kills.wav");
+	precache_sound ("announcer/male/botlike.wav");
+	precache_sound ("announcer/male/electrobitch.wav");
+	precache_sound ("announcer/male/welcome.wav");
+	precache_sound ("announcer/male/yoda.wav");
 
 	// announcer sounds - robotic
-	precache_sound ("announcer/robotic/1fragleft.ogg");
-	precache_sound ("announcer/robotic/1minuteremains.ogg");
-	precache_sound ("announcer/robotic/2fragsleft.ogg");
-	precache_sound ("announcer/robotic/3fragsleft.ogg");
-	precache_sound ("announcer/robotic/lastsecond.ogg");
-	precache_sound ("announcer/robotic/narrowly.ogg");
-	precache_sound ("announcer/robotic/1.ogg");
-	precache_sound ("announcer/robotic/2.ogg");
-	precache_sound ("announcer/robotic/3.ogg");
-	precache_sound ("announcer/robotic/4.ogg");
-	precache_sound ("announcer/robotic/5.ogg");
-	precache_sound ("announcer/robotic/6.ogg");
-	precache_sound ("announcer/robotic/7.ogg");
-	precache_sound ("announcer/robotic/8.ogg");
-	precache_sound ("announcer/robotic/9.ogg");
-	precache_sound ("announcer/robotic/10.ogg");
+	precache_sound ("announcer/robotic/1fragleft.wav");
+	precache_sound ("announcer/robotic/1minuteremains.wav");
+	precache_sound ("announcer/robotic/2fragsleft.wav");
+	precache_sound ("announcer/robotic/3fragsleft.wav");
+	precache_sound ("announcer/robotic/lastsecond.wav");
+	precache_sound ("announcer/robotic/narrowly.wav");
+	precache_sound ("announcer/robotic/1.wav");
+	precache_sound ("announcer/robotic/2.wav");
+	precache_sound ("announcer/robotic/3.wav");
+	precache_sound ("announcer/robotic/4.wav");
+	precache_sound ("announcer/robotic/5.wav");
+	precache_sound ("announcer/robotic/6.wav");
+	precache_sound ("announcer/robotic/7.wav");
+	precache_sound ("announcer/robotic/8.wav");
+	precache_sound ("announcer/robotic/9.wav");
+	precache_sound ("announcer/robotic/10.wav");
 
 	// plays music for the level if there is any
 	if (self.noise)
@@ -1277,11 +1277,11 @@
 		if (checkrules_leaderfrags != checkrules_oldleaderfrags)
 		{
 			if (checkrules_leaderfrags == fraglimit - 1)
-				sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
+				sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.wav", 1, ATTN_NONE);
 			else if (checkrules_leaderfrags == fraglimit - 2)
-				sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
+				sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.wav", 1, ATTN_NONE);
 			else if (checkrules_leaderfrags == fraglimit - 3)
-				sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
+				sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.wav", 1, ATTN_NONE);
 		}
 
 	return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
@@ -1320,11 +1320,11 @@
 		if(tdm_max_score != tdm_old_score)
 		{
 			if(tdm_max_score == fraglimit - 1)
-				sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
+				sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.wav", 1, ATTN_NONE);
 			else if(tdm_max_score == fraglimit - 2)
-				sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
+				sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.wav", 1, ATTN_NONE);
 			else if(tdm_max_score == fraglimit - 3)
-				sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
+				sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.wav", 1, ATTN_NONE);
 		}
 
 	return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
@@ -1528,7 +1528,7 @@
 		if(!checkrules_overtimewarning)
 		{
 			checkrules_overtimewarning = TRUE;
-			//sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
+			//sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.wav", 1, ATTN_NONE);
 			bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
 		}
 	}
@@ -1547,7 +1547,7 @@
 	if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
 	{
 		checkrules_oneminutewarning = TRUE;
-		sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
+		sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.wav", 1, ATTN_NONE);
 	}
 
 	status = WINNING_NO;

Modified: trunk/data/qcsrc/server/sv_main.qc
===================================================================
--- trunk/data/qcsrc/server/sv_main.qc	2007-04-26 12:30:32 UTC (rev 2401)
+++ trunk/data/qcsrc/server/sv_main.qc	2007-04-26 22:25:03 UTC (rev 2402)
@@ -83,13 +83,13 @@
 						local float soundrandom;
 						soundrandom = random() * 4;
 						if (soundrandom < 1)
-							sound (self, CHAN_BODY, "misc/hitground1.ogg", 1, ATTN_NORM);
+							sound (self, CHAN_BODY, "misc/hitground1.wav", 1, ATTN_NORM);
 						else if (soundrandom < 2)
-							sound (self, CHAN_BODY, "misc/hitground2.ogg", 1, ATTN_NORM);
+							sound (self, CHAN_BODY, "misc/hitground2.wav", 1, ATTN_NORM);
 						else if (soundrandom < 3)
-							sound (self, CHAN_BODY, "misc/hitground3.ogg", 1, ATTN_NORM);
+							sound (self, CHAN_BODY, "misc/hitground3.wav", 1, ATTN_NORM);
 						else if (soundrandom < 4)
-							sound (self, CHAN_BODY, "misc/hitground4.ogg", 1, ATTN_NORM);
+							sound (self, CHAN_BODY, "misc/hitground4.wav", 1, ATTN_NORM);
 						self.nextstep = time + 0.3 + random() * 0.1;
 					}
 					dm = min((dm - cvar("g_balance_falldamage_minspeed")) * cvar("g_balance_falldamage_factor"), cvar("g_balance_falldamage_maxdamage"));

Modified: trunk/data/qcsrc/server/t_items.qc
===================================================================
--- trunk/data/qcsrc/server/t_items.qc	2007-04-26 12:30:32 UTC (rev 2401)
+++ trunk/data/qcsrc/server/t_items.qc	2007-04-26 22:25:03 UTC (rev 2402)
@@ -8,7 +8,7 @@
 {
 	self.model = self.mdl;		// restore original model
 	self.solid = SOLID_TRIGGER;	// allow it to be touched again
-	sound (self, CHAN_VOICE, "misc/itemrespawn.ogg", 1, ATTN_NORM);	// play respawn sound
+	sound (self, CHAN_VOICE, "misc/itemrespawn.wav", 1, ATTN_NORM);	// play respawn sound
 	setorigin (self, self.origin);
 
 	// LordHavoc: replaced respawn stardust effect with a custom te_wizspike
@@ -413,7 +413,7 @@
 	{
 		self.ammo_cells = 25;
 		StartItem ("models/weapons/g_nex.md3",
-			"weapons/weaponpickup.ogg", 15,
+			"weapons/weaponpickup.wav", 15,
 			"Nex Gun", IT_NEX, FL_WEAPON, generic_pickupevalfunc, 1000);
 		return;
 	}
@@ -426,7 +426,7 @@
 	{
 		self.ammo_cells = 1;
 		StartItem ("models/items/a_cells.md3",
-			"misc/itempickup.ogg", 45,
+			"misc/itempickup.wav", 45,
 			"Nex Ammo", IT_CELLS, 0, generic_pickupevalfunc, 100);
 		return;
 	}
@@ -446,7 +446,7 @@
 		self.effects = EF_ADDITIVE;
 		self.strength_finished = 30;
 		StartItem ("models/items/g_strength.md3",
-			"misc/powerup.ogg", 120,
+			"misc/powerup.wav", 120,
 			"Invisibility", IT_STRENGTH, FL_POWERUP, generic_pickupevalfunc, 1000);
 	}
 	// replace with extra lives
@@ -454,7 +454,7 @@
 	{
 		self.max_health = 1;
 		StartItem ("models/items/g_h100.md3",
-			"misc/megahealth.ogg", 120,
+			"misc/megahealth.wav", 120,
 			"Extralife", IT_NAILS, FL_POWERUP, generic_pickupevalfunc, 1000);
 
 	}
@@ -464,7 +464,7 @@
 		self.effects = EF_ADDITIVE;
 		self.invincible_finished = 30;
 		StartItem ("models/items/g_invincible.md3",
-			"misc/powerup_shield.ogg", 120,
+			"misc/powerup_shield.wav", 120,
 			"Speed", IT_INVINCIBLE, FL_POWERUP, generic_pickupevalfunc, 1000);
 	}
 
@@ -473,31 +473,31 @@
 void weapon_uzi (void) {
 	if(!self.ammo_nails)
 		self.ammo_nails = cvar("g_pickup_nails");
-	StartItem ("models/weapons/g_uzi.md3", "weapons/weaponpickup.ogg", 15, W_Name(WEP_UZI), IT_UZI, FL_WEAPON, weapon_pickupevalfunc, 1000);
+	StartItem ("models/weapons/g_uzi.md3", "weapons/weaponpickup.wav", 15, W_Name(WEP_UZI), IT_UZI, FL_WEAPON, weapon_pickupevalfunc, 1000);
 }
 
 void weapon_shotgun (void) {
 	if(!self.ammo_shells)
 		self.ammo_shells = cvar("g_pickup_shells");
-	StartItem ("models/weapons/g_shotgun.md3", "weapons/weaponpickup.ogg", 15, W_Name(WEP_SHOTGUN), IT_SHOTGUN, FL_WEAPON, weapon_pickupevalfunc, 1000);
+	StartItem ("models/weapons/g_shotgun.md3", "weapons/weaponpickup.wav", 15, W_Name(WEP_SHOTGUN), IT_SHOTGUN, FL_WEAPON, weapon_pickupevalfunc, 1000);
 }
 
 void weapon_grenadelauncher (void) {
 	if(!self.ammo_rockets)
 		self.ammo_rockets = cvar("g_pickup_rockets");
-	StartItem ("models/weapons/g_gl.md3", "weapons/weaponpickup.ogg", 15, W_Name(WEP_GRENADE_LAUNCHER), IT_GRENADE_LAUNCHER, FL_WEAPON, weapon_pickupevalfunc, 1000);
+	StartItem ("models/weapons/g_gl.md3", "weapons/weaponpickup.wav", 15, W_Name(WEP_GRENADE_LAUNCHER), IT_GRENADE_LAUNCHER, FL_WEAPON, weapon_pickupevalfunc, 1000);
 }
 
 void weapon_electro (void) {
 	if(!self.ammo_cells)
 		self.ammo_cells = cvar("g_pickup_cells");
-	StartItem ("models/weapons/g_electro.md3", "weapons/weaponpickup.ogg", 15, W_Name(WEP_ELECTRO), IT_ELECTRO, FL_WEAPON, weapon_pickupevalfunc, 1000);
+	StartItem ("models/weapons/g_electro.md3", "weapons/weaponpickup.wav", 15, W_Name(WEP_ELECTRO), IT_ELECTRO, FL_WEAPON, weapon_pickupevalfunc, 1000);
 }
 
 void weapon_crylink (void) {
 	if(!self.ammo_cells)
 		self.ammo_cells = cvar("g_pickup_cells");
-	StartItem ("models/weapons/g_crylink.md3", "weapons/weaponpickup.ogg", 15, W_Name(WEP_CRYLINK), IT_CRYLINK, FL_WEAPON, weapon_pickupevalfunc, 1000);
+	StartItem ("models/weapons/g_crylink.md3", "weapons/weaponpickup.wav", 15, W_Name(WEP_CRYLINK), IT_CRYLINK, FL_WEAPON, weapon_pickupevalfunc, 1000);
 }
 
 void weapon_nex (void) {
@@ -512,14 +512,14 @@
 			nextime = 15 * nextime;
 		else
 			nextime = 15;
-		StartItem ("models/weapons/g_nex.md3", "weapons/weaponpickup.ogg", nextime, W_Name(WEP_NEX), IT_NEX, FL_WEAPON, weapon_pickupevalfunc, 1000);
+		StartItem ("models/weapons/g_nex.md3", "weapons/weaponpickup.wav", nextime, W_Name(WEP_NEX), IT_NEX, FL_WEAPON, weapon_pickupevalfunc, 1000);
 	}
 }
 
 void weapon_hagar (void) {
 	if(!self.ammo_rockets)
 		self.ammo_rockets = cvar("g_pickup_rockets");
-	StartItem ("models/weapons/g_hagar.md3", "weapons/weaponpickup.ogg", 15, W_Name(WEP_HAGAR), IT_HAGAR, FL_WEAPON, weapon_pickupevalfunc, 1000);
+	StartItem ("models/weapons/g_hagar.md3", "weapons/weaponpickup.wav", 15, W_Name(WEP_HAGAR), IT_HAGAR, FL_WEAPON, weapon_pickupevalfunc, 1000);
 }
 
 void weapon_rocketlauncher (void) {
@@ -528,32 +528,32 @@
 	} else {
 		if(!self.ammo_rockets)
 			self.ammo_rockets = g_pickup_rockets;
-		StartItem ("models/weapons/g_rl.md3", "weapons/weaponpickup.ogg", 15, W_Name(WEP_ROCKET_LAUNCHER), IT_ROCKET_LAUNCHER, FL_WEAPON, weapon_pickupevalfunc, 1000);
+		StartItem ("models/weapons/g_rl.md3", "weapons/weaponpickup.wav", 15, W_Name(WEP_ROCKET_LAUNCHER), IT_ROCKET_LAUNCHER, FL_WEAPON, weapon_pickupevalfunc, 1000);
 	}
 }
 
 void item_rockets (void) {
 	if(!self.ammo_rockets)
 		self.ammo_rockets = g_pickup_rockets;
-	StartItem ("models/items/a_rockets.md3", "misc/itempickup.ogg", 15, "rockets", IT_ROCKETS, 0, commodity_pickupevalfunc, 100);
+	StartItem ("models/items/a_rockets.md3", "misc/itempickup.wav", 15, "rockets", IT_ROCKETS, 0, commodity_pickupevalfunc, 100);
 }
 
 void item_bullets (void) {
 	if(!self.ammo_nails)
 		self.ammo_nails = g_pickup_nails;
-	StartItem ("models/items/a_bullets.mdl", "misc/itempickup.ogg", 15, "bullets", IT_NAILS, 0, commodity_pickupevalfunc, 100);
+	StartItem ("models/items/a_bullets.mdl", "misc/itempickup.wav", 15, "bullets", IT_NAILS, 0, commodity_pickupevalfunc, 100);
 }
 
 void item_cells (void) {
 	if(!self.ammo_cells)
 		self.ammo_cells = g_pickup_cells;
-	StartItem ("models/items/a_cells.md3", "misc/itempickup.ogg", 15, "cells", IT_CELLS, 0, commodity_pickupevalfunc, 100);
+	StartItem ("models/items/a_cells.md3", "misc/itempickup.wav", 15, "cells", IT_CELLS, 0, commodity_pickupevalfunc, 100);
 }
 
 void item_shells (void) {
 	if(!self.ammo_shells)
 		self.ammo_shells = g_pickup_shells;
-	StartItem ("models/items/a_shells.md3", "misc/itempickup.ogg", 15, "shells", IT_SHELLS, 0, commodity_pickupevalfunc, 100);
+	StartItem ("models/items/a_shells.md3", "misc/itempickup.wav", 15, "shells", IT_SHELLS, 0, commodity_pickupevalfunc, 100);
 }
 
 void item_armor1 (void) {
@@ -577,7 +577,7 @@
 		self.max_health = g_pickup_healthshard_max;
 	if(!self.health)
 		self.health = g_pickup_healthshard;
-	StartItem ("models/items/g_h1.md3", "misc/minihealth.ogg", 15, "5 Health", IT_5HP, 0, commodity_pickupevalfunc, 100);
+	StartItem ("models/items/g_h1.md3", "misc/minihealth.wav", 15, "5 Health", IT_5HP, 0, commodity_pickupevalfunc, 100);
 }
 
 void item_health25 (void) {
@@ -585,7 +585,7 @@
 		self.max_health = g_pickup_health_max;
 	if(!self.health)
 		self.health = g_pickup_health;
-	StartItem ("models/items/g_h25.md3", "misc/mediumhealth.ogg", 15, "25 Health", IT_25HP, 0, commodity_pickupevalfunc, 500);
+	StartItem ("models/items/g_h25.md3", "misc/mediumhealth.wav", 15, "25 Health", IT_25HP, 0, commodity_pickupevalfunc, 500);
 }
 
 void item_health100 (void) {
@@ -602,7 +602,7 @@
 			self.max_health = g_pickup_healthmega_max;
 		if(!self.health)
 			self.health = g_pickup_healthmega;
-		StartItem ("models/items/g_h100.md3", "misc/megahealth.ogg", 30, "100 Health", IT_HEALTH, 0, commodity_pickupevalfunc, 2000);
+		StartItem ("models/items/g_h100.md3", "misc/megahealth.wav", 30, "100 Health", IT_HEALTH, 0, commodity_pickupevalfunc, 2000);
 	}
 }
 
@@ -617,7 +617,7 @@
 		minstagib_items(IT_STRENGTH);
 	} else {
 		self.strength_finished = 30;
-		self.effects = EF_ADDITIVE;StartItem ("models/items/g_strength.md3", "misc/powerup.ogg", 120, "Strength Powerup", IT_STRENGTH, FL_POWERUP, generic_pickupevalfunc, 10000);
+		self.effects = EF_ADDITIVE;StartItem ("models/items/g_strength.md3", "misc/powerup.wav", 120, "Strength Powerup", IT_STRENGTH, FL_POWERUP, generic_pickupevalfunc, 10000);
 	}
 }
 
@@ -633,7 +633,7 @@
 	} else {
 		self.invincible_finished = 30;
 		self.effects = EF_ADDITIVE;
-		StartItem ("models/items/g_invincible.md3", "misc/powerup_shield.ogg", 120, "Invulnerability", IT_INVINCIBLE, FL_POWERUP, generic_pickupevalfunc, 10000);
+		StartItem ("models/items/g_invincible.md3", "misc/powerup_shield.wav", 120, "Invulnerability", IT_INVINCIBLE, FL_POWERUP, generic_pickupevalfunc, 10000);
 	}
 }
 //void item_speed (void) {self.speed_finished = 30;StartItem ("models/items/g_speed.md3", "misc/powerup.wav", 120, "Speed Powerup", IT_SPEED, FL_POWERUP, generic_pickupevalfunc, 10000);}

Modified: trunk/data/qcsrc/server/t_jumppads.qc
===================================================================
--- trunk/data/qcsrc/server/t_jumppads.qc	2007-04-26 12:30:32 UTC (rev 2401)
+++ trunk/data/qcsrc/server/t_jumppads.qc	2007-04-26 22:25:03 UTC (rev 2402)
@@ -14,7 +14,7 @@
 	  tgt - target entity (can be either a point or a model entity; if it is
 	        the latter, its midpoint is used)
 	  ht  - jump height, measured from the higher one of org and tgt's midpoint
-    
+
 	Returns: velocity for the jump
 	the global trigger_push_calculatevelocity_flighttime is set to the total
 	jump time
@@ -50,7 +50,7 @@
 		  z(t) = t * vz - 1/2 grav t^2
 
 		and solved for:
-		
+
 		  s(ti) = sdist
 		  z(ti) = zdist
 		  max(z, ti) = jumpheight
@@ -78,7 +78,7 @@
 			trajsign = +1;
 		else
 			trajsign = -1;
-		
+
 		// >0: the lower speed that achieves "it"
 		//     (parabola's maximum inside the jump)
 		// <0: the higher speed that achieves "it"
@@ -129,7 +129,7 @@
 	{
 		if(self.pushltime < time)  // prevent "snorring" sound when a player hits the jumppad more than once
 		{
-			sound (other, CHAN_ITEM, "misc/jumppad.ogg", 1, ATTN_NORM);
+			sound (other, CHAN_ITEM, "misc/jumppad.wav", 1, ATTN_NORM);
 			self.pushltime = time + 0.5;
 		}
 		if(clienttype(other) == CLIENTTYPE_REAL)

Modified: trunk/data/qcsrc/server/t_teleporters.qc
===================================================================
--- trunk/data/qcsrc/server/t_teleporters.qc	2007-04-26 12:30:32 UTC (rev 2401)
+++ trunk/data/qcsrc/server/t_teleporters.qc	2007-04-26 22:25:03 UTC (rev 2402)
@@ -66,11 +66,11 @@
 		return;
 
 	// Make teleport effect where the player left
-	sound (other, CHAN_ITEM, "misc/teleport.ogg", 1, ATTN_NORM);
+	sound (other, CHAN_ITEM, "misc/teleport.wav", 1, ATTN_NORM);
 	te_teleport (other.origin);
 
 	// Make teleport effect where the player arrived
-	sound (other, CHAN_ITEM, "misc/teleport.ogg", 1, ATTN_NORM);
+	sound (other, CHAN_ITEM, "misc/teleport.wav", 1, ATTN_NORM);
 	makevectors (self.enemy.mangle);
 	te_teleport (self.enemy.origin + v_forward * 32);
 
@@ -102,7 +102,7 @@
 							Damage (other, self, other, 10000, DEATH_TELEFRAG, other.origin, '0 0 0');
 					}
 	}
-	
+
 	// hide myself for 0.2 seconds
 	other.effects = other.effects | EF_NODRAW;
 	if (other.weaponentity) // misuse FL_FLY to avoid EF_NODRAW on viewmodel

Modified: trunk/data/qcsrc/server/w_crylink.qc
===================================================================
--- trunk/data/qcsrc/server/w_crylink.qc	2007-04-26 12:30:32 UTC (rev 2401)
+++ trunk/data/qcsrc/server/w_crylink.qc	2007-04-26 22:25:03 UTC (rev 2402)
@@ -75,7 +75,7 @@
 	if (cvar("g_use_ammunition"))
 		self.ammo_cells = self.ammo_cells - cvar("g_balance_crylink_primary_ammo");
 
-	W_SetupShot (self, '15 8 -8', FALSE, 2, "weapons/crylink_fire.ogg");
+	W_SetupShot (self, '15 8 -8', FALSE, 2, "weapons/crylink_fire.wav");
 	te_smallflash(w_shotorg);
 
 	shots = cvar("g_balance_crylink_primary_shots");
@@ -120,7 +120,7 @@
 	if (cvar("g_use_ammunition"))
 		self.ammo_cells = self.ammo_cells - cvar("g_balance_crylink_secondary_ammo");
 
-	W_SetupShot (self, '15 8 -8', FALSE, 2, "weapons/crylink_fire.ogg");
+	W_SetupShot (self, '15 8 -8', FALSE, 2, "weapons/crylink_fire.wav");
 	te_smallflash(w_shotorg);
 
 	shots = cvar("g_balance_crylink_secondary_shots");
@@ -164,8 +164,8 @@
 {
 	if (cvar("g_use_ammunition"))
 		self.ammo_cells = self.ammo_cells - cvar("g_balance_crylink_primary_ammo");
-	//W_SetupShot(self, '10 5 -14', TRUE, 0, "weapons/crylink_fire.ogg");
-	W_SetupShot (self, '15 7 -8', TRUE, 0, "weapons/crylink_fire.ogg");
+	//W_SetupShot(self, '10 5 -14', TRUE, 0, "weapons/crylink_fire.wav");
+	W_SetupShot (self, '15 7 -8', TRUE, 0, "weapons/crylink_fire.wav");
 
 	// use traceline_hitcorpse to make sure it can hit gibs and corpses too
 	traceline_hitcorpse(self, w_shotorg, w_shotorg + w_shotdir * 1000, FALSE, self);

Modified: trunk/data/qcsrc/server/w_electro.qc
===================================================================
--- trunk/data/qcsrc/server/w_electro.qc	2007-04-26 12:30:32 UTC (rev 2401)
+++ trunk/data/qcsrc/server/w_electro.qc	2007-04-26 22:25:03 UTC (rev 2402)
@@ -18,7 +18,7 @@
 		RadiusDamage (self, self.owner, cvar("g_balance_electro_secondary_damage"), cvar("g_balance_electro_secondary_edgedamage"), cvar("g_balance_electro_secondary_radius"), world, cvar("g_balance_electro_secondary_force"), IT_ELECTRO);
 	else
 		RadiusDamage (self, self.owner, cvar("g_balance_electro_primary_damage"), cvar("g_balance_electro_primary_edgedamage"), cvar("g_balance_electro_primary_radius"), world, cvar("g_balance_electro_primary_force"), IT_ELECTRO);
-	sound (self, CHAN_BODY, "weapons/electro_impact.ogg", 1, ATTN_NORM);
+	sound (self, CHAN_BODY, "weapons/electro_impact.wav", 1, ATTN_NORM);
 
 	remove (self);
 }
@@ -29,7 +29,7 @@
 	org2 = findbetterlocation (self.origin, 8);
 	te_spikequad(self.origin);
 
-	sound (self, CHAN_BODY, "weapons/electro_impact_combo.ogg", 1, ATTN_NORM);
+	sound (self, CHAN_BODY, "weapons/electro_impact_combo.wav", 1, ATTN_NORM);
 
 	self.event_damage = SUB_Null;
 	RadiusDamage (self, self.owner, cvar("g_balance_electro_combo_damage"), cvar("g_balance_electro_combo_edgedamage"), cvar("g_balance_electro_combo_radius"), world, cvar("g_balance_electro_combo_force"), IT_ELECTRO);
@@ -48,7 +48,7 @@
 	if (other.takedamage == DAMAGE_AIM) {
 		W_Plasma_Explode ();
 	} else {
-		sound (self, CHAN_IMPACT, "weapons/electro_bounce.ogg", 1, ATTN_NORM);
+		sound (self, CHAN_IMPACT, "weapons/electro_bounce.wav", 1, ATTN_NORM);
 	}
 }
 
@@ -86,7 +86,7 @@
 {
 	local entity proj;
 
-	W_SetupShot (self, '15 8 -8', FALSE, 2, "weapons/electro_fire.ogg");
+	W_SetupShot (self, '15 8 -8', FALSE, 2, "weapons/electro_fire.wav");
 
 	proj = spawn ();
 	proj.classname = "plasma_prim";
@@ -118,7 +118,7 @@
 {
 	local entity proj;
 
-	W_SetupShot (self, '15 8 -8', FALSE, 2, "weapons/electro_fire2.ogg");
+	W_SetupShot (self, '15 8 -8', FALSE, 2, "weapons/electro_fire2.wav");
 
 	proj = spawn ();
 	proj.classname = "plasma";

Modified: trunk/data/qcsrc/server/w_grenadelauncher.qc
===================================================================
--- trunk/data/qcsrc/server/w_grenadelauncher.qc	2007-04-26 12:30:32 UTC (rev 2401)
+++ trunk/data/qcsrc/server/w_grenadelauncher.qc	2007-04-26 22:25:03 UTC (rev 2402)
@@ -5,7 +5,7 @@
 	org2 = findbetterlocation (self.origin, 12);
 	te_explosion (org2);
 	//effect (org2, "models/sprites/grenexpl.spr", 0, 12, 35);
-	sound (self, CHAN_BODY, "weapons/grenade_impact.ogg", 1, ATTN_NORM);
+	sound (self, CHAN_BODY, "weapons/grenade_impact.wav", 1, ATTN_NORM);
 
 	self.event_damage = SUB_Null;
 	RadiusDamage (self, self.owner, cvar("g_balance_grenadelauncher_primary_damage"), cvar("g_balance_grenadelauncher_primary_edgedamage"), cvar("g_balance_grenadelauncher_primary_radius"), world, cvar("g_balance_grenadelauncher_primary_force"), IT_GRENADE_LAUNCHER);
@@ -19,7 +19,7 @@
 	org2 = findbetterlocation (self.origin, 12);
 	te_explosion (org2);
 	//effect (org2, "models/sprites/grenexpl.spr", 0, 12, 35);
-	sound (self, CHAN_BODY, "weapons/grenade_impact.ogg", 1, ATTN_NORM);
+	sound (self, CHAN_BODY, "weapons/grenade_impact.wav", 1, ATTN_NORM);
 
 	self.event_damage = SUB_Null;
 	RadiusDamage (self, self.owner, cvar("g_balance_grenadelauncher_secondary_damage"), cvar("g_balance_grenadelauncher_secondary_edgedamage"), cvar("g_balance_grenadelauncher_secondary_radius"), world, cvar("g_balance_grenadelauncher_secondary_force"), IT_GRENADE_LAUNCHER);
@@ -51,17 +51,17 @@
 		float r;
 		r = random() * 6;
 		if(r < 1)
-			sound (self, CHAN_IMPACT, "weapons/grenade_bounce1.ogg", 1, ATTN_NORM);
+			sound (self, CHAN_IMPACT, "weapons/grenade_bounce1.wav", 1, ATTN_NORM);
 		else if(r < 2)
-			sound (self, CHAN_IMPACT, "weapons/grenade_bounce2.ogg", 1, ATTN_NORM);
+			sound (self, CHAN_IMPACT, "weapons/grenade_bounce2.wav", 1, ATTN_NORM);
 		else if(r < 3)
-			sound (self, CHAN_IMPACT, "weapons/grenade_bounce3.ogg", 1, ATTN_NORM);
+			sound (self, CHAN_IMPACT, "weapons/grenade_bounce3.wav", 1, ATTN_NORM);
 		else if(r < 4)
-			sound (self, CHAN_IMPACT, "weapons/grenade_bounce4.ogg", 1, ATTN_NORM);
+			sound (self, CHAN_IMPACT, "weapons/grenade_bounce4.wav", 1, ATTN_NORM);
 		else if(r < 5)
-			sound (self, CHAN_IMPACT, "weapons/grenade_bounce5.ogg", 1, ATTN_NORM);
+			sound (self, CHAN_IMPACT, "weapons/grenade_bounce5.wav", 1, ATTN_NORM);
 		else
-			sound (self, CHAN_IMPACT, "weapons/grenade_bounce6.ogg", 1, ATTN_NORM);
+			sound (self, CHAN_IMPACT, "weapons/grenade_bounce6.wav", 1, ATTN_NORM);
 	}
 }
 
@@ -81,7 +81,7 @@
 
 	if (cvar("g_use_ammunition"))
 		self.ammo_rockets = self.ammo_rockets - cvar("g_balance_grenadelauncher_primary_ammo");
-	W_SetupShot (self, '15 8 -8', FALSE, 4, "weapons/grenade_fire.ogg");
+	W_SetupShot (self, '15 8 -8', FALSE, 4, "weapons/grenade_fire.wav");
 
 	gren = spawn ();
 	gren.owner = self;
@@ -112,7 +112,7 @@
 
 	if (cvar("g_use_ammunition"))
 		self.ammo_rockets = self.ammo_rockets - cvar("g_balance_grenadelauncher_secondary_ammo");
-	W_SetupShot (self, '15 8 -8', FALSE, 4, "weapons/grenade_fire.ogg");
+	W_SetupShot (self, '15 8 -8', FALSE, 4, "weapons/grenade_fire.wav");
 
 	gren = spawn ();
 	gren.owner = self;

Modified: trunk/data/qcsrc/server/w_hagar.qc
===================================================================
--- trunk/data/qcsrc/server/w_hagar.qc	2007-04-26 12:30:32 UTC (rev 2401)
+++ trunk/data/qcsrc/server/w_hagar.qc	2007-04-26 22:25:03 UTC (rev 2402)
@@ -7,11 +7,11 @@
 	//effect (org2, "models/sprites/hagar.spr", 0, 12, 35);
 	b = crandom();
 	if (b<-0.7)
-		sound (self, CHAN_BODY, "weapons/hagexp1.ogg", 1, ATTN_NORM);
+		sound (self, CHAN_BODY, "weapons/hagexp1.wav", 1, ATTN_NORM);
 	else if (b<0.4)
-		sound (self, CHAN_BODY, "weapons/hagexp2.ogg", 1, ATTN_NORM);
+		sound (self, CHAN_BODY, "weapons/hagexp2.wav", 1, ATTN_NORM);
 	else if (b<1)
-		sound (self, CHAN_BODY, "weapons/hagexp3.ogg", 1, ATTN_NORM);
+		sound (self, CHAN_BODY, "weapons/hagexp3.wav", 1, ATTN_NORM);
 
 	self.event_damage = SUB_Null;
 	RadiusDamage (self, self.owner, cvar("g_balance_hagar_primary_damage"), cvar("g_balance_hagar_primary_edgedamage"), cvar("g_balance_hagar_primary_radius"), world, cvar("g_balance_hagar_primary_force"), IT_HAGAR);
@@ -28,11 +28,11 @@
 	//effect (org2, "models/sprites/hagar.spr", 0, 12, 35);
 	b = crandom();
 	if (b<-0.7)
-		sound (self, CHAN_BODY, "weapons/hagexp1.ogg", 1, ATTN_NORM);
+		sound (self, CHAN_BODY, "weapons/hagexp1.wav", 1, ATTN_NORM);
 	else if (b<0.4)
-		sound (self, CHAN_BODY, "weapons/hagexp2.ogg", 1, ATTN_NORM);
+		sound (self, CHAN_BODY, "weapons/hagexp2.wav", 1, ATTN_NORM);
 	else if (b<1)
-		sound (self, CHAN_BODY, "weapons/hagexp3.ogg", 1, ATTN_NORM);
+		sound (self, CHAN_BODY, "weapons/hagexp3.wav", 1, ATTN_NORM);
 
 	self.event_damage = SUB_Null;
 	RadiusDamage (self, self.owner, cvar("g_balance_hagar_secondary_damage"), cvar("g_balance_hagar_secondary_edgedamage"), cvar("g_balance_hagar_secondary_radius"), world, cvar("g_balance_hagar_secondary_force"), IT_HAGAR);
@@ -81,7 +81,7 @@
 
 	if (cvar("g_use_ammunition"))
 		self.ammo_rockets = self.ammo_rockets - cvar("g_balance_hagar_primary_ammo");
-	W_SetupShot (self, '15 5 -8', FALSE, 2, "weapons/hagar_fire.ogg");
+	W_SetupShot (self, '15 5 -8', FALSE, 2, "weapons/hagar_fire.wav");
 
 	missile = spawn ();
 	missile.owner = self;
@@ -116,7 +116,7 @@
 
 	if (cvar("g_use_ammunition"))
 		self.ammo_rockets = self.ammo_rockets - cvar("g_balance_hagar_secondary_ammo");
-	W_SetupShot (self, '15 5 -8', FALSE, 2, "weapons/hagar_fire.ogg");
+	W_SetupShot (self, '15 5 -8', FALSE, 2, "weapons/hagar_fire.wav");
 
 	missile = spawn ();
 	missile.owner = self;

Modified: trunk/data/qcsrc/server/w_laser.qc
===================================================================
--- trunk/data/qcsrc/server/w_laser.qc	2007-04-26 12:30:32 UTC (rev 2401)
+++ trunk/data/qcsrc/server/w_laser.qc	2007-04-26 22:25:03 UTC (rev 2402)
@@ -25,7 +25,7 @@
 		RadiusDamage (self, self.owner, cvar("g_balance_laser_secondary_damage"), cvar("g_balance_laser_secondary_edgedamage"), cvar("g_balance_laser_secondary_radius"), world, cvar("g_balance_laser_secondary_force"), IT_LASER);
 	else
 		RadiusDamage (self, self.owner, cvar("g_balance_laser_primary_damage"), cvar("g_balance_laser_primary_edgedamage"), cvar("g_balance_laser_primary_radius"), world, cvar("g_balance_laser_primary_force"), IT_LASER);
-	sound (self, CHAN_BODY, "weapons/laserimpact.ogg", 1, ATTN_NORM);
+	sound (self, CHAN_BODY, "weapons/laserimpact.wav", 1, ATTN_NORM);
 
 	remove (self);
 }
@@ -34,7 +34,7 @@
 {
 	local entity missile;
 
-	W_SetupShot (self, '15 8 -8', FALSE, 3, "weapons/lasergun_fire.ogg");
+	W_SetupShot (self, '15 8 -8', FALSE, 3, "weapons/lasergun_fire.wav");
 	//te_customflash(w_shotorg, 160, 0.2, '1 0 0');
 
 	missile = spawn ();

Modified: trunk/data/qcsrc/server/w_nex.qc
===================================================================
--- trunk/data/qcsrc/server/w_nex.qc	2007-04-26 12:30:32 UTC (rev 2401)
+++ trunk/data/qcsrc/server/w_nex.qc	2007-04-26 22:25:03 UTC (rev 2402)
@@ -2,7 +2,7 @@
 void W_Nex_Attack (void)
 {
 	//w_shotorg = self.origin + self.view_ofs + v_forward * 5 + v_right * 14 + v_up * -7;
-	W_SetupShot(self, '5 14 -8', TRUE, 5, "weapons/nexfire.ogg");
+	W_SetupShot(self, '5 14 -8', TRUE, 5, "weapons/nexfire.wav");
 
 	// assure that nexdamage is high enough in minstagib
 	if (cvar("g_minstagib"))
@@ -29,7 +29,7 @@
 	if (trace_ent.solid == SOLID_BSP && !(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
 		te_plasmaburn (trace_endpos - w_shotdir * 6);
 	// play a sound
-	PointSound (trace_endpos, "weapons/neximpact.ogg", 1, ATTN_NORM);
+	PointSound (trace_endpos, "weapons/neximpact.wav", 1, ATTN_NORM);
 
 	if (cvar("g_use_ammunition") && !cvar("g_instagib"))
 	{

Modified: trunk/data/qcsrc/server/w_rocketlauncher.qc
===================================================================
--- trunk/data/qcsrc/server/w_rocketlauncher.qc	2007-04-26 12:30:32 UTC (rev 2401)
+++ trunk/data/qcsrc/server/w_rocketlauncher.qc	2007-04-26 22:25:03 UTC (rev 2402)
@@ -4,7 +4,7 @@
 void W_Rocket_Explode (void)
 {
 	vector	org2;
-	sound (self, CHAN_BODY, "weapons/rocket_impact.ogg", 1, ATTN_NORM);
+	sound (self, CHAN_BODY, "weapons/rocket_impact.wav", 1, ATTN_NORM);
 	org2 = findbetterlocation (self.origin, 16);
 
 	//te_explosion (org2);
@@ -203,7 +203,7 @@
 	if (cvar("g_use_ammunition") && !cvar("g_rocketarena"))
 		self.ammo_rockets = self.ammo_rockets - cvar("g_balance_rocketlauncher_ammo");
 
-	W_SetupShot (self, '15 3 -8', FALSE, 5, "weapons/rocket_fire.ogg");
+	W_SetupShot (self, '15 3 -8', FALSE, 5, "weapons/rocket_fire.wav");
 	te_smallflash(w_shotorg);
 
 	missile = spawn ();
@@ -248,7 +248,7 @@
 	flash.customizeentityforclient = CL_Weaponentity_CustomizeEntityForClient;
 	setorigin (flash, '35 5 -12');
 	setmodel (flash, "models/flash.md3"); // precision set below
-	setattachment(flash, self.weaponentity, "bone01");	
+	setattachment(flash, self.weaponentity, "bone01");
 	SUB_SetFade (flash, time, 0.4);
 
 	// muzzle flash for 3rd person view
@@ -258,7 +258,7 @@
 	flash2.angles_z = 90;
 	setorigin (flash2, '42 0 5');
 	setmodel (flash2, "models/flash.md3"); // precision set below
-	setattachment(flash2, self.exteriorweaponentity, "");	
+	setattachment(flash2, self.exteriorweaponentity, "");
 	SUB_SetFade (flash2, time, 0.4);
 
 	// common properties
@@ -374,7 +374,7 @@
 		if(time > self.rl_sound)
 		{
 			self.rl_sound = time + 1;
-			sound (self, CHAN_BODY, "weapons/rocket_det.ogg", 0.5, ATTN_NORM);
+			sound (self, CHAN_BODY, "weapons/rocket_det.wav", 0.5, ATTN_NORM);
 		}
 		if (self.button3)
 		if(cvar("g_laserguided_missile"))
@@ -382,7 +382,7 @@
 		{
 			self.exteriorweaponentity.attack_finished = time + 0.4;
 			self.laser_on = !self.laser_on;
-			sound (self, CHAN_AUTO, "weapons/tink1.ogg", 1, ATTN_NORM);
+			sound (self, CHAN_AUTO, "weapons/tink1.wav", 1, ATTN_NORM);
 		}
 	}
 	else if (req == WR_SETUP)

Modified: trunk/data/qcsrc/server/w_shotgun.qc
===================================================================
--- trunk/data/qcsrc/server/w_shotgun.qc	2007-04-26 12:30:32 UTC (rev 2401)
+++ trunk/data/qcsrc/server/w_shotgun.qc	2007-04-26 22:25:03 UTC (rev 2402)
@@ -12,7 +12,7 @@
 	f = cvar("g_balance_shotgun_primary_force");
 	spread = cvar("g_balance_shotgun_primary_spread");
 
-	W_SetupShot (self, '15 8 -8', TRUE, 5, "weapons/shotgun_fire.ogg");
+	W_SetupShot (self, '15 8 -8', TRUE, 5, "weapons/shotgun_fire.wav");
 	for (sc = 0;sc < bullets;sc = sc + 1)
 		fireBullet (w_shotorg, w_shotdir, spread, d, f, IT_SHOTGUN, sc < 3);
 	if (cvar("g_use_ammunition"))
@@ -39,7 +39,7 @@
 	f = cvar("g_balance_shotgun_secondary_force");
 	spread = cvar("g_balance_shotgun_secondary_spread");
 
-	W_SetupShot (self, '15 8 -8', TRUE, 5, "weapons/shotgun_fire.ogg");
+	W_SetupShot (self, '15 8 -8', TRUE, 5, "weapons/shotgun_fire.wav");
 	for (sc = 0;sc < bullets;sc = sc + 1)
 		fireBullet (w_shotorg, w_shotdir, spread, d, f, IT_SHOTGUN, sc < 3);
 	if (cvar("g_use_ammunition"))

Modified: trunk/data/qcsrc/server/w_uzi.qc
===================================================================
--- trunk/data/qcsrc/server/w_uzi.qc	2007-04-26 12:30:32 UTC (rev 2401)
+++ trunk/data/qcsrc/server/w_uzi.qc	2007-04-26 22:25:03 UTC (rev 2402)
@@ -10,7 +10,7 @@
 		else
 			self.ammo_nails = self.ammo_nails - cvar("g_balance_uzi_sustained_ammo");
 	}
-	W_SetupShot (self, '15 5.5 -8', TRUE, 0, "weapons/uzi_fire.ogg");
+	W_SetupShot (self, '15 5.5 -8', TRUE, 0, "weapons/uzi_fire.wav");
 	if (!cvar("g_norecoil"))
 	{
 		self.punchangle_x = random () - 0.5;




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