r2394 - trunk/data
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Wed Apr 25 12:34:35 EDT 2007
Author: lordhavoc
Date: 2007-04-25 12:34:35 -0400 (Wed, 25 Apr 2007)
New Revision: 2394
Modified:
trunk/data/effectinfo.txt
Log:
tweaked bullet and explosion smoke effects
Modified: trunk/data/effectinfo.txt
===================================================================
--- trunk/data/effectinfo.txt 2007-04-25 16:17:25 UTC (rev 2393)
+++ trunk/data/effectinfo.txt 2007-04-25 16:34:35 UTC (rev 2394)
@@ -87,12 +87,26 @@
originjitter 6 6 6
// dust/smoke drifting away from the impact
effect TE_SPIKE
-countabsolute 1
-type static
+count 8
+type smoke
tex 0 8
-color 0xFFFFFF 0xFFFFFF
-size 6 6
-alpha 48 48 48
+color 0x101010 0x101010
+size 3 3
+sizeincrease 3
+alpha 255 255 256
+originjitter 0 0 0
+velocityjitter 8 8 8
+// dust/smoke staying at the impact
+effect TE_SPIKE
+count 1
+type smoke
+tex 0 8
+color 0x505050 0x505050
+size 4 4
+sizeincrease 4
+alpha 255 255 128
+originjitter 0 0 0
+velocityjitter 0 0 0
// bouncing sparks
effect TE_SPIKE
count 20
@@ -161,15 +175,27 @@
alpha 256 256 0
originjitter 6 6 6
// dust/smoke drifting away from the impact
-effect TE_SUPERSPIKE
+effect TE_SPIKE
count 8
type smoke
tex 0 8
-color 0x101010 0x202020
+color 0x101010 0x101010
size 3 3
-alpha 0 256 512
-originjitter 2 2 2
+sizeincrease 3
+alpha 255 255 256
+originjitter 0 0 0
velocityjitter 8 8 8
+// dust/smoke staying at the impact
+effect TE_SUPERSPIKE
+count 1
+type smoke
+tex 0 8
+color 0x505050 0x505050
+size 4 4
+sizeincrease 4
+alpha 255 255 128
+originjitter 0 0 0
+velocityjitter 0 0 0
// sparks that disappear on impact
effect TE_SUPERSPIKE
count 30
@@ -199,11 +225,23 @@
count 8
type smoke
tex 0 8
-color 0x101010 0x202020
+color 0x101010 0x101010
size 3 3
-alpha 0 256 512
-originjitter 2 2 2
+sizeincrease 3
+alpha 255 255 256
+originjitter 0 0 0
velocityjitter 8 8 8
+// dust/smoke staying at the impact
+effect TE_SUPERSPIKEQUAD
+count 1
+type smoke
+tex 0 8
+color 0x505050 0x505050
+size 4 4
+sizeincrease 4
+alpha 255 255 128
+originjitter 0 0 0
+velocityjitter 0 0 0
// sparks that disappear on impact
effect TE_SUPERSPIKEQUAD
count 30
@@ -227,12 +265,26 @@
originjitter 6 6 6
// dust/smoke drifting away from the impact
effect TE_GUNSHOT
-countabsolute 1
-type static
+count 4
+type smoke
tex 0 8
-color 0xFFFFFF 0xFFFFFF
-size 6 6
-alpha 48 48 48
+color 0x101010 0x101010
+size 3 3
+sizeincrease 3
+alpha 128 128 64
+originjitter 0 0 0
+velocityjitter 8 8 8
+// dust/smoke staying at the impact
+effect TE_GUNSHOT
+count 1
+type smoke
+tex 0 8
+color 0x505050 0x505050
+size 4 4
+sizeincrease 4
+alpha 128 128 64
+originjitter 0 0 0
+velocityjitter 0 0 0
// bouncing sparks
effect TE_GUNSHOT
count 10
@@ -263,11 +315,23 @@
count 4
type smoke
tex 0 8
-color 0x101010 0x202020
+color 0x101010 0x101010
size 3 3
-alpha 0 256 512
-originjitter 2 2 2
+sizeincrease 3
+alpha 255 255 256
+originjitter 0 0 0
velocityjitter 8 8 8
+// dust/smoke staying at the impact
+effect TE_GUNSHOTQUAD
+count 1
+type smoke
+tex 0 8
+color 0x202020 0x202020
+size 4 4
+sizeincrease 4
+alpha 255 255 128
+originjitter 0 0 0
+velocityjitter 0 0 0
// sparks that disappear on impact
effect TE_GUNSHOTQUAD
count 15
@@ -332,7 +396,7 @@
tex 35 37
color 0x404040 0x404040
size 48 48
-alpha 128 128 64
+alpha 192 192 64
// fire effect which expands then slows
effect TE_EXPLOSION
notunderwater
@@ -706,7 +770,7 @@
tex 35 37
color 0x404040 0x404040
size 72 72
-alpha 128 128 64
+alpha 192 192 64
// fire effect
effect TE_TEI_BIGEXPLOSION
notunderwater
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